fix for Issue 90:Additional unit type annotation.
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@ -19,41 +19,44 @@
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#ifndef DETOURNAVMESHBUILDER_H
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#define DETOURNAVMESHBUILDER_H
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// The units of the parameters are specified in parenthesis as follows:
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// (vx) voxels, (wu) world units
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struct dtNavMeshCreateParams
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{
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// Navmesh vertices.
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const unsigned short* verts;
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int vertCount;
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const unsigned short* verts; // Array of vertices, each vertex has 3 components. (vx).
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int vertCount; // Vertex count
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// Navmesh polygons
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const unsigned short* polys;
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const unsigned short* polyFlags;
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const unsigned char* polyAreas;
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int polyCount;
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int nvp;
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const unsigned short* polys; // Array of polygons, uses same format as rcPolyMesh.
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const unsigned short* polyFlags; // Array of flags per polygon.
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const unsigned char* polyAreas; // Array of area ids per polygon.
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int polyCount; // Number of polygons
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int nvp; // Number of verts per polygon.
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// Navmesh Detail
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const unsigned short* detailMeshes;
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const float* detailVerts;
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int detailVertsCount;
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const unsigned char* detailTris;
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int detailTriCount;
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const unsigned short* detailMeshes; // Detail meshes, uses same format as rcPolyMeshDetail.
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const float* detailVerts; // Detail mesh vertices, uses same format as rcPolyMeshDetail (wu).
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int detailVertsCount; // Total number of detail vertices
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const unsigned char* detailTris; // Array of detail tris per detail mesh.
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int detailTriCount; // Total number of detail triangles.
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// Off-Mesh Connections.
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const float* offMeshConVerts;
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const float* offMeshConRad;
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const unsigned short* offMeshConFlags;
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const unsigned char* offMeshConAreas;
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const unsigned char* offMeshConDir;
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int offMeshConCount;
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const float* offMeshConVerts; // Off-mesh connection vertices (wu).
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const float* offMeshConRad; // Off-mesh connection radii (wu).
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const unsigned short* offMeshConFlags; // Off-mesh connection flags.
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const unsigned char* offMeshConAreas; // Off-mesh connection area ids.
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const unsigned char* offMeshConDir; // Off-mesh connection direction flags (1 = bidir, 0 = oneway).
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int offMeshConCount; // Number of off-mesh connections
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// Tile location
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unsigned int userId;
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int tileX, tileY;
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float bmin[3], bmax[3];
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unsigned int userId; // User ID bound to the tile.
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int tileX, tileY; // Tile location (tile coords).
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float bmin[3], bmax[3]; // Tile bounds (wu).
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// Settings
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float walkableHeight;
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float walkableRadius;
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float walkableClimb;
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float cs;
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float ch;
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int tileSize;
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float walkableHeight; // Agent height (wu).
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float walkableRadius; // Agent radius (wu).
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float walkableClimb; // Agent max climb (wu).
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float cs; // Cell size (xz) (wu).
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float ch; // Cell height (y) (wu).
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int tileSize; // Tile size (width & height) (vx).
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};
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// Build navmesh data from given input data.
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