Support build by CMake (#310)

This commit is contained in:
Roman Siromakha 2018-04-21 01:16:52 +03:00 committed by Jakob Botsch Nielsen
parent 05dd77db19
commit 4566d01c8f
11 changed files with 447 additions and 4 deletions

4
.gitignore vendored
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@ -43,3 +43,7 @@ RecastDemo/Contrib/SDL/*
## Generated doc files
Docs/html
## IDE files
.idea/
cmake-build-*/

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@ -10,8 +10,10 @@ compiler:
# Build both debug and release configurations, through use of an environment variable in the build matrix.
env:
- CONFIGURATION=debug
- CONFIGURATION=release
- CONFIGURATION: debug
CMAKE_BUILD_TYPE: Debug
- CONFIGURATION: release
CMAKE_BUILD_TYPE: Release
install:
# Download and build SDL2 from source.
@ -23,7 +25,7 @@ install:
- tar -xzf SDL2.tar.gz
- cd SDL2-2.0.4
- ./configure --prefix=$PREFIX
- make -j5
- make -j$(nproc)
- make install
- cd ..
# Download and build premake5 from source; the Travis environment doesn't have the right version of glibc6 for the prebuilt binaries to work.
@ -38,8 +40,11 @@ install:
# Have to cd into directory and back out since premake5 doesn't appear to accept a directory argument.
before_script:
- cd RecastDemo && ../premake5 gmake && cd ..
- mkdir build && cd build && cmake -DRECASTNAVIGATION_STATIC=TRUE -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} .. && cd ..
# Run make in the directory containing generated makefiles, on the configuration specified by the environment variable.
script:
- make -C RecastDemo/Build/gmake config=$CONFIGURATION
- make -C RecastDemo/Build/gmake -j$(nproc) config=$CONFIGURATION
- RecastDemo/Bin/Tests
- make -C build -j$(nproc)
- cd build && ctest

27
CMakeLists.txt Normal file
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@ -0,0 +1,27 @@
cmake_minimum_required(VERSION 3.0)
project(RecastNavigation)
# lib versions
SET(SOVERSION 1)
SET(VERSION 1.0.0)
option(RECASTNAVIGATION_DEMO "Build demo" ON)
option(RECASTNAVIGATION_TESTS "Build tests" ON)
option(RECASTNAVIGATION_EXAMPLES "Build examples" ON)
option(RECASTNAVIGATION_STATIC "Build static libraries" OFF)
add_subdirectory(DebugUtils)
add_subdirectory(Detour)
add_subdirectory(DetourCrowd)
add_subdirectory(DetourTileCache)
add_subdirectory(Recast)
if (RECASTNAVIGATION_DEMO)
add_subdirectory(RecastDemo)
endif ()
if (RECASTNAVIGATION_TESTS)
enable_testing()
add_subdirectory(Tests)
endif ()

26
DebugUtils/CMakeLists.txt Normal file
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@ -0,0 +1,26 @@
file(GLOB SOURCES Source/*.cpp)
include_directories(../Recast/Include)
include_directories(../Detour/Include)
include_directories(../DetourTileCache/Include)
include_directories(Include)
if (RECASTNAVIGATION_STATIC)
add_library(DebugUtils STATIC ${SOURCES})
else()
add_library(DebugUtils SHARED ${SOURCES})
endif()
set_target_properties(DebugUtils PROPERTIES
SOVERSION ${SOVERSION}
VERSION ${VERSION}
)
install(TARGETS DebugUtils
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
COMPONENT library
)
file(GLOB INCLUDES Include/*.h)
install(FILES ${INCLUDES} DESTINATION include)

23
Detour/CMakeLists.txt Normal file
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@ -0,0 +1,23 @@
file(GLOB SOURCES Source/*.cpp)
include_directories(Include)
if(RECASTNAVIGATION_STATIC)
add_library(Detour STATIC ${SOURCES})
else()
add_library(Detour SHARED ${SOURCES})
endif()
set_target_properties(Detour PROPERTIES
SOVERSION ${SOVERSION}
VERSION ${VERSION}
)
install(TARGETS Detour
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
COMPONENT library
)
file(GLOB INCLUDES Include/*.h)
install(FILES ${INCLUDES} DESTINATION include)

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@ -0,0 +1,24 @@
file(GLOB SOURCES Source/*.cpp)
include_directories(../Detour/Include)
include_directories(Include)
if (RECASTNAVIGATION_STATIC)
add_library(DetourCrowd STATIC ${SOURCES})
else ()
add_library(DetourCrowd SHARED ${SOURCES})
endif ()
set_target_properties(DetourCrowd PROPERTIES
SOVERSION ${SOVERSION}
VERSION ${VERSION}
)
install(TARGETS DetourCrowd
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
COMPONENT library
)
file(GLOB INCLUDES Include/*.h)
install(FILES ${INCLUDES} DESTINATION include)

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@ -0,0 +1,25 @@
file(GLOB SOURCES Source/*.cpp)
include_directories(../Detour/Include)
include_directories(Include)
if (RECASTNAVIGATION_STATIC)
add_library(DetourTileCache STATIC ${SOURCES})
else ()
add_library(DetourTileCache SHARED ${SOURCES})
endif ()
set_target_properties(DetourTileCache PROPERTIES
SOVERSION ${SOVERSION}
VERSION ${VERSION}
)
install(TARGETS DetourTileCache
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
COMPONENT library
)
file(GLOB INCLUDES Include/*.h)
install(FILES ${INCLUDES} DESTINATION include)

23
Recast/CMakeLists.txt Normal file
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@ -0,0 +1,23 @@
file(GLOB SOURCES Source/*.cpp)
include_directories(Include)
if (RECASTNAVIGATION_STATIC)
add_library(Recast STATIC ${SOURCES})
else ()
add_library(Recast SHARED ${SOURCES})
endif ()
set_target_properties(Recast PROPERTIES
SOVERSION ${SOVERSION}
VERSION ${VERSION}
)
install(TARGETS Recast
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
COMPONENT library
)
file(GLOB INCLUDES Include/*.h)
install(FILES ${INCLUDES} DESTINATION include)

27
RecastDemo/CMakeLists.txt Normal file
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@ -0,0 +1,27 @@
file(GLOB SOURCES Source/*.cpp Contrib/fastlz/fastlz.c)
include(cmake/FindSDL2.cmake)
find_package(OpenGL REQUIRED)
find_package(SDL2 REQUIRED)
include_directories(SYSTEM ${OPENGL_INCLUDE_DIR})
include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
include_directories(SYSTEM Contrib/fastlz)
include_directories(SYSTEM Contrib)
include_directories(../DebugUtils/Include)
include_directories(../Detour/Include)
include_directories(../DetourCrowd/Include)
include_directories(../DetourTileCache/Include)
include_directories(../Recast/Include)
include_directories(Include)
add_executable(RecastDemo ${SOURCES})
file(COPY Bin/Meshes DESTINATION ${CMAKE_BINARY_DIR}/RecastDemo)
file(COPY Bin/TestCases DESTINATION ${CMAKE_BINARY_DIR}/RecastDemo)
file(COPY Bin/DroidSans.ttf DESTINATION ${CMAKE_BINARY_DIR}/RecastDemo)
add_dependencies(RecastDemo DebugUtils Detour DetourCrowd DetourTileCache Recast)
target_link_libraries(RecastDemo ${OPENGL_LIBRARIES} ${SDL2_LIBRARY} DebugUtils Detour DetourCrowd DetourTileCache Recast)
install(TARGETS RecastDemo RUNTIME DESTINATION bin)

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@ -0,0 +1,249 @@
# - Find SDL2
# Find the SDL2 headers and libraries
#
# SDL2::SDL2 - Imported target to use for building a library
# SDL2::SDL2main - Imported interface target to use if you want SDL and SDLmain.
# SDL2_FOUND - True if SDL2 was found.
# SDL2_DYNAMIC - If we found a DLL version of SDL (meaning you might want to copy a DLL from SDL2::SDL2)
#
# Original Author:
# 2015 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
#
# Copyright Sensics, Inc. 2015.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
# Set up architectures (for windows) and prefixes (for mingw builds)
if(WIN32)
if(MINGW)
include(MinGWSearchPathExtras OPTIONAL)
if(MINGWSEARCH_TARGET_TRIPLE)
set(SDL2_PREFIX ${MINGWSEARCH_TARGET_TRIPLE})
endif()
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(SDL2_LIB_PATH_SUFFIX lib/x64)
if(NOT MSVC AND NOT SDL2_PREFIX)
set(SDL2_PREFIX x86_64-w64-mingw32)
endif()
else()
set(SDL2_LIB_PATH_SUFFIX lib/x86)
if(NOT MSVC AND NOT SDL2_PREFIX)
set(SDL2_PREFIX i686-w64-mingw32)
endif()
endif()
endif()
if(SDL2_PREFIX)
set(SDL2_ORIGPREFIXPATH ${CMAKE_PREFIX_PATH})
if(SDL2_ROOT_DIR)
list(APPEND CMAKE_PREFIX_PATH "${SDL2_ROOT_DIR}")
endif()
if(CMAKE_PREFIX_PATH)
foreach(_prefix ${CMAKE_PREFIX_PATH})
list(APPEND CMAKE_PREFIX_PATH "${_prefix}/${SDL2_PREFIX}")
endforeach()
endif()
if(MINGWSEARCH_PREFIXES)
list(APPEND CMAKE_PREFIX_PATH ${MINGWSEARCH_PREFIXES})
endif()
endif()
# Invoke pkgconfig for hints
find_package(PkgConfig QUIET)
set(SDL2_INCLUDE_HINTS)
set(SDL2_LIB_HINTS)
if(PKG_CONFIG_FOUND)
pkg_search_module(SDL2PC QUIET sdl2)
if(SDL2PC_INCLUDE_DIRS)
set(SDL2_INCLUDE_HINTS ${SDL2PC_INCLUDE_DIRS})
endif()
if(SDL2PC_LIBRARY_DIRS)
set(SDL2_LIB_HINTS ${SDL2PC_LIBRARY_DIRS})
endif()
endif()
include(FindPackageHandleStandardArgs)
find_library(SDL2_LIBRARY
NAMES
SDL2
HINTS
${SDL2_LIB_HINTS}
PATHS
${SDL2_ROOT_DIR}
ENV SDL2DIR
PATH_SUFFIXES lib SDL2 ${SDL2_LIB_PATH_SUFFIX})
set(_sdl2_framework FALSE)
# Some special-casing if we've found/been given a framework.
# Handles whether we're given the library inside the framework or the framework itself.
if(APPLE AND "${SDL2_LIBRARY}" MATCHES "(/[^/]+)*.framework(/.*)?$")
set(_sdl2_framework TRUE)
set(SDL2_FRAMEWORK "${SDL2_LIBRARY}")
# Move up in the directory tree as required to get the framework directory.
while("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework(/.*)$" AND NOT "${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
get_filename_component(SDL2_FRAMEWORK "${SDL2_FRAMEWORK}" DIRECTORY)
endwhile()
if("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
set(SDL2_FRAMEWORK_NAME ${CMAKE_MATCH_1})
# If we found a framework, do a search for the header ahead of time that will be more likely to get the framework header.
find_path(SDL2_INCLUDE_DIR
NAMES
SDL_haptic.h # this file was introduced with SDL2
HINTS
"${SDL2_FRAMEWORK}/Headers/")
else()
# For some reason we couldn't get the framework directory itself.
# Shouldn't happen, but might if something is weird.
unset(SDL2_FRAMEWORK)
endif()
endif()
find_path(SDL2_INCLUDE_DIR
NAMES
SDL_haptic.h # this file was introduced with SDL2
HINTS
${SDL2_INCLUDE_HINTS}
PATHS
${SDL2_ROOT_DIR}
ENV SDL2DIR
PATH_SUFFIXES include include/sdl2 include/SDL2 SDL2)
if(WIN32 AND SDL2_LIBRARY)
find_file(SDL2_RUNTIME_LIBRARY
NAMES
SDL2.dll
libSDL2.dll
HINTS
${SDL2_LIB_HINTS}
PATHS
${SDL2_ROOT_DIR}
ENV SDL2DIR
PATH_SUFFIXES bin lib ${SDL2_LIB_PATH_SUFFIX})
endif()
if(WIN32 OR ANDROID OR IOS OR (APPLE AND NOT _sdl2_framework))
set(SDL2_EXTRA_REQUIRED SDL2_SDLMAIN_LIBRARY)
find_library(SDL2_SDLMAIN_LIBRARY
NAMES
SDL2main
PATHS
${SDL2_ROOT_DIR}
ENV SDL2DIR
PATH_SUFFIXES lib ${SDL2_LIB_PATH_SUFFIX})
endif()
if(MINGW AND NOT SDL2PC_FOUND)
find_library(SDL2_MINGW_LIBRARY mingw32)
find_library(SDL2_MWINDOWS_LIBRARY mwindows)
endif()
if(SDL2_PREFIX)
# Restore things the way they used to be.
set(CMAKE_PREFIX_PATH ${SDL2_ORIGPREFIXPATH})
endif()
# handle the QUIETLY and REQUIRED arguments and set QUATLIB_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SDL2
DEFAULT_MSG
SDL2_LIBRARY
SDL2_INCLUDE_DIR
${SDL2_EXTRA_REQUIRED})
if(SDL2_FOUND)
if(NOT TARGET SDL2::SDL2)
# Create SDL2::SDL2
if(WIN32 AND SDL2_RUNTIME_LIBRARY)
set(SDL2_DYNAMIC TRUE)
add_library(SDL2::SDL2 SHARED IMPORTED)
set_target_properties(SDL2::SDL2
PROPERTIES
IMPORTED_IMPLIB "${SDL2_LIBRARY}"
IMPORTED_LOCATION "${SDL2_RUNTIME_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
)
else()
add_library(SDL2::SDL2 UNKNOWN IMPORTED)
if(SDL2_FRAMEWORK AND SDL2_FRAMEWORK_NAME)
# Handle the case that SDL2 is a framework and we were able to decompose it above.
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LOCATION "${SDL2_FRAMEWORK}/${SDL2_FRAMEWORK_NAME}")
elseif(_sdl2_framework AND SDL2_LIBRARY MATCHES "(/[^/]+)*.framework$")
# Handle the case that SDL2 is a framework and SDL_LIBRARY is just the framework itself.
# This takes the basename of the framework, without the extension,
# and sets it (as a child of the framework) as the imported location for the target.
# This is the library symlink inside of the framework.
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LOCATION "${SDL2_LIBRARY}/${CMAKE_MATCH_1}")
else()
# Handle non-frameworks (including non-Mac), as well as the case that we're given the library inside of the framework
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LOCATION "${SDL2_LIBRARY}")
endif()
set_target_properties(SDL2::SDL2
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
)
endif()
if(APPLE)
# Need Cocoa here, is always a framework
find_library(SDL2_COCOA_LIBRARY Cocoa)
list(APPEND SDL2_EXTRA_REQUIRED SDL2_COCOA_LIBRARY)
if(SDL2_COCOA_LIBRARY)
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LINK_INTERFACE_LIBRARIES ${SDL2_COCOA_LIBRARY})
endif()
endif()
# Compute what to do with SDL2main
set(SDL2MAIN_LIBRARIES SDL2::SDL2)
add_library(SDL2::SDL2main INTERFACE IMPORTED)
if(SDL2_SDLMAIN_LIBRARY)
add_library(SDL2::SDL2main_real STATIC IMPORTED)
set_target_properties(SDL2::SDL2main_real
PROPERTIES
IMPORTED_LOCATION "${SDL2_SDLMAIN_LIBRARY}")
set(SDL2MAIN_LIBRARIES SDL2::SDL2main_real ${SDL2MAIN_LIBRARIES})
endif()
if(MINGW)
# MinGW requires some additional libraries to appear earlier in the link line.
if(SDL2PC_LIBRARIES)
# Use pkgconfig-suggested extra libraries if available.
list(REMOVE_ITEM SDL2PC_LIBRARIES SDL2main SDL2)
set(SDL2MAIN_LIBRARIES ${SDL2PC_LIBRARIES} ${SDL2MAIN_LIBRARIES})
else()
# fall back to extra libraries specified in pkg-config in
# an official binary distro of SDL2 for MinGW I downloaded
if(SDL2_MINGW_LIBRARY)
set(SDL2MAIN_LIBRARIES ${SDL2_MINGW_LIBRARY} ${SDL2MAIN_LIBRARIES})
endif()
if(SDL2_MWINDOWS_LIBRARY)
set(SDL2MAIN_LIBRARIES ${SDL2_MWINDOWS_LIBRARY} ${SDL2MAIN_LIBRARIES})
endif()
endif()
set_target_properties(SDL2::SDL2main
PROPERTIES
INTERFACE_COMPILE_DEFINITIONS "main=SDL_main")
endif()
set_target_properties(SDL2::SDL2main
PROPERTIES
INTERFACE_LINK_LIBRARIES "${SDL2MAIN_LIBRARIES}")
endif()
mark_as_advanced(SDL2_ROOT_DIR)
endif()
mark_as_advanced(SDL2_LIBRARY
SDL2_RUNTIME_LIBRARY
SDL2_INCLUDE_DIR
SDL2_SDLMAIN_LIBRARY
SDL2_COCOA_LIBRARY
SDL2_MINGW_LIBRARY
SDL2_MWINDOWS_LIBRARY)

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Tests/CMakeLists.txt Normal file
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@ -0,0 +1,10 @@
file(GLOB TESTS_SOURCES *.cpp Detour/*.cpp Recast/*.cpp)
include_directories(../Detour/Include)
include_directories(../Recast/Include)
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add_executable(Tests ${TESTS_SOURCES})
add_dependencies(Tests Recast Detour)
target_link_libraries(Tests Recast Detour)
add_test(Tests Tests)