Added delay to make sure the app does not hog all CPU.
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@ -419,7 +419,18 @@ int main(int /*argc*/, char** /*argv*/)
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}
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simIter++;
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}
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// Clamp the framerate so that we do not hog all the CPU.
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const float FRAME_RATE = 40;
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if (dt < FRAME_RATE)
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{
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int ms = (int)((FRAME_RATE - dt)*1000.0f);
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if (ms > 10) ms = 10;
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if (ms >= 0)
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SDL_Delay(ms);
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}
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// Update and render
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glViewport(0, 0, width, height);
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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