- Changed readme
- Fixed XCode project file - Added readily complied OSX version
This commit is contained in:
parent
06832c885e
commit
2a1c3dd7e8
@ -1,7 +1,7 @@
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@ -653,7 +656,7 @@
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<integer>5</integer>
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<key>WindowOrderList</key>
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<array>
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@ -38,6 +38,7 @@
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@ -55,7 +56,6 @@
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@ -165,6 +165,7 @@
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@ -172,7 +173,6 @@
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26
Recast/Examples/Recast.app/Contents/Info.plist
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26
Recast/Examples/Recast.app/Contents/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>Recast</string>
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<key>CFBundleIdentifier</key>
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<string>com.yourcompany.Recast</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>Recast</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>NSMainNibFile</key>
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<string>MainMenu</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>
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</plist>
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BIN
Recast/Examples/Recast.app/Contents/MacOS/Recast
Executable file
BIN
Recast/Examples/Recast.app/Contents/MacOS/Recast
Executable file
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1
Recast/Examples/Recast.app/Contents/PkgInfo
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1
Recast/Examples/Recast.app/Contents/PkgInfo
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APPL????
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BIN
Recast/Examples/Recast.app/Contents/Resources/English.lproj/MainMenu.nib
generated
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BIN
Recast/Examples/Recast.app/Contents/Resources/English.lproj/MainMenu.nib
generated
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Binary file not shown.
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bool imguiSlider(unsigned int id, const char* text, float* val, float vmin, float vmax, float vinc);
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#endif // IMGUI_H
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#endif // IMGUI_H
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Detour Version 1.0
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Recast Version 1.0
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Welcome to Detour!
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Detour is a navigation system for games. The system comes with two parts: 1) Automatic preprocess which generates navmesh automatically from a polygon soup and, 2) runtime library which allows to do spatic queries and pathfinding on the navmesh.
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Recast is state of the art navigation mesh construction toolset for games.
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The project files with this distribution with with Microsoft Visual C++ 2008 (you can download it for free) and XCode 3.1.
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* It is automatic, which means that you can throw any level geometry
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at it and you will get robust mesh out
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* It is fast which means swift turnaround times for level designers
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* It is open source so it comes with full source and you can
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customize it to your hearts content.
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You can find examples how to use the preprocess and runtime on the Examples directory.
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The Recast process starts with constructing a voxel mold from a level geometry
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and then casting a navigation mesh over it. The process consists of three steps,
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building the voxel mold, partitioning the mold into simple regions, peeling off
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the regions as simple polygons.
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1. The voxel mold is build from the input triangle mesh by rasterizing
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the triangles into a multi-layer heightfield. Some simple filters are
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then applied to the mold to prune out locations where the character
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would not be able to move.
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2. The walkable areas described by the mold are divided into simple
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overlayed 2D regions. The resulting regions have only one non-overlapping
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contour, which simplifies the final step of the process tremendously.
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3. The navigation polygons are peeled off from the regions by first tracing
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the boundaries and then simplifying them. The resulting polygons are
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finally converted to convex polygons which makes them perfect for
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pathfinding and spatial reasoning about the level.
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The project files with this distribution can be compiled with Microsoft Visual C++ 2008 (you can download it for free) and XCode 3.1.
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You can find examples how to use the library on the Examples directory.
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Mikko Mononen
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