Validate constraint: #polygons per tile (#449)
* Validate constraint: #polygons per tile When adding a tile to a NavMesh, ensure that the number of polygons in that tile fit in the poly ID address space. * Improve dtNavMeshParams field documentation
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@ -329,8 +329,8 @@ struct dtNavMeshParams
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float orig[3]; ///< The world space origin of the navigation mesh's tile space. [(x, y, z)]
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float tileWidth; ///< The width of each tile. (Along the x-axis.)
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float tileHeight; ///< The height of each tile. (Along the z-axis.)
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int maxTiles; ///< The maximum number of tiles the navigation mesh can contain.
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int maxPolys; ///< The maximum number of polygons each tile can contain.
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int maxTiles; ///< The maximum number of tiles the navigation mesh can contain. This and maxPolys are used to calculate how many bits are needed to identify tiles and polygons uniquely.
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int maxPolys; ///< The maximum number of polygons each tile can contain. This and maxTiles are used to calculate how many bits are needed to identify tiles and polygons uniquely.
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};
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/// A navigation mesh based on tiles of convex polygons.
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@ -914,6 +914,13 @@ dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
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return DT_FAILURE | DT_WRONG_MAGIC;
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if (header->version != DT_NAVMESH_VERSION)
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return DT_FAILURE | DT_WRONG_VERSION;
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#ifndef DT_POLYREF64
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// Do not allow adding more polygons than specified in the NavMesh's maxPolys constraint.
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// Otherwise, the poly ID cannot be represented with the given number of bits.
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if (m_polyBits < dtIlog2(dtNextPow2((unsigned int)header->polyCount)))
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return DT_FAILURE | DT_INVALID_PARAM;
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#endif
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// Make sure the location is free.
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if (getTileAt(header->x, header->y, header->layer))
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