Quick fix for Win32. Need to handle linking to SDL for x64 still.
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@ -152,7 +152,7 @@ project "RecastDemo"
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-- windows library cflags and libs
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configuration { "windows" }
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includedirs { "../RecastDemo/Contrib/SDL/include" }
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libdirs { "../RecastDemo/Contrib/SDL/lib" }
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libdirs { "../RecastDemo/Contrib/SDL/lib/x86" }
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links {
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"opengl32",
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"glu32",
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