Fixed silly mistake in detail mesh next(), prev() functions
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e6fc6a3817
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24a11a2823
@ -512,12 +512,12 @@ static float polyMinExtent(const float* verts, const int nverts)
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inline int next(int i, int n)
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inline int next(int i, int n)
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{
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{
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return (n+1) % n;
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return (i+1) % n;
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}
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}
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inline int prev(int i, int n)
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inline int prev(int i, int n)
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{
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{
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return (n+1) % n;
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return (i + n-1) % n;
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}
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}
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static void triangulateHull(const int nverts, const float* verts, const int nhull, const int* hull, rcIntArray& tris)
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static void triangulateHull(const int nverts, const float* verts, const int nhull, const int* hull, rcIntArray& tris)
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