Detour: Moved out commonly used code to DetourCommon.h/cpp
Detour: Moved pathfinder priority queue and node pool to DetourNode.h/cpp
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125
Detour/Include/DetourCommon.h
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125
Detour/Include/DetourCommon.h
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#ifndef DETOURCOMMON_H
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#define DETOURCOMMON_H
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//////////////////////////////////////////////////////////////////////////////////////////
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template<class T> inline void swap(T& a, T& b) { T t = a; a = b; b = t; }
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template<class T> inline T min(T a, T b) { return a < b ? a : b; }
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template<class T> inline T max(T a, T b) { return a > b ? a : b; }
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template<class T> inline T abs(T a) { return a < 0 ? -a : a; }
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template<class T> inline T sqr(T a) { return a*a; }
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template<class T> inline T clamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
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inline void vcross(float* dest, const float* v1, const float* v2)
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{
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dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
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dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
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dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
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}
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inline float vdot(const float* v1, const float* v2)
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{
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return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
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}
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inline void vsub(float* dest, const float* v1, const float* v2)
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{
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dest[0] = v1[0]-v2[0];
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dest[1] = v1[1]-v2[1];
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dest[2] = v1[2]-v2[2];
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}
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inline void vmin(float* mn, const float* v)
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{
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mn[0] = min(mn[0], v[0]);
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mn[1] = min(mn[1], v[1]);
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mn[2] = min(mn[2], v[2]);
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}
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inline void vmax(float* mx, const float* v)
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{
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mx[0] = max(mx[0], v[0]);
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mx[1] = max(mx[1], v[1]);
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mx[2] = max(mx[2], v[2]);
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}
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inline void vcopy(float* dest, const float* a)
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{
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dest[0] = a[0];
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dest[1] = a[1];
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dest[2] = a[2];
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}
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inline float vdistSqr(const float* v1, const float* v2)
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{
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float dx = v2[0] - v1[0];
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float dy = v2[1] - v1[1];
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float dz = v2[2] - v1[2];
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return dx*dx + dy*dy + dz*dz;
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}
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inline void vnormalize(float* v)
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{
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float d = 1.0f / sqrtf(sqr(v[0]) + sqr(v[1]) + sqr(v[2]));
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v[0] *= d;
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v[1] *= d;
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v[2] *= d;
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}
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inline bool vequal(const float* p0, const float* p1)
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{
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static const float thr = sqr(1.0f/16384.0f);
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const float d = vdistSqr(p0, p1);
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return d < thr;
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}
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inline int nextPow2(int v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return v;
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}
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inline float vdot2D(const float* u, const float* v)
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{
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return u[0]*v[0] + u[2]*v[2];
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}
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inline float vperp2D(const float* u, const float* v)
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{
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return u[2]*v[0] - u[0]*v[2];
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}
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inline float triArea2D(const float* a, const float* b, const float* c)
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{
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return ((b[0]*a[2] - a[0]*b[2]) + (c[0]*b[2] - b[0]*c[2]) + (a[0]*c[2] - c[0]*a[2])) * 0.5f;
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}
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inline bool checkOverlapBox(const unsigned short amin[3], const unsigned short amax[3],
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const unsigned short bmin[3], const unsigned short bmax[3])
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{
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bool overlap = true;
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overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
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overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
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overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
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return overlap;
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}
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void closestPtPointTriangle(float* closest, const float* p,
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const float* a, const float* b, const float* c);
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bool intersectSegmentPoly2D(const float* p0, const float* p1,
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const float* verts, int nverts,
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float& tmin, float& tmax,
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int& segMin, int& segMax);
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float distancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t);
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void calcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts);
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#endif // DETOURCOMMON_H
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149
Detour/Include/DetourNode.h
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149
Detour/Include/DetourNode.h
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//
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// Copyright (c) 2009 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef DETOURNODE_H
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#define DETOURNODE_H
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enum dtNodeFlags
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{
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DT_NODE_OPEN = 0x01,
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DT_NODE_CLOSED = 0x02,
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};
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struct dtNode
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{
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float cost;
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float total;
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unsigned int id;
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unsigned int pidx : 30;
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unsigned int flags : 2;
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};
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class dtNodePool
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{
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public:
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dtNodePool(int maxNodes, int hashSize);
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~dtNodePool();
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inline void operator=(const dtNodePool&) {}
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void clear();
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dtNode* getNode(unsigned int id);
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const dtNode* findNode(unsigned int id) const;
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inline unsigned int getNodeIdx(const dtNode* node) const
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{
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if (!node) return 0;
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return (unsigned int)(node - m_nodes)+1;
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}
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inline dtNode* getNodeAtIdx(unsigned int idx)
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{
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if (!idx) return 0;
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return &m_nodes[idx-1];
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}
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inline int getMemUsed() const
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{
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return sizeof(*this) +
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sizeof(dtNode)*m_maxNodes +
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sizeof(unsigned short)*m_maxNodes +
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sizeof(unsigned short)*m_hashSize;
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}
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private:
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inline unsigned int hashint(unsigned int a) const
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{
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a += ~(a<<15);
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a ^= (a>>10);
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a += (a<<3);
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a ^= (a>>6);
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a += ~(a<<11);
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a ^= (a>>16);
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return a;
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}
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dtNode* m_nodes;
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unsigned short* m_first;
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unsigned short* m_next;
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const int m_maxNodes;
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const int m_hashSize;
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int m_nodeCount;
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};
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class dtNodeQueue
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{
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public:
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dtNodeQueue(int n);
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~dtNodeQueue();
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inline void operator=(dtNodeQueue&) {}
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inline void clear()
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{
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m_size = 0;
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}
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inline dtNode* top()
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{
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return m_heap[0];
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}
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inline dtNode* pop()
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{
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dtNode* result = m_heap[0];
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m_size--;
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trickleDown(0, m_heap[m_size]);
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return result;
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}
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inline void push(dtNode* node)
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{
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m_size++;
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bubbleUp(m_size-1, node);
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}
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inline void modify(dtNode* node)
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{
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for (int i = 0; i < m_size; ++i)
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{
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if (m_heap[i] == node)
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{
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bubbleUp(i, node);
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return;
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}
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}
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}
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inline bool empty() const { return m_size == 0; }
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inline int getMemUsed() const
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{
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return sizeof(*this) +
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sizeof(dtNode*)*(m_capacity+1);
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}
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private:
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void bubbleUp(int i, dtNode* node);
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void trickleDown(int i, dtNode* node);
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dtNode** m_heap;
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const int m_capacity;
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int m_size;
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};
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#endif // DETOURNODE_H
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188
Detour/Source/DetourCommon.cpp
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188
Detour/Source/DetourCommon.cpp
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@ -0,0 +1,188 @@
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#include <math.h>
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#include "DetourCommon.h"
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void closestPtPointTriangle(float* closest, const float* p,
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const float* a, const float* b, const float* c)
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{
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// Check if P in vertex region outside A
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float ab[3], ac[3], ap[3];
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vsub(ab, b, a);
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vsub(ac, c, a);
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vsub(ap, p, a);
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float d1 = vdot(ab, ap);
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float d2 = vdot(ac, ap);
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if (d1 <= 0.0f && d2 <= 0.0f)
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{
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// barycentric coordinates (1,0,0)
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vcopy(closest, a);
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return;
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}
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// Check if P in vertex region outside B
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float bp[3];
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vsub(bp, p, b);
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float d3 = vdot(ab, bp);
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float d4 = vdot(ac, bp);
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if (d3 >= 0.0f && d4 <= d3)
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{
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// barycentric coordinates (0,1,0)
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vcopy(closest, b);
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return;
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}
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// Check if P in edge region of AB, if so return projection of P onto AB
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float vc = d1*d4 - d3*d2;
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if (vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f)
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{
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// barycentric coordinates (1-v,v,0)
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float v = d1 / (d1 - d3);
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closest[0] = a[0] + v * ab[0];
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closest[1] = a[1] + v * ab[1];
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closest[2] = a[2] + v * ab[2];
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return;
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}
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// Check if P in vertex region outside C
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float cp[3];
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vsub(cp, p, c);
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float d5 = vdot(ab, cp);
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float d6 = vdot(ac, cp);
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if (d6 >= 0.0f && d5 <= d6)
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{
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// barycentric coordinates (0,0,1)
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vcopy(closest, c);
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return;
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}
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// Check if P in edge region of AC, if so return projection of P onto AC
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float vb = d5*d2 - d1*d6;
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if (vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f)
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{
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// barycentric coordinates (1-w,0,w)
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float w = d2 / (d2 - d6);
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closest[0] = a[0] + w * ac[0];
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closest[1] = a[1] + w * ac[1];
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closest[2] = a[2] + w * ac[2];
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return;
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}
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// Check if P in edge region of BC, if so return projection of P onto BC
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float va = d3*d6 - d5*d4;
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if (va <= 0.0f && (d4 - d3) >= 0.0f && (d5 - d6) >= 0.0f)
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{
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// barycentric coordinates (0,1-w,w)
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float w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
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closest[0] = b[0] + w * (c[0] - b[0]);
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closest[1] = b[1] + w * (c[1] - b[1]);
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closest[2] = b[2] + w * (c[2] - b[2]);
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return;
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}
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// P inside face region. Compute Q through its barycentric coordinates (u,v,w)
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float denom = 1.0f / (va + vb + vc);
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float v = vb * denom;
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float w = vc * denom;
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closest[0] = a[0] + ab[0] * v + ac[0] * w;
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closest[1] = a[1] + ab[1] * v + ac[1] * w;
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closest[2] = a[2] + ab[2] * v + ac[2] * w;
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}
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bool intersectSegmentPoly2D(const float* p0, const float* p1,
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const float* verts, int nverts,
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float& tmin, float& tmax,
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int& segMin, int& segMax)
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{
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static const float EPS = 0.00000001f;
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tmin = 0;
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tmax = 1;
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segMin = -1;
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segMax = -1;
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float dir[3];
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vsub(dir, p1, p0);
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for (int i = 0, j = nverts-1; i < nverts; j=i++)
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{
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float edge[3], diff[3];
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vsub(edge, &verts[i*3], &verts[j*3]);
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vsub(diff, p0, &verts[j*3]);
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float n = vperp2D(edge, diff);
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float d = -vperp2D(edge, dir);
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if (fabs(d) < EPS)
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{
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// S is nearly parallel to this edge
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if (n < 0)
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return false;
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else
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continue;
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}
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float t = n / d;
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if (d < 0)
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{
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// segment S is entering across this edge
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if (t > tmin)
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{
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tmin = t;
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segMin = j;
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// S enters after leaving polygon
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if (tmin > tmax)
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return false;
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}
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}
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else
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{
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// segment S is leaving across this edge
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if (t < tmax)
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{
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tmax = t;
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segMax = j;
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// S leaves before entering polygon
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if (tmax < tmin)
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return false;
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}
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}
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}
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return true;
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}
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float distancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t)
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{
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float pqx = q[0] - p[0];
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float pqz = q[2] - p[2];
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float dx = pt[0] - p[0];
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float dz = pt[2] - p[2];
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float d = pqx*pqx + pqz*pqz;
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t = pqx*dx + pqz*dz;
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if (d > 0)
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t /= d;
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if (t < 0)
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t = 0;
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else if (t > 1)
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t = 1;
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dx = p[0] + t*pqx - pt[0];
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dz = p[2] + t*pqz - pt[2];
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return dx*dx + dz*dz;
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}
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void calcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts)
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{
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tc[0] = 0.0f;
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tc[1] = 0.0f;
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tc[2] = 0.0f;
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for (int j = 0; j < nidx; ++j)
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{
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const float* v = &verts[idx[j]*3];
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tc[0] += v[0];
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tc[1] += v[1];
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tc[2] += v[2];
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}
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const float s = 1.0f / nidx;
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tc[0] *= s;
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tc[1] *= s;
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tc[2] *= s;
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}
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121
Detour/Source/DetourNode.cpp
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121
Detour/Source/DetourNode.cpp
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#include "DetourNode.h"
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#include <string.h>
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//////////////////////////////////////////////////////////////////////////////////////////
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dtNodePool::dtNodePool(int maxNodes, int hashSize) :
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m_maxNodes(maxNodes),
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m_hashSize(hashSize),
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m_nodes(0),
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m_first(0),
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m_next(0)
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{
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m_nodes = new dtNode[m_maxNodes];
|
||||
m_next = new unsigned short[m_maxNodes];
|
||||
m_first = new unsigned short[hashSize];
|
||||
memset(m_first, 0xff, sizeof(unsigned short)*m_hashSize);
|
||||
memset(m_next, 0xff, sizeof(unsigned short)*m_maxNodes);
|
||||
}
|
||||
|
||||
dtNodePool::~dtNodePool()
|
||||
{
|
||||
delete [] m_nodes;
|
||||
delete [] m_next;
|
||||
delete [] m_first;
|
||||
}
|
||||
|
||||
void dtNodePool::clear()
|
||||
{
|
||||
memset(m_first, 0xff, sizeof(unsigned short)*m_hashSize);
|
||||
m_nodeCount = 0;
|
||||
}
|
||||
|
||||
const dtNode* dtNodePool::findNode(unsigned int id) const
|
||||
{
|
||||
unsigned int bucket = hashint(id) & (m_hashSize-1);
|
||||
unsigned short i = m_first[bucket];
|
||||
while (i != 0xffff)
|
||||
{
|
||||
if (m_nodes[i].id == id)
|
||||
return &m_nodes[i];
|
||||
i = m_next[i];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
dtNode* dtNodePool::getNode(unsigned int id)
|
||||
{
|
||||
unsigned int bucket = hashint(id) & (m_hashSize-1);
|
||||
unsigned short i = m_first[bucket];
|
||||
dtNode* node = 0;
|
||||
while (i != 0xffff)
|
||||
{
|
||||
if (m_nodes[i].id == id)
|
||||
return &m_nodes[i];
|
||||
i = m_next[i];
|
||||
}
|
||||
|
||||
if (m_nodeCount >= m_maxNodes)
|
||||
return 0;
|
||||
|
||||
i = (unsigned short)m_nodeCount;
|
||||
m_nodeCount++;
|
||||
|
||||
// Init node
|
||||
node = &m_nodes[i];
|
||||
node->pidx = 0;
|
||||
node->cost = 0;
|
||||
node->total = 0;
|
||||
node->id = id;
|
||||
node->flags = 0;
|
||||
|
||||
m_next[i] = m_first[bucket];
|
||||
m_first[bucket] = i;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
dtNodeQueue::dtNodeQueue(int n) :
|
||||
m_capacity(n),
|
||||
m_size(0),
|
||||
m_heap(0)
|
||||
{
|
||||
m_heap = new dtNode*[m_capacity+1];
|
||||
}
|
||||
|
||||
dtNodeQueue::~dtNodeQueue()
|
||||
{
|
||||
delete [] m_heap;
|
||||
}
|
||||
|
||||
void dtNodeQueue::bubbleUp(int i, dtNode* node)
|
||||
{
|
||||
int parent = (i-1)/2;
|
||||
// note: (index > 0) means there is a parent
|
||||
while ((i > 0) && (m_heap[parent]->total > node->total))
|
||||
{
|
||||
m_heap[i] = m_heap[parent];
|
||||
i = parent;
|
||||
parent = (i-1)/2;
|
||||
}
|
||||
m_heap[i] = node;
|
||||
}
|
||||
|
||||
void dtNodeQueue::trickleDown(int i, dtNode* node)
|
||||
{
|
||||
int child = (i*2)+1;
|
||||
while (child < m_size)
|
||||
{
|
||||
if (((child+1) < m_size) &&
|
||||
(m_heap[child]->total > m_heap[child+1]->total))
|
||||
{
|
||||
child++;
|
||||
}
|
||||
m_heap[i] = m_heap[child];
|
||||
i = child;
|
||||
child = (i*2)+1;
|
||||
}
|
||||
bubbleUp(i, node);
|
||||
}
|
File diff suppressed because it is too large
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Reference in New Issue
Block a user