- win32 version of the recast demo

This commit is contained in:
Mikko Mononen 2009-03-29 15:51:07 +00:00
parent 4e86a7747a
commit 1453be33cd
4 changed files with 28 additions and 24 deletions

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RecastDemo/Bin/Recast.exe Normal file

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RecastDemo/Bin/SDL.dll Normal file

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@ -18,7 +18,7 @@
<Configurations> <Configurations>
<Configuration <Configuration
Name="Debug|Win32" Name="Debug|Win32"
OutputDirectory="..\..\Examples" OutputDirectory="..\..\Bin"
IntermediateDirectory="$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1" ConfigurationType="1"
CharacterSet="1" CharacterSet="1"
@ -41,7 +41,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\..\Contrib\SDL\include;..\..\Include;..\..\Examples;$(NOINHERIT)" AdditionalIncludeDirectories="..\..\Contrib\SDL\include;..\..\Include;..\..\..\Recast\Include;$(NOINHERIT)"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
@ -92,7 +92,7 @@
</Configuration> </Configuration>
<Configuration <Configuration
Name="Release|Win32" Name="Release|Win32"
OutputDirectory="..\..\Examples" OutputDirectory="..\..\Bin"
IntermediateDirectory="$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1" ConfigurationType="1"
CharacterSet="1" CharacterSet="1"
@ -117,7 +117,7 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="2" Optimization="2"
EnableIntrinsicFunctions="true" EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\..\Contrib\SDL\include;..\..\Include;..\..\Examples;$(NOINHERIT)" AdditionalIncludeDirectories="..\..\Contrib\SDL\include;..\..\Include;..\..\..\Recast\Include;$(NOINHERIT)"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2" RuntimeLibrary="2"
EnableFunctionLevelLinking="true" EnableFunctionLevelLinking="true"
@ -177,55 +177,55 @@
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
> >
<File <File
RelativePath="..\..\Examples\demo.cpp" RelativePath="..\..\Source\demo.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Examples\glfont.cpp" RelativePath="..\..\Source\glfont.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Examples\imgui.cpp" RelativePath="..\..\Source\imgui.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Examples\MeshLoaderObj.cpp" RelativePath="..\..\Source\MeshLoaderObj.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Source\Recast.cpp" RelativePath="..\..\..\Recast\Source\Recast.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Source\RecastContour.cpp" RelativePath="..\..\..\Recast\Source\RecastContour.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Source\RecastDebugDraw.cpp" RelativePath="..\..\..\Recast\Source\RecastDebugDraw.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Source\RecastFilter.cpp" RelativePath="..\..\..\Recast\Source\RecastFilter.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Source\RecastLog.cpp" RelativePath="..\..\..\Recast\Source\RecastLog.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Source\RecastMesh.cpp" RelativePath="..\..\..\Recast\Source\RecastMesh.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Source\RecastRasterization.cpp" RelativePath="..\..\..\Recast\Source\RecastRasterization.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Source\RecastRegion.cpp" RelativePath="..\..\..\Recast\Source\RecastRegion.cpp"
> >
</File> </File>
<File <File
RelativePath="..\..\Source\RecastTimer.cpp" RelativePath="..\..\..\Recast\Source\RecastTimer.cpp"
> >
</File> </File>
</Filter> </Filter>
@ -235,31 +235,35 @@
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
> >
<File <File
RelativePath="..\..\Examples\glfont.h" RelativePath="..\..\Include\glfont.h"
> >
</File> </File>
<File <File
RelativePath="..\..\Examples\imgui.h" RelativePath="..\..\Include\imgui.h"
> >
</File> </File>
<File <File
RelativePath="..\..\Examples\MeshLoaderObj.h" RelativePath="..\..\Include\MeshLoaderObj.h"
> >
</File> </File>
<File <File
RelativePath="..\..\Include\Recast.h" RelativePath="..\..\..\Recast\Include\Recast.h"
> >
</File> </File>
<File <File
RelativePath="..\..\Include\RecastDebugDraw.h" RelativePath="..\..\..\Recast\Include\RecastDebugDraw.h"
> >
</File> </File>
<File <File
RelativePath="..\..\Include\RecastLog.h" RelativePath="..\..\..\Recast\Include\RecastLog.h"
> >
</File> </File>
<File <File
RelativePath="..\..\Include\RecastTimer.h" RelativePath="..\..\..\Recast\Include\RecastTimer.h"
>
</File>
<File
RelativePath="..\..\Include\SDLMain.h"
> >
</File> </File>
</Filter> </Filter>