Updated dtFindPathOptions description and options

"Options for dtNavMeshQuery::FindPath" is not correct, the option is used in SlicedFindPath only
DT_FINDPATH_LOW_QUALITY_FAR is not used anywhere

I would also add, that even though raycast considers costs, does so not very well :-(
This commit is contained in:
Krom Stern 2015-08-29 17:22:35 +03:00
parent 1dd5cf1883
commit bbbdc0ec64

View File

@ -118,11 +118,10 @@ enum dtStraightPathOptions
};
/// Options for dtNavMeshQuery::findPath
/// Options for dtNavMeshQuery::initSlicedFindPath and updateSlicedFindPath
enum dtFindPathOptions
{
DT_FINDPATH_LOW_QUALITY_FAR = 0x01, ///< [provisional] trade quality for performance far from the origin. The idea is that by then a new query will be issued
DT_FINDPATH_ANY_ANGLE = 0x02, ///< use raycasts during pathfind to "shortcut" (raycast still consider costs)
DT_FINDPATH_ANY_ANGLE = 0x02, ///< use raycasts during pathfind to "shortcut" (raycast still consider costs)
};
/// Options for dtNavMeshQuery::raycast