From c208fd332caa6690f00e52dc3e7e2f9ee585ab08 Mon Sep 17 00:00:00 2001 From: Ben Hymers Date: Tue, 16 Feb 2016 14:12:50 +0000 Subject: [PATCH] Minor typo and style changes --- Detour/Source/DetourNavMesh.cpp | 2 +- Recast/Source/RecastMeshDetail.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Detour/Source/DetourNavMesh.cpp b/Detour/Source/DetourNavMesh.cpp index d4ba77e..7248bc9 100644 --- a/Detour/Source/DetourNavMesh.cpp +++ b/Detour/Source/DetourNavMesh.cpp @@ -304,7 +304,7 @@ int dtNavMesh::findConnectingPolys(const float* va, const float* vb, if (!tile) return 0; float amin[2], amax[2]; - calcSlabEndPoints(va,vb, amin,amax, side); + calcSlabEndPoints(va, vb, amin, amax, side); const float apos = getSlabCoord(va, side); // Remove links pointing to 'side' and compact the links array. diff --git a/Recast/Source/RecastMeshDetail.cpp b/Recast/Source/RecastMeshDetail.cpp index f1270cf..e293819 100644 --- a/Recast/Source/RecastMeshDetail.cpp +++ b/Recast/Source/RecastMeshDetail.cpp @@ -777,7 +777,7 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin, // Tessellate the base mesh. // We're using the triangulateHull instead of delaunayHull as it tends to - // create a bit better triangulation for long thing triangles when there + // create a bit better triangulation for long thin triangles when there // are no internal points. triangulateHull(nverts, verts, nhull, hull, tris);