#include #include #include #include "scriptengine.h" namespace f8 { void ScriptEngine::Init() { #if 0 engine_ = new a8::PyEngine(); if (getenv("is_dev_env")) { engine_->work_path = "/var/data/conf_test/game1008/res/pyscripts/"; } else { engine_->work_path = "../config/res/pyscripts/"; } engine_->Init(); if (!engine_->IsInitialized()) { abort(); } #endif } void ScriptEngine::UnInit() { #if 0 engine_->UnInit(); delete engine_; engine_ = nullptr; #endif } void ScriptEngine::Update() { } bool ScriptEngine::LoadModule(const std::string& module_name) { #if 1 return false; #else bool ret = engine_->LoadModule(module_name.c_str()); if (!ret) { a8::UdpLog::Instance()->Warning("load python module %s error %s\n", { module_name, engine_->GetLastError() }); assert(false); } return ret; #endif } bool ScriptEngine::LoadString(const std::string& str) { #if 1 return true; #else bool ret = engine_->ExecString(str.c_str()); if (!ret) { a8::UdpLog::Instance()->Warning("load python string %s error %s", { str, engine_->GetLastError() }); assert(false); } return ret; #endif } std::tuple ScriptEngine::CallGlobalFunc(const char* func_name, std::initializer_list args) { #if 1 return std::tuple(); #else auto ret = engine_->CallGlobalFunc(func_name, args); if (!std::get<0>(ret)) { a8::UdpLog::Instance()->Warning("call global function %s error %s", { func_name, engine_->GetLastError() }); } return ret; #endif } std::tuple ScriptEngine::CallModuleFunc(const char* module_name, const char* func_name, std::initializer_list args) { #if 1 return std::tuple(); #else auto ret = engine_->CallModuleFunc(module_name, func_name, args); if (!std::get<0>(ret)) { a8::UdpLog::Instance()->Warning("call module function [%s] %s error %s", { module_name, func_name, engine_->GetLastError() }); } return ret; #endif } }