Getting rid of the phantom
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//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef NAVMESHPRUNETOOL_H
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#define NAVMESHPRUNETOOL_H
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#include "Sample.h"
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// Prune navmesh to accessible locations from a point.
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class NavMeshPruneTool : public SampleTool
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{
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Sample* m_sample;
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class NavmeshFlags* m_flags;
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float m_hitPos[3];
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bool m_hitPosSet;
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public:
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NavMeshPruneTool();
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~NavMeshPruneTool();
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virtual int type() { return TOOL_NAVMESH_PRUNE; }
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virtual void init(Sample* sample);
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virtual void reset();
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virtual void handleMenu();
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virtual void handleClick(const float* s, const float* p, bool shift);
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virtual void handleToggle();
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virtual void handleStep();
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virtual void handleUpdate(const float dt);
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virtual void handleRender();
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virtual void handleRenderOverlay(double* proj, double* model, int* view);
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};
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#endif // NAVMESHPRUNETOOL_H
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