- win32 version of the recast demo
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BIN
RecastDemo/Bin/Recast.exe
Normal file
BIN
RecastDemo/Bin/Recast.exe
Normal file
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BIN
RecastDemo/Bin/SDL.dll
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BIN
RecastDemo/Bin/SDL.dll
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@ -18,7 +18,7 @@
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\Examples"
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OutputDirectory="..\..\Bin"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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@ -41,7 +41,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\Contrib\SDL\include;..\..\Include;..\..\Examples;$(NOINHERIT)"
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AdditionalIncludeDirectories="..\..\Contrib\SDL\include;..\..\Include;..\..\..\Recast\Include;$(NOINHERIT)"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -92,7 +92,7 @@
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\..\Examples"
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OutputDirectory="..\..\Bin"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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@ -117,7 +117,7 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="..\..\Contrib\SDL\include;..\..\Include;..\..\Examples;$(NOINHERIT)"
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AdditionalIncludeDirectories="..\..\Contrib\SDL\include;..\..\Include;..\..\..\Recast\Include;$(NOINHERIT)"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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@ -177,55 +177,55 @@
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="..\..\Examples\demo.cpp"
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RelativePath="..\..\Source\demo.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Examples\glfont.cpp"
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RelativePath="..\..\Source\glfont.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Examples\imgui.cpp"
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RelativePath="..\..\Source\imgui.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Examples\MeshLoaderObj.cpp"
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RelativePath="..\..\Source\MeshLoaderObj.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Source\Recast.cpp"
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RelativePath="..\..\..\Recast\Source\Recast.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Source\RecastContour.cpp"
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RelativePath="..\..\..\Recast\Source\RecastContour.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Source\RecastDebugDraw.cpp"
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RelativePath="..\..\..\Recast\Source\RecastDebugDraw.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Source\RecastFilter.cpp"
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RelativePath="..\..\..\Recast\Source\RecastFilter.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Source\RecastLog.cpp"
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RelativePath="..\..\..\Recast\Source\RecastLog.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Source\RecastMesh.cpp"
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RelativePath="..\..\..\Recast\Source\RecastMesh.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Source\RecastRasterization.cpp"
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RelativePath="..\..\..\Recast\Source\RecastRasterization.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Source\RecastRegion.cpp"
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RelativePath="..\..\..\Recast\Source\RecastRegion.cpp"
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>
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</File>
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<File
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RelativePath="..\..\Source\RecastTimer.cpp"
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RelativePath="..\..\..\Recast\Source\RecastTimer.cpp"
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>
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</File>
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</Filter>
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@ -235,31 +235,35 @@
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath="..\..\Examples\glfont.h"
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RelativePath="..\..\Include\glfont.h"
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>
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</File>
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<File
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RelativePath="..\..\Examples\imgui.h"
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RelativePath="..\..\Include\imgui.h"
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>
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</File>
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<File
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RelativePath="..\..\Examples\MeshLoaderObj.h"
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RelativePath="..\..\Include\MeshLoaderObj.h"
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>
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</File>
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<File
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RelativePath="..\..\Include\Recast.h"
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RelativePath="..\..\..\Recast\Include\Recast.h"
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>
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</File>
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<File
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RelativePath="..\..\Include\RecastDebugDraw.h"
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RelativePath="..\..\..\Recast\Include\RecastDebugDraw.h"
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>
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</File>
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<File
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RelativePath="..\..\Include\RecastLog.h"
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RelativePath="..\..\..\Recast\Include\RecastLog.h"
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>
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</File>
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<File
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RelativePath="..\..\Include\RecastTimer.h"
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RelativePath="..\..\..\Recast\Include\RecastTimer.h"
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>
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</File>
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<File
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RelativePath="..\..\Include\SDLMain.h"
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>
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</File>
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</Filter>
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