inputgeom
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cpp/inputgeom.cc
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230
cpp/inputgeom.cc
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#include "precompile.h"
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#include "inputgeom.h"
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struct BoundsItem
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{
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float bmin[2];
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float bmax[2];
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int i;
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};
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static int compareItemX(const void* va, const void* vb)
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{
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const BoundsItem* a = (const BoundsItem*)va;
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const BoundsItem* b = (const BoundsItem*)vb;
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if (a->bmin[0] < b->bmin[0])
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return -1;
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if (a->bmin[0] > b->bmin[0])
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return 1;
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return 0;
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}
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static int compareItemY(const void* va, const void* vb)
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{
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const BoundsItem* a = (const BoundsItem*)va;
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const BoundsItem* b = (const BoundsItem*)vb;
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if (a->bmin[1] < b->bmin[1])
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return -1;
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if (a->bmin[1] > b->bmin[1])
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return 1;
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return 0;
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}
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inline int longestAxis(float x, float y)
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{
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return y > x ? 1 : 0;
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}
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static void calcExtends(const BoundsItem* items, const int /*nitems*/,
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const int imin, const int imax,
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float* bmin, float* bmax)
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{
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bmin[0] = items[imin].bmin[0];
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bmin[1] = items[imin].bmin[1];
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bmax[0] = items[imin].bmax[0];
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bmax[1] = items[imin].bmax[1];
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for (int i = imin+1; i < imax; ++i)
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{
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const BoundsItem& it = items[i];
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if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0];
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if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1];
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if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0];
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if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1];
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}
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}
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static void subdivide(BoundsItem* items, int nitems, int imin, int imax, int trisPerChunk,
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int& curNode, rcChunkyTriMeshNode* nodes, const int maxNodes,
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int& curTri, int* outTris, const int* inTris)
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{
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int inum = imax - imin;
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int icur = curNode;
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if (curNode > maxNodes)
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return;
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rcChunkyTriMeshNode& node = nodes[curNode++];
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if (inum <= trisPerChunk)
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{
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// Leaf
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calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
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// Copy triangles.
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node.i = curTri;
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node.n = inum;
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for (int i = imin; i < imax; ++i)
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{
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const int* src = &inTris[items[i].i*3];
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int* dst = &outTris[curTri*3];
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curTri++;
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = src[2];
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}
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}
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else
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{
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// Split
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calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
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int axis = longestAxis(node.bmax[0] - node.bmin[0],
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node.bmax[1] - node.bmin[1]);
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if (axis == 0)
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{
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// Sort along x-axis
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qsort(items+imin, static_cast<size_t>(inum), sizeof(BoundsItem), compareItemX);
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}
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else if (axis == 1)
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{
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// Sort along y-axis
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qsort(items+imin, static_cast<size_t>(inum), sizeof(BoundsItem), compareItemY);
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}
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int isplit = imin+inum/2;
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// Left
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subdivide(items, nitems, imin, isplit, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
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// Right
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subdivide(items, nitems, isplit, imax, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
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int iescape = curNode - icur;
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// Negative index means escape.
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node.i = -iescape;
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}
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}
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bool rcCreateChunkyTriMesh(const float* verts, const int* tris, int ntris,
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int trisPerChunk, rcChunkyTriMesh* cm)
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{
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int nchunks = (ntris + trisPerChunk-1) / trisPerChunk;
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cm->nodes = new rcChunkyTriMeshNode[nchunks*4];
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if (!cm->nodes)
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return false;
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cm->tris = new int[ntris*3];
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if (!cm->tris)
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return false;
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cm->ntris = ntris;
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// Build tree
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BoundsItem* items = new BoundsItem[ntris];
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if (!items)
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return false;
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for (int i = 0; i < ntris; i++)
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{
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const int* t = &tris[i*3];
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BoundsItem& it = items[i];
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it.i = i;
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// Calc triangle XZ bounds.
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it.bmin[0] = it.bmax[0] = verts[t[0]*3+0];
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it.bmin[1] = it.bmax[1] = verts[t[0]*3+2];
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for (int j = 1; j < 3; ++j)
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{
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const float* v = &verts[t[j]*3];
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if (v[0] < it.bmin[0]) it.bmin[0] = v[0];
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if (v[2] < it.bmin[1]) it.bmin[1] = v[2];
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if (v[0] > it.bmax[0]) it.bmax[0] = v[0];
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if (v[2] > it.bmax[1]) it.bmax[1] = v[2];
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}
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}
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int curTri = 0;
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int curNode = 0;
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subdivide(items, ntris, 0, ntris, trisPerChunk, curNode, cm->nodes, nchunks*4, curTri, cm->tris, tris);
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delete [] items;
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cm->nnodes = curNode;
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// Calc max tris per node.
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cm->maxTrisPerChunk = 0;
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for (int i = 0; i < cm->nnodes; ++i)
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{
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rcChunkyTriMeshNode& node = cm->nodes[i];
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const bool isLeaf = node.i >= 0;
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if (!isLeaf) continue;
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if (node.n > cm->maxTrisPerChunk)
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cm->maxTrisPerChunk = node.n;
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}
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return true;
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}
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static bool checkOverlapRect(const float amin[2], const float amax[2],
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const float bmin[2], const float bmax[2])
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{
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bool overlap = true;
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overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
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overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
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return overlap;
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}
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int rcGetChunksOverlappingRect(const rcChunkyTriMesh* cm,
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float bmin[2], float bmax[2],
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int* ids, const int maxIds)
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{
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// Traverse tree
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int i = 0;
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int n = 0;
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while (i < cm->nnodes) {
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const rcChunkyTriMeshNode* node = &cm->nodes[i];
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const bool overlap = checkOverlapRect(bmin, bmax, node->bmin, node->bmax);
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const bool isLeafNode = node->i >= 0;
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if (isLeafNode && overlap) {
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if (n < maxIds) {
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ids[n] = i;
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n++;
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}
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}
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if (overlap || isLeafNode)
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i++;
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else {
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const int escapeIndex = -node->i;
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i += escapeIndex;
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}
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}
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return n;
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}
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namespace f8
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{
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void InputGeom::Init(float width, float height)
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{
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}
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}
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53
cpp/inputgeom.h
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53
cpp/inputgeom.h
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@ -0,0 +1,53 @@
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#pragma once
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struct rcChunkyTriMeshNode
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{
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float bmin[2];
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float bmax[2];
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int i;
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int n;
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};
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struct rcChunkyTriMesh
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{
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inline rcChunkyTriMesh() : nodes(0), nnodes(0), tris(0), ntris(0), maxTrisPerChunk(0) {};
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inline ~rcChunkyTriMesh() { delete [] nodes; delete [] tris; }
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rcChunkyTriMeshNode* nodes;
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int nnodes;
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int* tris;
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int ntris;
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int maxTrisPerChunk;
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private:
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// Explicitly disabled copy constructor and copy assignment operator.
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rcChunkyTriMesh(const rcChunkyTriMesh&);
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rcChunkyTriMesh& operator=(const rcChunkyTriMesh&);
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};
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namespace f8
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{
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class InputGeom
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{
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public:
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void Init(float width, float height);
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const float* GetMeshBoundsMin() const { return min_; }
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const float* GetMeshBoundsMax() const { return max_; }
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const float* GetVerts() const { return !verts_.empty() ? &verts_[0] : nullptr; }
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int GetVertCount() const { return verts_.size(); }
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const rcChunkyTriMesh* GetChunkyMesh() { return &chunky_mesh_; }
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private:
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float min_[3] = {0};
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float max_[3] = {0};
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std::vector<float> verts_;
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rcChunkyTriMesh chunky_mesh_;
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};
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}
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int rcGetChunksOverlappingRect(const rcChunkyTriMesh* cm,
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float bmin[2], float bmax[2],
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int* ids, const int maxIds);
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