Fix for Issue 128
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7e69ce1296
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@ -22,6 +22,9 @@
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#include "SDL.h"
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#include "SDL_opengl.h"
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// Some math headers don't have PI defined.
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static const float PI = 3.14159265f;
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void imguifree(void* ptr, void* userptr);
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void* imguimalloc(size_t size, void* userptr);
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@ -235,7 +238,7 @@ bool imguiRenderGLInit(const char* fontpath)
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{
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for (int i = 0; i < CIRCLE_VERTS; ++i)
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{
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float a = (float)i/(float)CIRCLE_VERTS * (float)M_PI*2;
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float a = (float)i/(float)CIRCLE_VERTS * PI*2;
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g_circleVerts[i*2+0] = cosf(a);
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g_circleVerts[i*2+1] = sinf(a);
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}
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@ -61,7 +61,7 @@ static const int g_nsamples = sizeof(g_samples)/sizeof(SampleItem);
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int main(int /*argc*/, char** /*argv*/)
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{
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{
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// Init SDL
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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{
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@ -894,7 +894,7 @@ int main(int /*argc*/, char** /*argv*/)
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const float r = 25.0f;
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for (int i = 0; i < 20; ++i)
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{
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const float a = (float)i / 20.0f * (float)M_PI*2;
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const float a = (float)i / 20.0f * RC_PI*2;
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const float fx = (float)x + cosf(a)*r;
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const float fy = (float)y + sinf(a)*r;
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glVertex2f(fx,fy);
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