Optimization of of the mesh detail construction: replaced the first of the 2 flood-fill algorithms (the one used to find the span corresponding to the center of the polygon) with a search of span at the center with the region matching the polygon.
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@ -744,60 +744,20 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin,
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static void getHeightData(const rcCompactHeightfield& chf,
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const unsigned short* poly, const int npoly,
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const unsigned short* verts, const int bs,
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rcHeightPatch& hp, rcIntArray& stack)
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rcHeightPatch& hp, rcIntArray& stack,
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int region)
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{
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// Floodfill the heightfield to get 2D height data,
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// starting at vertex locations as seeds.
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// Note: Reads to the compact heightfield are offset by border size (bs)
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// since border size offset is already removed from the polymesh vertices.
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memset(hp.data, 0, sizeof(unsigned short)*hp.width*hp.height);
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stack.resize(0);
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static const int offset[9*2] =
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{
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0,0, -1,-1, 0,-1, 1,-1, 1,0, 1,1, 0,1, -1,1, -1,0,
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0,0, -1,0, 0,1, 1,0, 0,-1, -1,-1, -1,1, 1,1, 1,-1
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};
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// Use poly vertices as seed points for the flood fill.
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for (int j = 0; j < npoly; ++j)
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{
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int cx = 0, cz = 0, ci =-1;
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int dmin = RC_UNSET_HEIGHT;
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for (int k = 0; k < 9; ++k)
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{
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const int ax = (int)verts[poly[j]*3+0] + offset[k*2+0];
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const int ay = (int)verts[poly[j]*3+1];
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const int az = (int)verts[poly[j]*3+2] + offset[k*2+1];
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if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
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az < hp.ymin || az >= hp.ymin+hp.height)
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continue;
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const rcCompactCell& c = chf.cells[(ax+bs)+(az+bs)*chf.width];
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for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
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{
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const rcCompactSpan& s = chf.spans[i];
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int d = rcAbs(ay - (int)s.y);
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if (d < dmin)
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{
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cx = ax;
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cz = az;
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ci = i;
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dmin = d;
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}
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}
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}
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if (ci != -1)
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{
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stack.push(cx);
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stack.push(cz);
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stack.push(ci);
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}
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}
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// Find center of the polygon using flood fill.
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// find the center of the polygon
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int pcx = 0, pcz = 0;
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for (int j = 0; j < npoly; ++j)
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{
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@ -806,58 +766,37 @@ static void getHeightData(const rcCompactHeightfield& chf,
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}
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pcx /= npoly;
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pcz /= npoly;
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for (int i = 0; i < stack.size(); i += 3)
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{
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int cx = stack[i+0];
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int cy = stack[i+1];
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int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
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hp.data[idx] = 1;
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}
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while (stack.size() > 0)
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{
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int ci = stack.pop();
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int cy = stack.pop();
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int cx = stack.pop();
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// Check if close to center of the polygon.
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if (rcAbs(cx-pcx) <= 1 && rcAbs(cy-pcz) <= 1)
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{
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stack.resize(0);
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stack.push(cx);
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stack.push(cy);
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stack.push(ci);
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break;
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}
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const rcCompactSpan& cs = chf.spans[ci];
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for (int dir = 0; dir < 4; ++dir)
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{
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if (rcGetCon(cs, dir) == RC_NOT_CONNECTED) continue;
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const int ax = cx + rcGetDirOffsetX(dir);
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const int ay = cy + rcGetDirOffsetY(dir);
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if (ax < hp.xmin || ax >= (hp.xmin+hp.width) ||
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ay < hp.ymin || ay >= (hp.ymin+hp.height))
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continue;
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if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != 0)
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continue;
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const int ai = (int)chf.cells[(ax+bs)+(ay+bs)*chf.width].index + rcGetCon(cs, dir);
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int idx = ax-hp.xmin+(ay-hp.ymin)*hp.width;
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hp.data[idx] = 1;
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stack.push(ax);
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stack.push(ay);
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stack.push(ai);
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// find a span with the right region around this point
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// No need to check for connectivity because the region ensures it
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for (int dir = 0; dir < 9; ++dir)
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{
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int ax = pcx + offset[dir*2+0];
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int az = pcz + offset[dir*2+1];
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if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
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az < hp.ymin || az >= hp.ymin+hp.height)
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continue;
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const rcCompactCell& c = chf.cells[(ax+bs)+(az+bs)*chf.width];
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for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
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{
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const rcCompactSpan& s = chf.spans[i];
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if (s.reg == region)
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{
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stack.push(ax);
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stack.push(az);
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stack.push(i);
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break;
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}
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}
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if (stack.size() > 0)
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break;
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}
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// Floodfill the heightfield to get 2D height data,
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// starting at center location found above as seed.
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memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
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// Mark start locations.
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@ -914,7 +853,6 @@ static void getHeightData(const rcCompactHeightfield& chf,
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stack.push(ai);
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}
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}
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}
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static unsigned char getEdgeFlags(const float* va, const float* vb,
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@ -1072,7 +1010,7 @@ bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompa
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hp.ymin = bounds[i*4+2];
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hp.width = bounds[i*4+1]-bounds[i*4+0];
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hp.height = bounds[i*4+3]-bounds[i*4+2];
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getHeightData(chf, p, npoly, mesh.verts, borderSize, hp, stack);
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getHeightData(chf, p, npoly, mesh.verts, borderSize, hp, stack, mesh.regs[i]);
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// Build detail mesh.
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int nverts = 0;
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