Fix for out of bounds read in tile cache builder. (#601)
Fix for reading data out of bounds in tile cache builder in removeVertex. While removing a vertex data is read from i+1 index from mesh.verts, which becomes out of bound for the last vertex, which we shouldn't copy over in this case.
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@ -1558,7 +1558,7 @@ static dtStatus removeVertex(dtTileCachePolyMesh& mesh, const unsigned short rem
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}
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// Remove vertex.
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for (int i = (int)rem; i < mesh.nverts; ++i)
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for (int i = (int)rem; i < mesh.nverts - 1; ++i)
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{
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mesh.verts[i*3+0] = mesh.verts[(i+1)*3+0];
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mesh.verts[i*3+1] = mesh.verts[(i+1)*3+1];
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