changes to improve readability

This commit is contained in:
axelrodR 2014-06-29 13:39:07 +03:00
parent 0a49552c25
commit 6598ac26ca

View File

@ -490,6 +490,16 @@ inline void dtNormalize2D(float* v)
v[2] *= d;
}
// vector normalization that ignores the y-component.
inline void dtRorate2D(float* dest, const float* v, float ang)
{
float c = cosf(ang);
float s = sinf(ang);
dest[0] = v[0]*c - v[2]*s;
dest[2] = v[0]*s + v[2]*c;
dest[1] = v[1];
}
int dtObstacleAvoidanceQuery::sampleVelocityAdaptive(const float* pos, const float rad, const float vmax,
const float* vel, const float* dvel, float* nvel,
@ -505,10 +515,6 @@ int dtObstacleAvoidanceQuery::sampleVelocityAdaptive(const float* pos, const flo
dtVset(nvel, 0,0,0);
float ddir[3];
dtVcopy(ddir, dvel);
dtNormalize2D(ddir);
if (debug)
debug->reset();
@ -522,10 +528,16 @@ int dtObstacleAvoidanceQuery::sampleVelocityAdaptive(const float* pos, const flo
const int nd = dtClamp(ndivs, 1, DT_MAX_PATTERN_DIVS);
const int nr = dtClamp(nrings, 1, DT_MAX_PATTERN_RINGS);
const int nd2 = nd / 2;
const float da = (1.0f/nd) * DT_PI*2;
const float ca = cosf(da);
const float sa = sinf(da);
const float ca = cosf(da), cha = cosf(da*0.5f);
const float sa = sinf(da), sha = sinf(da*0.5f);
// desired direction
float ddir[6];
dtVcopy(ddir, dvel);
dtNormalize2D(ddir);
dtRorate2D (ddir+3, ddir, da*0.5f); // rotated by da/2
// Always add sample at zero
pat[npat*2+0] = 0;
@ -535,22 +547,13 @@ int dtObstacleAvoidanceQuery::sampleVelocityAdaptive(const float* pos, const flo
for (int j = 0; j < nr; ++j)
{
const float r = (float)(nr-j)/(float)nr;
if ((j&1) == 0)
{
pat[npat*2+0] = ddir[0] * r;
pat[npat*2+1] = ddir[2] * r;
}
else // for odd j - rotate by half da angle
{
pat[npat*2+0] = (ddir[0]*cha - ddir[2]*sha) * r;
pat[npat*2+1] = (ddir[0]*sha + ddir[2]*cha) * r;
}
pat[npat*2+0] = ddir[(j%1)*3] * r;
pat[npat*2+1] = ddir[(j%1)*3+2] * r;
float* last = pat + npat*2;
npat++;
for (int i = 1; i < nd; i++)
{
// rotate by angle da
pat[npat*2+0] = last[0]*ca - last[1]*sa;
pat[npat*2+1] = last[0]*sa + last[1]*ca;
last = pat + npat*2;
@ -559,6 +562,7 @@ int dtObstacleAvoidanceQuery::sampleVelocityAdaptive(const float* pos, const flo
}
// Start sampling.
float cr = vmax * (1.0f - m_params.velBias);
float res[3];