bug fix: returned path had duplicates of nodes

This commit is contained in:
axelrodR 2014-02-27 01:47:21 +02:00
parent 0f42ab2122
commit c2b2b03b8f
2 changed files with 5 additions and 1 deletions

View File

@ -211,7 +211,7 @@ public:
/// @returns The status flags for the query.
dtStatus initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef,
const float* startPos, const float* endPos,
const dtQueryFilter* filter, const unsigned int options=0);
const dtQueryFilter* filter, const unsigned int options=DT_FINDPATH_ANY_ANGLE);
/// Updates an in-progress sliced path query.
/// @param[in] maxIter The maximum number of iterations to perform.

View File

@ -1216,6 +1216,7 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
}
RaycastHit rayHit;
rayHit.maxPath = 0;
int iter = 0;
while (iter < maxIter && !m_openList->empty())
@ -1468,6 +1469,9 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount,
int m;
status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n);
n += m;
// raycast ends on poly boundary and the path might include the next poly boundary.
if (path[n-1] == next->id)
n--; // remove to avoid duplicates
}
else
{