Made NavMeshPruneTool case consistent with other classes.
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@ -23,7 +23,7 @@
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// Prune navmesh to accessible locations from a point.
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class NavmeshPruneTool : public SampleTool
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class NavMeshPruneTool : public SampleTool
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{
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Sample* m_sample;
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@ -33,8 +33,8 @@ class NavmeshPruneTool : public SampleTool
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bool m_hitPosSet;
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public:
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NavmeshPruneTool();
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~NavmeshPruneTool();
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NavMeshPruneTool();
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~NavMeshPruneTool();
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virtual int type() { return TOOL_NAVMESH_PRUNE; }
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virtual void init(Sample* sample);
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@ -24,7 +24,7 @@
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "imgui.h"
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#include "NavmeshPruneTool.h"
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#include "NavMeshPruneTool.h"
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#include "InputGeom.h"
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#include "Sample.h"
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#include "DetourNavMesh.h"
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@ -219,30 +219,30 @@ static void disableUnvisitedPolys(dtNavMesh* nav, NavmeshFlags* flags)
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}
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}
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NavmeshPruneTool::NavmeshPruneTool() :
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NavMeshPruneTool::NavMeshPruneTool() :
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m_flags(0),
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m_hitPosSet(false)
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{
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}
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NavmeshPruneTool::~NavmeshPruneTool()
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NavMeshPruneTool::~NavMeshPruneTool()
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{
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delete m_flags;
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}
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void NavmeshPruneTool::init(Sample* sample)
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void NavMeshPruneTool::init(Sample* sample)
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{
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m_sample = sample;
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}
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void NavmeshPruneTool::reset()
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void NavMeshPruneTool::reset()
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{
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m_hitPosSet = false;
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delete m_flags;
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m_flags = 0;
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}
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void NavmeshPruneTool::handleMenu()
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void NavMeshPruneTool::handleMenu()
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{
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dtNavMesh* nav = m_sample->getNavMesh();
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if (!nav) return;
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@ -261,7 +261,7 @@ void NavmeshPruneTool::handleMenu()
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}
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}
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void NavmeshPruneTool::handleClick(const float* /*s*/, const float* p, bool shift)
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void NavMeshPruneTool::handleClick(const float* /*s*/, const float* p, bool shift)
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{
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if (!m_sample) return;
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InputGeom* geom = m_sample->getInputGeom();
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@ -288,19 +288,19 @@ void NavmeshPruneTool::handleClick(const float* /*s*/, const float* p, bool shif
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floodNavmesh(nav, m_flags, ref, 1);
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}
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void NavmeshPruneTool::handleToggle()
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void NavMeshPruneTool::handleToggle()
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{
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}
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void NavmeshPruneTool::handleStep()
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void NavMeshPruneTool::handleStep()
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{
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}
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void NavmeshPruneTool::handleUpdate(const float /*dt*/)
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void NavMeshPruneTool::handleUpdate(const float /*dt*/)
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{
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}
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void NavmeshPruneTool::handleRender()
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void NavMeshPruneTool::handleRender()
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{
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DebugDrawGL dd;
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@ -339,7 +339,7 @@ void NavmeshPruneTool::handleRender()
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}
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void NavmeshPruneTool::handleRenderOverlay(double* proj, double* model, int* view)
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void NavMeshPruneTool::handleRenderOverlay(double* proj, double* model, int* view)
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{
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// Tool help
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const int h = view[3];
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@ -33,7 +33,7 @@
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#include "DetourNavMeshBuilder.h"
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#include "DetourDebugDraw.h"
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#include "NavMeshTesterTool.h"
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#include "NavmeshPruneTool.h"
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#include "NavMeshPruneTool.h"
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#include "OffMeshConnectionTool.h"
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#include "ConvexVolumeTool.h"
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#include "CrowdTool.h"
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@ -106,7 +106,7 @@ void Sample_SoloMesh::handleTools()
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}
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if (imguiCheck("Prune Navmesh", type == TOOL_NAVMESH_PRUNE))
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{
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setTool(new NavmeshPruneTool);
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setTool(new NavMeshPruneTool);
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}
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if (imguiCheck("Create Off-Mesh Connections", type == TOOL_OFFMESH_CONNECTION))
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{
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@ -415,7 +415,7 @@ void Sample_TileMesh::handleTools()
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}
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if (imguiCheck("Prune Navmesh", type == TOOL_NAVMESH_PRUNE))
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{
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setTool(new NavmeshPruneTool);
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setTool(new NavMeshPruneTool);
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}
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if (imguiCheck("Create Tiles", type == TOOL_TILE_EDIT))
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{
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