Fix macOS CMake SDL linking (#584)
* Ignore cmake intermediate build dir * Fix C++ language version in cmake build scripts * Set a default SDL2_ROOT_DIR value for macOS in cmake scripts * Fixed macOS SDL framework linking in cmake scripts * Added macos-cmake target for CI builds in github workflows * Use C++17 for building Tests instead of 20, since we build them with VS2019 in some jobs
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.github/workflows/Build.yaml
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27
.github/workflows/Build.yaml
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@ -46,6 +46,33 @@ jobs:
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working-directory: RecastDemo/Build/xcode4/
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run: xcodebuild -scheme Tests -configuration ${{matrix.conf}} -project Tests.xcodeproj build
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macos-cmake:
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strategy:
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matrix:
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conf:
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- Debug
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- Release
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v3
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- name: Download & install SDL
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run: |
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curl -L -o SDL2.dmg https://github.com/libsdl-org/SDL/releases/download/release-2.24.2/SDL2-2.24.2.dmg
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hdiutil attach SDL2.dmg
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cp -r /Volumes/SDL2/SDL2.framework ${{github.workspace}}/RecastDemo/Bin/
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hdiutil detach /Volumes/SDL2
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rm SDL2.dmg
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{matrix.conf}} -DSDL2_LIBRARY=${{github.workspace}}/RecastDemo/Bin/SDL2.framework
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- name: Build
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run: cmake --build ${{github.workspace}}/build --config ${{matrix.conf}}
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linux-premake:
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strategy:
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matrix:
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3
.gitignore
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3
.gitignore
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@ -47,6 +47,9 @@ RecastDemo/Contrib/SDL/*
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## Generated doc files
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Docs/html
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## CMake build cache
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build
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## IDE files
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.idea/
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cmake-build-*/
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@ -7,6 +7,8 @@ SET(SOVERSION 1)
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set(LIB_VERSION 1.5.1)
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string(REPLACE "." "," LIB_VERSION_NUM "${LIB_VERSION}.0")
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set_property(GLOBAL PROPERTY CXX_STANDARD 98)
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option(RECASTNAVIGATION_DEMO "Build demo" ON)
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option(RECASTNAVIGATION_TESTS "Build tests" ON)
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option(RECASTNAVIGATION_EXAMPLES "Build examples" ON)
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@ -3,11 +3,22 @@ file(GLOB SOURCES Source/*.cpp Contrib/fastlz/fastlz.c)
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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if(NOT SDL2_ROOT_DIR)
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if(WIN32)
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set(SDL2_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Contrib/SDL")
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elseif(APPLE)
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set(SDL2_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Bin")
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endif()
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endif()
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find_package(OpenGL REQUIRED)
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if(APPLE)
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find_library(SDL2_LIBRARY
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NAMES SDL2
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PATHS ${SDL2_ROOT_DIR}
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REQUIRED)
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else()
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find_package(SDL2 REQUIRED)
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endif()
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include_directories(SYSTEM ${OPENGL_INCLUDE_DIR})
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include_directories(SYSTEM Contrib/fastlz)
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@ -19,6 +30,9 @@ include_directories(../DetourTileCache/Include)
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include_directories(../Recast/Include)
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include_directories(Include)
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include_directories(Contrib/SDL/include)
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if(APPLE)
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include_directories(${SDL2_LIBRARY}/Headers)
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endif()
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if (WIN32)
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add_executable(RecastDemo WIN32 ${SOURCES})
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@ -54,7 +68,12 @@ endif()
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add_dependencies(RecastDemo DebugUtils Detour DetourCrowd DetourTileCache Recast)
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if(APPLE)
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target_link_libraries(RecastDemo ${OPENGL_LIBRARIES} ${SDL2_LIBRARY} DebugUtils Detour DetourCrowd DetourTileCache Recast)
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else()
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target_link_libraries(RecastDemo ${OPENGL_LIBRARIES} SDL2::SDL2main DebugUtils Detour DetourCrowd DetourTileCache Recast)
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endif()
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install(TARGETS RecastDemo
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RUNTIME DESTINATION bin
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@ -6,6 +6,9 @@ include_directories(./Contrib/Catch)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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add_executable(Tests ${TESTS_SOURCES})
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set_property(TARGET Tests PROPERTY CXX_STANDARD 17)
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add_dependencies(Tests Recast Detour)
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target_link_libraries(Tests Recast Detour)
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add_test(Tests Tests)
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