#include "precompile.h" #include "navigation_handle.h" namespace f8 { int NavigationHandle::FindStraightPath(int layer, const a8::Vec3& start, const a8::Vec3& end, std::vector& path_list) { return 0; } int NavigationHandle::FindRandomPointAroundCircle(int layer, const a8::Vec3& center_pos, std::vector& points, int max_points, float max_radius) { return 0; } int NavigationHandle::Raycast(int layer, const a8::Vec3& start, const a8::Vec3& end, std::vector& hit_points) { return 0; } }