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@ -84,7 +84,7 @@ set(EXECUTABLE_OUTPUT_PATH
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)
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)
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add_executable(
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add_executable(
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masterserver${GAME_ID} ${SRC_LIST}
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masterserver ${SRC_LIST}
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)
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)
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add_custom_target(script_pb_protocol ALL)
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add_custom_target(script_pb_protocol ALL)
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@ -92,12 +92,12 @@ add_custom_command(TARGET script_pb_protocol
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PRE_BUILD
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PRE_BUILD
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COMMAND python ../../third_party/tools/scripts/construct/build_pb.py --cpp_out=. --pb_files=ss_proto,ss_msgid --nohooks 1
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COMMAND python ../../third_party/tools/scripts/construct/build_pb.py --cpp_out=. --pb_files=ss_proto,ss_msgid --nohooks 1
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)
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)
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add_dependencies(masterserver${GAME_ID} script_pb_protocol)
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add_dependencies(masterserver script_pb_protocol)
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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target_link_libraries(
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target_link_libraries(
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masterserver${GAME_ID}
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masterserver
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pthread
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pthread
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mysqlclient
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mysqlclient
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protobuf
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protobuf
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@ -115,7 +115,7 @@ if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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)
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)
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else()
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else()
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target_link_libraries(
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target_link_libraries(
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masterserver${GAME_ID}
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masterserver
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pthread
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pthread
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mysqlclient
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mysqlclient
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protobuf
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protobuf
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@ -28,7 +28,7 @@ static void SavePerfLog()
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const std::string App::GetPkgName()
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const std::string App::GetPkgName()
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{
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{
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return a8::Format("game%d_masterserver", {GAME_ID});
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return a8::Format("game%d_masterserver", {App::Instance()->GetGameId()});
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}
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}
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void App::Init()
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void App::Init()
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@ -106,3 +106,8 @@ void App::DispatchSocketMsg(f8::MsgHdr* hdr)
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}
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}
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f8::App::Instance()->FreeSocketMsg(hdr);
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f8::App::Instance()->FreeSocketMsg(hdr);
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}
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}
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int App::GetGameId() const
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{
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return GAME_ID;
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}
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@ -25,6 +25,8 @@ public:
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virtual bool HasTask() override;
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virtual bool HasTask() override;
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virtual void DispatchSocketMsg(f8::MsgHdr* hdr) override;
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virtual void DispatchSocketMsg(f8::MsgHdr* hdr) override;
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int GetGameId() const;
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private:
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private:
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void QuickExecute();
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void QuickExecute();
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void SlowerExecute();
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void SlowerExecute();
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@ -9,9 +9,9 @@ void JsonDataMgr::Init()
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{
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{
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if (!f8::IsOnlineEnv()) {
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if (!f8::IsOnlineEnv()) {
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if (f8::IsTestEnv()) {
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if (f8::IsTestEnv()) {
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work_path_ = a8::Format("../%d_test_config", {GAME_ID});
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work_path_ = a8::Format("../%d_test_config", {App::Instance()->GetGameId()});
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} else {
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} else {
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work_path_ = a8::Format("../%d_dev_config", {GAME_ID});
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work_path_ = a8::Format("../%d_dev_config", {App::Instance()->GetGameId()});
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}
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}
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}
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}
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