24 lines
322 B
C
24 lines
322 B
C
#pragma once
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enum SocketFrom_e
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{
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SF_GameServer,
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};
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enum InnerMesssage_e
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{
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IM_ClientSocketDisconnect = 100,
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IM_ExecGM,
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};
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//网络处理对象
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enum NetHandler_e
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{
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HID_GSListener,
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HID_DBPool,
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};
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const char* const PROJ_NAME_FMT = "game%d_dbproxy";
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const char* const PROJ_ROOT_FMT = "/data/logs/%s";
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