package f5 import ( "os" //"strings" //"q5" ) const ( ONLINE_ENV = 0 TEST_ENV = iota DEV_ENV = iota ) var serverEnv int32 func IsTestEnv() bool { return serverEnv == TEST_ENV } func IsOnlineEnv() bool { return serverEnv == ONLINE_ENV } func IsDevEnv() bool { return serverEnv == DEV_ENV } /* func ExtractRegisterTimeFromSessionId(sessionId string) int64 { tmpStrings := strings.Split(sessionId, "_") if len(tmpStrings) < 4 { return 0 } return new(q5.XValue).SetString(tmpStrings[1]).GetInt64() } func ExtractGameIdFromAccountId(accountId string) int32 { tmpStrings := strings.Split(accountId, "_") if len(tmpStrings) < 2 { return 0 } return new(q5.XValue).SetString(tmpStrings[1]).GetInt32() } func ExtractChannelFromAccountId(accountId string) int32 { tmpStrings := strings.Split(accountId, "_") if len(tmpStrings) < 2 { return 0 } return new(q5.XValue).SetString(tmpStrings[0]).GetInt32() } func ExtractOpenIdFromAccountId(accountId string) string { tmpStrings := strings.Split(accountId, "_") if len(tmpStrings) < 3 { return "" } return strings.Join(tmpStrings[2:], "_") } */ func New[T any](cb func(*T)) *T { obj := new(T) cb(obj) return obj } func init() { switch os.Getenv("SERVER_ENV") { case "TEST": serverEnv = TEST_ENV case "DEBUG": serverEnv = DEV_ENV default: serverEnv = ONLINE_ENV } }