Removed the multiple nodes per tile boundary. Left only the any-angle improvement.
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@ -1303,12 +1303,8 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
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if (!m_query.filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
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continue;
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// deal explicitly with crossing tile boundaries
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unsigned char crossSide = 0;
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if (bestTile->links[i].side != 0xff)
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crossSide = bestTile->links[i].side >> 1;
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dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, crossSide);
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// get the neighbor node
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dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, 0);
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if (!neighbourNode)
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{
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m_query.status |= DT_OUT_OF_NODES;
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