relation/server/imserver/guildmgr.h
aozhiwei fe3b364116 1
2020-09-27 11:17:52 +08:00

49 lines
1.4 KiB
C++

#pragma once
namespace ss
{
class MFIMMsgConext;
class SS_IM_ForwardGuildCMMsg;
class SS_IM_ForwardGuildSMMsg;
}
class Guild;
class AsyncGuildTask;
class GuildMgr : public a8::Singleton<GuildMgr>
{
public:
enum { HID = HID_GuildMgr };
private:
GuildMgr() {};
friend class a8::Singleton<GuildMgr>;
public:
void Init();
void UnInit();
Guild* GetGuild(long long guild_id);
template <typename T>
void ForwardGuildSMMsg(int socket_handle, const ss::MFIMMsgConext& context, T& smmsg)
{
static int msgid = f8::Net_GetMessageId(smmsg);
ForwardGuildSMMsg(socket_handle, context, msgid, smmsg);
}
void ForwardGuildSMMsg(int socket_handle,
const ss::MFIMMsgConext& context,
int msgid,
const ::google::protobuf::Message& smmsg);
void _SS_IM_ForwardGuildCMMsg(f8::MsgHdr& hdr, const ss::SS_IM_ForwardGuildCMMsg& msg);
void _SS_IM_ForwardGuildSMMsg(f8::MsgHdr& hdr, const ss::SS_IM_ForwardGuildSMMsg& msg);
private:
void CreateAsyncTask(int socket_handle, long long guild_id, AsyncGuildTask* task);
void LoadGuild(long long guild_id);
bool IsValidGuildId(long long guild_id);
private:
std::map<long long, Guild*> id_hash_;
std::set<long long> pending_guild_hash_;
std::map<long long, std::list<AsyncGuildTask*>> task_hash_;
};