Fix for Issue 128

This commit is contained in:
Mikko Mononen 2010-10-10 10:14:52 +00:00
parent 7e69ce1296
commit c701f583da
2 changed files with 6 additions and 3 deletions

View File

@ -22,6 +22,9 @@
#include "SDL.h"
#include "SDL_opengl.h"
// Some math headers don't have PI defined.
static const float PI = 3.14159265f;
void imguifree(void* ptr, void* userptr);
void* imguimalloc(size_t size, void* userptr);
@ -235,7 +238,7 @@ bool imguiRenderGLInit(const char* fontpath)
{
for (int i = 0; i < CIRCLE_VERTS; ++i)
{
float a = (float)i/(float)CIRCLE_VERTS * (float)M_PI*2;
float a = (float)i/(float)CIRCLE_VERTS * PI*2;
g_circleVerts[i*2+0] = cosf(a);
g_circleVerts[i*2+1] = sinf(a);
}

View File

@ -61,7 +61,7 @@ static const int g_nsamples = sizeof(g_samples)/sizeof(SampleItem);
int main(int /*argc*/, char** /*argv*/)
{
{
// Init SDL
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
{
@ -894,7 +894,7 @@ int main(int /*argc*/, char** /*argv*/)
const float r = 25.0f;
for (int i = 0; i < 20; ++i)
{
const float a = (float)i / 20.0f * (float)M_PI*2;
const float a = (float)i / 20.0f * RC_PI*2;
const float fx = (float)x + cosf(a)*r;
const float fy = (float)y + sinf(a)*r;
glVertex2f(fx,fy);