f5/app.go
aozhiwei 38e094fec2 1
2020-09-08 12:54:29 +08:00

119 lines
2.1 KiB
Go

package f5
import "flag"
import "sync"
import "time"
import "q5"
type App_ struct {
nodeId int
instanceId int
terminated bool
pkgName string
flags map[int32]int32
servicing bool
contextHash map[int32]q5.XParams
loopCond *sync.Cond
imTopNode *IMMsgNode
imBotNode *IMMsgNode
imWorkNode *IMMsgNode
imMsgMutex sync.RWMutex
chGoLoopTimerExit chan int
imMsgHandlers [1024]func(int16,*q5.XParams)
}
func (this *App_) Init() {
_Timer = &q5.Timer{}
_Timer.Init(
q5.GetTickCount,
nil,
1000 * 60,
5000)
_SysLog = new(SysLog_)
_SysLog.Init()
flag.IntVar(&this.nodeId, "n", 0, "node id")
flag.IntVar(&this.instanceId, "i", 0, "instance id")
flag.Parse()
this.loopCond = sync.NewCond(new(sync.Mutex))
this.chGoLoopTimerExit = make(chan int)
go this.goLoopTimer()
}
func (this *App_) UnInit() {
this.chGoLoopTimerExit <- 1
_Timer.UnInit()
_Timer = nil
}
func (this *App_) Run() {
for !this.terminated {
_Timer.Update()
this.schedule()
}
}
func (this *App_) NewUuid() int64 {
return 0
}
func (this *App_) GetInstanceId() uint32 {
return uint32(this.instanceId)
}
func (this *App_) GetNodeId() uint32 {
return uint32(this.nodeId)
}
func (this *App_) GetPkgName() string {
return this.pkgName
}
func (this *App_) SetPkgName(pkgName string) {
this.pkgName = pkgName
}
func (this *App_) HasFlag(flag int32) bool {
_, ok := this.flags[flag]
return ok
}
func (this *App_) AddIMMsg(msgId int16, params *q5.XParams) {
p := new(IMMsgNode)
p.msgId = msgId
p.params = params
{
this.imMsgMutex.Lock()
defer this.imMsgMutex.Unlock()
if this.imBotNode != nil {
this.imBotNode.next = p
this.imBotNode = p
} else {
this.imTopNode = p
this.imBotNode = p
}
}
this.loopCond.Broadcast()
}
func (this *App_) RegisterIMMsgHandle(msgId int16, handle func(int16,*q5.XParams)) {
this.imMsgHandlers[msgId] = handle
}
func (this *App_) goLoopTimer() {
for {
select {
case <-this.chGoLoopTimerExit:
return
case <-time.After(time.Millisecond):
this.loopCond.Broadcast()
}
}
}
func (this *App_) schedule() {
this.loopCond.L.Lock()
this.loopCond.Wait()
this.loopCond.L.Unlock()
}