Fixed RecastDemo crash in macOS 10.11+
* Set hints to always use OpenGL render driver (instead of Metal driver) * Compile error fix in Xcode 13
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@ -22,7 +22,7 @@
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#include <stddef.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <RecastAssert.h>
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#include "RecastAssert.h"
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/// Provides hint values to the memory allocator on how long the
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/// Provides hint values to the memory allocator on how long the
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/// memory is expected to be used.
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/// memory is expected to be used.
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@ -78,6 +78,9 @@ int main(int /*argc*/, char** /*argv*/)
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return -1;
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return -1;
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}
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}
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// Use OpenGL render driver.
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
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// Enable depth buffer.
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// Enable depth buffer.
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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