package f5 import ( "flag" "sync" "time" "os" "q5" ) type App_ struct { nodeId int instanceId int terminated bool pkgName string flags map[int32]int32 servicing bool contextHash map[int32]q5.XParams loopCond *sync.Cond imTopNode *IMMsgNode imBotNode *IMMsgNode imWorkNode *IMMsgNode imMsgMutex sync.RWMutex chGoLoopTimerExit chan int chGoLoopWait chan int64 nowTime time.Time imMsgHandlers [1024]func(int16,*q5.XParams) maxRunDelay int64 maxScheduleTime int64 } func (this *App_) Init() { this.nowTime = time.Now() _Timer = &q5.Timer{} _Timer.Init( func (context interface{}) int64 { return q5.GetTickCount() }, func (context interface{}, isFirstAdd bool, milliSeconds int32, tick int64) int64 { nowTime := time.Now().Unix() todayPassedSeconds := nowTime - q5.GetDaySeconds(nowTime) expires := (tick - todayPassedSeconds * 1000) + int64(milliSeconds) if isFirstAdd { if expires <= tick { expires += 1000 * 3600 * 24 } } return expires }, nil, 1000 * 60, 5000) _SysLog = new(SysLog_) _SysLog.Init() _TgLog = new(TGLog_) _TgLog.Init() flag.IntVar(&this.nodeId, "n", 0, "node id") flag.IntVar(&this.instanceId, "i", 0, "instance id") flag.Parse() this.loopCond = sync.NewCond(new(sync.Mutex)) this.chGoLoopTimerExit = make(chan int) this.chGoLoopWait = make(chan int64) this.outputRuningLog() SysLog().Info("node_id:%d instance_id:%d pid:%d", this.nodeId, this.instanceId, os.Getpid()) this.installTimer() go this.goLoopTimer() } func (this *App_) UnInit() { this.chGoLoopTimerExit <- 1 _Timer.UnInit() _Timer = nil } func (this *App_) Run() { for !this.terminated { this.nowTime = time.Now() beginTick := q5.GetTickCount() _Timer.Update() this.dispatchIMMsg() endTick := q5.GetTickCount() if this.maxRunDelay < endTick - beginTick { this.maxRunDelay = endTick - beginTick } this.schedule() endTick = q5.GetTickCount() if this.maxScheduleTime < endTick - beginTick { this.maxScheduleTime = endTick - beginTick } } } func (this *App_) NewUuid() int64 { return 0 } func (this *App_) GetInstanceId() uint32 { return uint32(this.instanceId) } func (this *App_) GetNodeId() uint32 { return uint32(this.nodeId) } func (this *App_) GetPkgName() string { return this.pkgName } func (this *App_) SetPkgName(pkgName string) { this.pkgName = pkgName } func (this *App_) HasFlag(flag int32) bool { _, ok := this.flags[flag] return ok } func (this *App_) AddIMMsg(msgId int16, params *q5.XParams) { p := new(IMMsgNode) p.msgId = msgId p.params = params this.imMsgMutex.Lock() if this.imBotNode != nil { this.imBotNode.next = p this.imBotNode = p } else { this.imTopNode = p this.imBotNode = p } this.imMsgMutex.Unlock() this.loopCond.Broadcast() } func (this *App_) RegisterIMMsgHandle(msgId int16, handle func(int16,*q5.XParams)) { this.imMsgHandlers[msgId] = handle } func (this *App_) goLoopTimer() { var waitMs int64 = 1000 * 10 for { select { case <-this.chGoLoopTimerExit: return case waitMs = <-this.chGoLoopWait: if waitMs < 1 { waitMs = 1 } case <-time.After(time.Millisecond * time.Duration(waitMs)): waitMs = 1000 * 10 this.loopCond.Broadcast() } } } func (this *App_) schedule() { this.chGoLoopWait <- Timer().GetIdleTime() this.loopCond.L.Lock() this.loopCond.Wait() this.loopCond.L.Unlock() } func (this *App_) NowUnix() int64 { return this.nowTime.Unix() } func (this *App_) outputRuningLog() { for _, val := range q5.GetInitLogs() { SysLog().Info("%s", val) } } func (this *App_) dispatchIMMsg() { this.imMsgMutex.Lock() this.imWorkNode = this.imTopNode this.imTopNode = nil this.imBotNode = nil this.imMsgMutex.Unlock() for this.imWorkNode != nil { currNode := this.imWorkNode this.imWorkNode = this.imWorkNode.next if this.imMsgHandlers[currNode.msgId] != nil { this.imMsgHandlers[currNode.msgId](currNode.msgId, currNode.params) } } } func (this *App_) installTimer() { Timer().AddRepeatTimer(1000 * 60, func (params* q5.XParams) { }, func (params* q5.XParams) { SysLog().Info("max_run_delay:%d max_schedule_time:%d", App.maxRunDelay, App.maxScheduleTime) App.maxRunDelay = 0 App.maxScheduleTime = 0 }) }