package f5 import "flag" import "sync" import "time" import "q5" type App_ struct { nodeId int instanceId int terminated bool flags map[int32]int32 servicing bool contextHash map[int32]q5.XParams loopCond sync.Cond imTopNode *IMMsgNode imBotNode *IMMsgNode imWorkNode *IMMsgNode imMsgMutex sync.RWMutex chGoLoopTimerExit chan int } func (this *App_) Init() { _Timer = &q5.Timer{} _Timer.Init( q5.GetTickCount, nil, 1000 * 60, 5000) flag.IntVar(&this.nodeId, "n", 0, "node id") flag.IntVar(&this.instanceId, "i", 0, "instance id") flag.Parse() this.chGoLoopTimerExit = make(chan int) go this.goLoopTimer() } func (this *App_) UnInit() { this.chGoLoopTimerExit <- 1 _Timer.UnInit() _Timer = nil } func (this *App_) Run() { for !this.terminated { _Timer.Update() this.loopCond.Wait() } } func (this *App_) NewUuid() int64 { return 0 } func (this *App_) GetInstanceId() uint32 { return uint32(this.instanceId) } func (this *App_) GetNodeId() uint32 { return uint32(this.nodeId) } func (this *App_) HasFlag(flag int32) bool { _, ok := this.flags[flag] return ok } func (this *App_) AddIMMsg(msgId int16, params *q5.XParams) { p := new(IMMsgNode) p.msgId = msgId p.params = params { this.imMsgMutex.Lock() defer this.imMsgMutex.Unlock() if this.imBotNode != nil { this.imBotNode.next = p this.imBotNode = p } else { this.imTopNode = p this.imBotNode = p } } this.loopCond.Broadcast() } func (this *App_) RegisterIMMsgHandle(msgId int16, handle func(int16,*q5.XParams)) { } func (this *App_) goLoopTimer() { for { select { case <-this.chGoLoopTimerExit: return case <-time.After(time.Millisecond): this.loopCond.Broadcast() } } }