diff --git a/Docs/Conceptual/mainpage_c.txt b/Docs/Conceptual/mainpage_c.txt
index d422470..f699bc1 100644
--- a/Docs/Conceptual/mainpage_c.txt
+++ b/Docs/Conceptual/mainpage_c.txt
@@ -4,11 +4,11 @@
///
///
Recast
///
-/// `Recast` is state of the art navigation mesh construction toolset for
+/// _Recast_ is state of the art navigation mesh construction toolset for
/// games.
///
/// - It is automatic, which means that you can throw any level
-/// geometry at it and you will get robust mesh out.
+/// geometry at it and you will get a robust mesh out.
/// - It is fast which means swift turnaround times for level designers.
/// - It is open source so it comes with full source and you can
/// customize it to your hearts content.
@@ -16,12 +16,12 @@
/// The latest version can be found on
/// GitHub.
///
-/// The `Recast` process starts with constructing a voxel mold from a level
+/// The _Recast_ process starts with constructing a voxel mold from level
/// geometry and then casting a navigation mesh over it. The process
/// consists of three steps, building the voxel mold, partitioning the
-/// mold into simple regions, peeling off the regions as simple polygons.
+/// mold into simple regions, and peeling off the regions as simple polygons.
///
-/// -# The voxel mold is build from the input triangle mesh by
+/// -# The voxel mold is built from the input triangle mesh by
/// rasterizing the triangles into a multi-layer heightfield. Some
/// simple filters are then applied to the mold to prune out locations
/// where the character would not be able to move.
@@ -36,11 +36,11 @@
///
/// Detour
///
-/// `Recast` is accompanied by `Detour`, a path-finding and spatial reasoning
-/// toolkit. You can use any navigation mesh with `Detour`, but of course
-/// the data generated by `Recast` fits perfectly.
+/// _Recast_ is accompanied by _Detour_, a path-finding and spatial reasoning
+/// toolkit. You can use any navigation mesh with _Detour_, but of course
+/// the data generated by _Recast_ fits perfectly.
///
-/// `Detour` offers a simple static navigation mesh that is suitable for
+/// _Detour_ offers a simple static navigation mesh that is suitable for
/// many simple cases, as well as a tiled navigation mesh that allows you
/// to add and remove pieces of the mesh. The tiled mesh allows you to
/// create systems where you stream new navigation data in and out as
@@ -49,27 +49,27 @@
///
/// Recast Demo
///
-/// You can find a comprehensive demo project in RecastDemo folder. It
+/// You can find a comprehensive demo project in the `RecastDemo` folder. It
/// is a kitchen sink demo containing all the functionality of the library.
-/// If you are new to `Recast` & `Detour`, check out
+/// If you are new to _Recast_ & _Detour_, check out
///
/// Sample_SoloMesh.cpp to get started with building navmeshes and
///
-/// NavMeshTesterTool.cpp to see how `Detour` can be used to find paths.
+/// NavMeshTesterTool.cpp to see how _Detour_ can be used to find paths.
///
/// Building RecastDemo
///
-/// RecastDemo uses premake4
+/// _RecastDemo_ uses premake4
/// to build platform specific projects, now is good time to install it if
-/// you don't have it already. To build _RecasDemo_, in your favourite terminal
+/// you don't have it already. To build _RecastDemo_, in your favourite terminal
/// navigate into the `RecastDemo` folder, then:
///
/// - OS X: `premake4 xcode4`
/// - Windows: `premake4 vs2010`
/// - Linux: `premake4 gmake`
///
-/// See the premake4 documentation for full list of supported build file types.
-/// The projects will be created in `RecastDemo/Build` folder. After you have
+/// See the _premake4_ documentation for full list of supported build file types.
+/// The projects will be created in the `RecastDemo/Build` folder. After you have
/// compiled the project, the _RecastDemo_ executable will be located in
/// `RecastDemo/Bin` folder.
///
@@ -78,8 +78,8 @@
/// It is recommended to add the source directories `DebugUtils`, `Detour`,
/// `DetourCrowd`, `DetourTileCache`, and `Recast` into your own project
/// depending on which parts of the project you need. For example your
-/// level building tool could include _DebugUtils_, _Recast_, and _Detour_,
-/// and your game runtime could just include _Detour_.
+/// level building tool could include `DebugUtils`, `Recast`, and `Detour`,
+/// and your game runtime could just include `Detour`.
///
/// Discuss
///
@@ -91,5 +91,5 @@
///
/// License
///
-/// _Recast_ and _Detour_ is licensed under ZLib license.
+/// _Recast Navigation_ is licensed under the ZLib license.
///
\ No newline at end of file