Refactored the GUI.
Separeted demo code into builders. The examples should be easier to follow now. Added scroll wheel support to gui scrolling windows.
This commit is contained in:
parent
b31b9334c3
commit
dd0fcedaa4
@ -37,8 +37,8 @@ inline void intToCol(int i, float* col)
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void rcDebugDrawHeightfieldSolid(const struct rcHeightfield& hf);
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void rcDebugDrawHeightfieldWalkable(const struct rcHeightfield& hf);
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void rcDebugDrawMesh(const class rcMeshLoaderObj& mesh, const unsigned char* flags);
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void rcDebugDrawMeshSlope(const class rcMeshLoaderObj& mesh, const float walkableSlopeAngle);
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void rcDebugDrawMesh(const float* verts, int nverts, const int* tris, const float* normals, int ntris, const unsigned char* flags);
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void rcDebugDrawMeshSlope(const float* verts, int nverts, const int* tris, const float* normals, int ntris, const float walkableSlopeAngle);
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void rcDebugDrawCompactHeightfieldSolid(const struct rcCompactHeightfield& chf);
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void rcDebugDrawCompactHeightfieldRegions(const struct rcCompactHeightfield& chf);
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@ -24,15 +24,12 @@
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#include "MeshLoaderObj.h"
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#include "Recast.h"
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void rcDebugDrawMesh(const rcMeshLoaderObj& mesh, const unsigned char* flags)
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{
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int nt = mesh.getTriCount();
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const float* verts = mesh.getVerts();
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const float* normals = mesh.getNormals();
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const int* tris = mesh.getTris();
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void rcDebugDrawMesh(const float* verts, int nverts,
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const int* tris, const float* normals, int ntris,
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const unsigned char* flags)
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{
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glBegin(GL_TRIANGLES);
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for (int i = 0; i < nt*3; i += 3)
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for (int i = 0; i < ntris*3; i += 3)
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{
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float a = (2+normals[i+0]+normals[i+1])/4;
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if (flags && !flags[i/3])
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@ -46,17 +43,14 @@ void rcDebugDrawMesh(const rcMeshLoaderObj& mesh, const unsigned char* flags)
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glEnd();
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}
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void rcDebugDrawMeshSlope(const rcMeshLoaderObj& mesh, const float walkableSlopeAngle)
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void rcDebugDrawMeshSlope(const float* verts, int nverts,
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const int* tris, const float* normals, int ntris,
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const float walkableSlopeAngle)
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{
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const float walkableThr = cosf(walkableSlopeAngle/180.0f*(float)M_PI);
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const int nt = mesh.getTriCount();
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const float* verts = mesh.getVerts();
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const float* normals = mesh.getNormals();
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const int* tris = mesh.getTris();
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glBegin(GL_TRIANGLES);
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for (int i = 0; i < nt*3; i += 3)
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for (int i = 0; i < ntris*3; i += 3)
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{
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const float* norm = &normals[i];
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float a = (2+norm[0]+norm[1])/4;
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File diff suppressed because it is too large
Load Diff
@ -268,8 +268,6 @@
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<array>
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<string>29B97314FDCFA39411CA2CEA</string>
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<string>080E96DDFE201D6D7F000001</string>
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<string>6BDD9E030F91110C00904EEF</string>
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<string>6B137C7D0F7FCBE800459200</string>
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<string>29B97315FDCFA39411CA2CEA</string>
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<string>29B97317FDCFA39411CA2CEA</string>
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<string>1C37FBAC04509CD000000102</string>
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@ -278,8 +276,7 @@
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<key>PBXSmartGroupTreeModuleOutlineStateSelectionKey</key>
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<array>
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<array>
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<integer>11</integer>
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<integer>9</integer>
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<integer>19</integer>
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<integer>1</integer>
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<integer>0</integer>
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</array>
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@ -320,7 +317,7 @@
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<key>PBXProjectModuleGUID</key>
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<string>6B8632A30F78115100E2684A</string>
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<key>PBXProjectModuleLabel</key>
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<string>RecastContour.cpp</string>
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<string>ChunkyTriMesh.cpp</string>
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<key>PBXSplitModuleInNavigatorKey</key>
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<dict>
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<key>Split0</key>
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@ -328,46 +325,48 @@
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<key>PBXProjectModuleGUID</key>
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<string>6B8632A40F78115100E2684A</string>
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<key>PBXProjectModuleLabel</key>
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<string>RecastContour.cpp</string>
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<string>ChunkyTriMesh.cpp</string>
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<key>_historyCapacity</key>
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<integer>0</integer>
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<key>bookmark</key>
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<string>6B6BC6F60FE7A3A4009E3CB9</string>
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<string>6B25B6260FFA63C8004F1BC4</string>
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<key>history</key>
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<array>
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<string>6B8633370F7813A600E2684A</string>
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<string>6BB87E0B0F9DE8A300E33F12</string>
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<string>6B7707AF0FBD66CF00D21BAE</string>
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<string>6B7707EF0FBD90F100D21BAE</string>
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<string>6B7707F00FBD90F100D21BAE</string>
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<string>6BB7876B0FC03EAD003C24DB</string>
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<string>6BB85D3A0FCEAA6300758966</string>
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<string>6B09CE5C0FD5BDE6005637D5</string>
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<string>6B09CE730FD5BEC3005637D5</string>
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<string>6B8FD19C0FD7ED310059D643</string>
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<string>6B995BDF0FE0D9B300D5C493</string>
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<string>6B6BC6C90FE7A3A4009E3CB9</string>
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<string>6B6BC6CA0FE7A3A4009E3CB9</string>
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<string>6B6BC6CB0FE7A3A4009E3CB9</string>
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<string>6B6BC6CC0FE7A3A4009E3CB9</string>
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<string>6B6BC6CD0FE7A3A4009E3CB9</string>
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<string>6B6BC6CE0FE7A3A4009E3CB9</string>
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<string>6BC745A70FF527E50083A694</string>
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<string>6BC745A80FF527E50083A694</string>
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<string>6B9B7D990FF91AC600A9090F</string>
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<string>6B9B7D9D0FF91AC600A9090F</string>
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<string>6B25B3A60FFA124D004F1BC4</string>
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<string>6B25B3A80FFA124D004F1BC4</string>
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<string>6B25B3AB0FFA124D004F1BC4</string>
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<string>6B25B43E0FFA1786004F1BC4</string>
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<string>6B25B44B0FFA1968004F1BC4</string>
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<string>6B25B4710FFA1FE0004F1BC4</string>
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<string>6B25B4740FFA1FE0004F1BC4</string>
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<string>6B25B54F0FFA5899004F1BC4</string>
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<string>6B25B5AF0FFA5A5A004F1BC4</string>
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<string>6B25B5CB0FFA5CCE004F1BC4</string>
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<string>6B25B6230FFA63C8004F1BC4</string>
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<string>6B25B6240FFA63C8004F1BC4</string>
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</array>
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<key>prevStack</key>
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<array>
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<string>6B86333B0F7813A600E2684A</string>
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<string>6B1E02680F924A8500CC0038</string>
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<string>6B1E02750F924A8500CC0038</string>
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<string>6B1E028F0F924D5A00CC0038</string>
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@ -389,51 +388,53 @@
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<string>6BB7882A0FC0593E003C24DB</string>
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<string>6BB7882B0FC0593E003C24DB</string>
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<string>6BB85D3E0FCEAA6300758966</string>
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<string>6B09CE1E0FD55805005637D5</string>
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<string>6B09CE2D0FD55B4D005637D5</string>
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<string>6BC620920FD7C2380022CACF</string>
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<string>6B8FD1A20FD7ED310059D643</string>
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<string>6B8FD1A30FD7ED310059D643</string>
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<string>6B8FD1A40FD7ED310059D643</string>
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<string>6B6BC6CF0FE7A3A4009E3CB9</string>
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<string>6B6BC6D00FE7A3A4009E3CB9</string>
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<string>6B6BC6D10FE7A3A4009E3CB9</string>
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<string>6B6BC6D20FE7A3A4009E3CB9</string>
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<string>6B6BC6D30FE7A3A4009E3CB9</string>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
<string>6BC745AE0FF527E50083A694</string>
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<string>6BC745AF0FF527E50083A694</string>
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||||
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||||
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||||
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<string>6B25B3BA0FFA124D004F1BC4</string>
|
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<string>6B25B3BC0FFA124D004F1BC4</string>
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<string>6B25B3BD0FFA124D004F1BC4</string>
|
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<string>6B25B3BE0FFA124D004F1BC4</string>
|
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<string>6B25B3BF0FFA124D004F1BC4</string>
|
||||
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||||
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|
||||
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|
||||
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|
||||
<string>6B25B3F40FFA124D004F1BC4</string>
|
||||
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|
||||
<string>6B25B4130FFA1545004F1BC4</string>
|
||||
<string>6B86333B0F7813A600E2684A</string>
|
||||
<string>6B25B4080FFA13E9004F1BC4</string>
|
||||
<string>6B25B4280FFA16C0004F1BC4</string>
|
||||
<string>6B25B4360FFA174A004F1BC4</string>
|
||||
<string>6B25B4370FFA174A004F1BC4</string>
|
||||
<string>6B25B4400FFA1786004F1BC4</string>
|
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<string>6B25B4420FFA1786004F1BC4</string>
|
||||
<string>6B25B4500FFA1968004F1BC4</string>
|
||||
<string>6B25B4510FFA1968004F1BC4</string>
|
||||
<string>6B25B4530FFA1968004F1BC4</string>
|
||||
<string>6B25B4550FFA1968004F1BC4</string>
|
||||
<string>6B25B4560FFA1968004F1BC4</string>
|
||||
<string>6B25B4580FFA1968004F1BC4</string>
|
||||
<string>6B25B4590FFA1968004F1BC4</string>
|
||||
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|
||||
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|
||||
<string>6B25B4850FFA1FE0004F1BC4</string>
|
||||
<string>6B25B55A0FFA5899004F1BC4</string>
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||||
<string>6B25B56D0FFA5899004F1BC4</string>
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||||
<string>6B25B5770FFA5899004F1BC4</string>
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||||
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|
||||
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<string>6B25B5CF0FFA5CCE004F1BC4</string>
|
||||
<string>6B25B5D80FFA5CCE004F1BC4</string>
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<string>6B25B6250FFA63C8004F1BC4</string>
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</array>
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</dict>
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<key>SplitCount</key>
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@ -447,18 +448,18 @@
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<key>GeometryConfiguration</key>
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<dict>
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<key>Frame</key>
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<string>{{0, 0}, {1030, 673}}</string>
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<string>{{0, 0}, {1030, 512}}</string>
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<key>RubberWindowFrame</key>
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<string>0 59 1280 719 0 0 1280 778 </string>
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</dict>
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<key>Module</key>
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<string>PBXNavigatorGroup</string>
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<key>Proportion</key>
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<string>673pt</string>
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<string>512pt</string>
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</dict>
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<dict>
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<key>Proportion</key>
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<string>0pt</string>
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<string>161pt</string>
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<key>Tabs</key>
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<array>
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<dict>
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@ -472,7 +473,7 @@
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<key>GeometryConfiguration</key>
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<dict>
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<key>Frame</key>
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<string>{{10, 27}, {1030, 61}}</string>
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<string>{{10, 27}, {1030, 134}}</string>
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</dict>
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<key>Module</key>
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<string>XCDetailModule</string>
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@ -489,8 +490,6 @@
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<dict>
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<key>Frame</key>
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||||
<string>{{10, 27}, {1030, -27}}</string>
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||||
<key>RubberWindowFrame</key>
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||||
<string>0 59 1280 719 0 0 1280 778 </string>
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||||
</dict>
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<key>Module</key>
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<string>PBXProjectFindModule</string>
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@ -528,7 +527,9 @@
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<key>GeometryConfiguration</key>
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<dict>
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||||
<key>Frame</key>
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||||
<string>{{10, 27}, {1030, 52}}</string>
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||||
<string>{{10, 27}, {1030, 134}}</string>
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||||
<key>RubberWindowFrame</key>
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||||
<string>0 59 1280 719 0 0 1280 778 </string>
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</dict>
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<key>Module</key>
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<string>PBXBuildResultsModule</string>
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@ -556,11 +557,11 @@
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</array>
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<key>TableOfContents</key>
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<array>
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||||
<string>6B6BC6F70FE7A3A4009E3CB9</string>
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||||
<string>6B25B3F90FFA1250004F1BC4</string>
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||||
<string>1CA23ED40692098700951B8B</string>
|
||||
<string>6B6BC6F80FE7A3A4009E3CB9</string>
|
||||
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|
||||
<string>6B8632A30F78115100E2684A</string>
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||||
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||||
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|
||||
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|
||||
<string>1CA23EE00692099D00951B8B</string>
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||||
<string>1CA23EE10692099D00951B8B</string>
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@ -609,12 +610,12 @@
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||||
<key>GeometryConfiguration</key>
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||||
<dict>
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||||
<key>Frame</key>
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||||
<string>{{0, 0}, {1280, 190}}</string>
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||||
<string>{{0, 0}, {1280, 199}}</string>
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||||
</dict>
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||||
<key>Module</key>
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||||
<string>PBXDebugCLIModule</string>
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||||
<key>Proportion</key>
|
||||
<string>190pt</string>
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||||
<string>199pt</string>
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||||
</dict>
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<dict>
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<key>ContentConfiguration</key>
|
||||
@ -633,8 +634,8 @@
|
||||
<string>yes</string>
|
||||
<key>sizes</key>
|
||||
<array>
|
||||
<string>{{0, 0}, {637, 124}}</string>
|
||||
<string>{{637, 0}, {643, 124}}</string>
|
||||
<string>{{0, 0}, {637, 130}}</string>
|
||||
<string>{{637, 0}, {643, 130}}</string>
|
||||
</array>
|
||||
</dict>
|
||||
<key>VerticalSplitView</key>
|
||||
@ -649,8 +650,8 @@
|
||||
<string>yes</string>
|
||||
<key>sizes</key>
|
||||
<array>
|
||||
<string>{{0, 0}, {1280, 124}}</string>
|
||||
<string>{{0, 124}, {1280, 327}}</string>
|
||||
<string>{{0, 0}, {1280, 130}}</string>
|
||||
<string>{{0, 130}, {1280, 344}}</string>
|
||||
</array>
|
||||
</dict>
|
||||
</dict>
|
||||
@ -670,7 +671,7 @@
|
||||
<key>DebugSTDIOWindowFrame</key>
|
||||
<string>{{200, 200}, {500, 300}}</string>
|
||||
<key>Frame</key>
|
||||
<string>{{0, 195}, {1280, 451}}</string>
|
||||
<string>{{0, 204}, {1280, 474}}</string>
|
||||
<key>PBXDebugSessionStackFrameViewKey</key>
|
||||
<dict>
|
||||
<key>DebugVariablesTableConfiguration</key>
|
||||
@ -683,13 +684,13 @@
|
||||
<real>413</real>
|
||||
</array>
|
||||
<key>Frame</key>
|
||||
<string>{{637, 0}, {643, 124}}</string>
|
||||
<string>{{637, 0}, {643, 130}}</string>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>Module</key>
|
||||
<string>PBXDebugSessionModule</string>
|
||||
<key>Proportion</key>
|
||||
<string>451pt</string>
|
||||
<string>474pt</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>Name</key>
|
||||
@ -707,14 +708,14 @@
|
||||
</array>
|
||||
<key>TableOfContents</key>
|
||||
<array>
|
||||
<string>6B6BC6FA0FE7A3A4009E3CB9</string>
|
||||
<string>6B25B3FC0FFA1250004F1BC4</string>
|
||||
<string>1CCC7628064C1048000F2A68</string>
|
||||
<string>1CCC7629064C1048000F2A68</string>
|
||||
<string>6B6BC6FB0FE7A3A4009E3CB9</string>
|
||||
<string>6B6BC6FC0FE7A3A4009E3CB9</string>
|
||||
<string>6B6BC6FD0FE7A3A4009E3CB9</string>
|
||||
<string>6B6BC6FE0FE7A3A4009E3CB9</string>
|
||||
<string>6B6BC6FF0FE7A3A4009E3CB9</string>
|
||||
<string>6B25B3FD0FFA1250004F1BC4</string>
|
||||
<string>6B25B3FE0FFA1250004F1BC4</string>
|
||||
<string>6B25B3FF0FFA1250004F1BC4</string>
|
||||
<string>6B25B4000FFA1250004F1BC4</string>
|
||||
<string>6B8632A30F78115100E2684A</string>
|
||||
</array>
|
||||
<key>ToolbarConfiguration</key>
|
||||
<string>xcode.toolbar.config.debugV3</string>
|
||||
@ -744,6 +745,8 @@
|
||||
<integer>5</integer>
|
||||
<key>WindowOrderList</key>
|
||||
<array>
|
||||
<string>6B25B4CD0FFA2673004F1BC4</string>
|
||||
<string>6B25B4CE0FFA2673004F1BC4</string>
|
||||
<string>/Users/memon/Code/recastnavigation/RecastDemo/Build/Xcode/Recast.xcodeproj</string>
|
||||
</array>
|
||||
<key>WindowString</key>
|
||||
|
@ -8,7 +8,6 @@
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
1DDD58160DA1D0A300B32029 /* MainMenu.xib in Resources */ = {isa = PBXBuildFile; fileRef = 1DDD58140DA1D0A300B32029 /* MainMenu.xib */; };
|
||||
6B137C6F0F7FCBBB00459200 /* demo.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B137C6A0F7FCBBB00459200 /* demo.cpp */; };
|
||||
6B137C700F7FCBBB00459200 /* glfont.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B137C6B0F7FCBBB00459200 /* glfont.cpp */; };
|
||||
6B137C710F7FCBBB00459200 /* imgui.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B137C6C0F7FCBBB00459200 /* imgui.cpp */; };
|
||||
6B137C720F7FCBBB00459200 /* MeshLoaderObj.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B137C6D0F7FCBBB00459200 /* MeshLoaderObj.cpp */; };
|
||||
@ -22,6 +21,11 @@
|
||||
6B137C910F7FCC1100459200 /* RecastRasterization.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B137C880F7FCC1100459200 /* RecastRasterization.cpp */; };
|
||||
6B137C920F7FCC1100459200 /* RecastRegion.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B137C890F7FCC1100459200 /* RecastRegion.cpp */; };
|
||||
6B137C930F7FCC1100459200 /* RecastTimer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B137C8A0F7FCC1100459200 /* RecastTimer.cpp */; };
|
||||
6B25B6190FFA62BE004F1BC4 /* Builder.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B25B6140FFA62BE004F1BC4 /* Builder.cpp */; };
|
||||
6B25B61A0FFA62BE004F1BC4 /* BuilderStatMesh.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B25B6150FFA62BE004F1BC4 /* BuilderStatMesh.cpp */; };
|
||||
6B25B61B0FFA62BE004F1BC4 /* BuilderStatMeshSimple.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B25B6160FFA62BE004F1BC4 /* BuilderStatMeshSimple.cpp */; };
|
||||
6B25B61C0FFA62BE004F1BC4 /* BuilderStatMeshTiling.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B25B6170FFA62BE004F1BC4 /* BuilderStatMeshTiling.cpp */; };
|
||||
6B25B61D0FFA62BE004F1BC4 /* main.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6B25B6180FFA62BE004F1BC4 /* main.cpp */; };
|
||||
6B8632DA0F78122C00E2684A /* SDL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 6B8632D90F78122C00E2684A /* SDL.framework */; };
|
||||
6B8632DC0F78123E00E2684A /* OpenGL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 6B8632DB0F78123E00E2684A /* OpenGL.framework */; };
|
||||
6BB788170FC0472B003C24DB /* ChunkyTriMesh.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6BB788160FC0472B003C24DB /* ChunkyTriMesh.cpp */; };
|
||||
@ -40,7 +44,6 @@
|
||||
29B97324FDCFA39411CA2CEA /* AppKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AppKit.framework; path = /System/Library/Frameworks/AppKit.framework; sourceTree = "<absolute>"; };
|
||||
29B97325FDCFA39411CA2CEA /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = /System/Library/Frameworks/Foundation.framework; sourceTree = "<absolute>"; };
|
||||
32CA4F630368D1EE00C91783 /* Recast_Prefix.pch */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Recast_Prefix.pch; sourceTree = "<group>"; };
|
||||
6B137C6A0F7FCBBB00459200 /* demo.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = demo.cpp; path = ../../Source/demo.cpp; sourceTree = SOURCE_ROOT; };
|
||||
6B137C6B0F7FCBBB00459200 /* glfont.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = glfont.cpp; path = ../../Source/glfont.cpp; sourceTree = SOURCE_ROOT; };
|
||||
6B137C6C0F7FCBBB00459200 /* imgui.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui.cpp; path = ../../Source/imgui.cpp; sourceTree = SOURCE_ROOT; };
|
||||
6B137C6D0F7FCBBB00459200 /* MeshLoaderObj.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = MeshLoaderObj.cpp; path = ../../Source/MeshLoaderObj.cpp; sourceTree = SOURCE_ROOT; };
|
||||
@ -62,6 +65,15 @@
|
||||
6B137C880F7FCC1100459200 /* RecastRasterization.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = RecastRasterization.cpp; path = ../../../Recast/Source/RecastRasterization.cpp; sourceTree = SOURCE_ROOT; };
|
||||
6B137C890F7FCC1100459200 /* RecastRegion.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = RecastRegion.cpp; path = ../../../Recast/Source/RecastRegion.cpp; sourceTree = SOURCE_ROOT; };
|
||||
6B137C8A0F7FCC1100459200 /* RecastTimer.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = RecastTimer.cpp; path = ../../../Recast/Source/RecastTimer.cpp; sourceTree = SOURCE_ROOT; };
|
||||
6B25B6100FFA62AD004F1BC4 /* Builder.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Builder.h; path = ../../Include/Builder.h; sourceTree = SOURCE_ROOT; };
|
||||
6B25B6110FFA62AD004F1BC4 /* BuilderStatMesh.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = BuilderStatMesh.h; path = ../../Include/BuilderStatMesh.h; sourceTree = SOURCE_ROOT; };
|
||||
6B25B6120FFA62AD004F1BC4 /* BuilderStatMeshSimple.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = BuilderStatMeshSimple.h; path = ../../Include/BuilderStatMeshSimple.h; sourceTree = SOURCE_ROOT; };
|
||||
6B25B6130FFA62AD004F1BC4 /* BuilderStatMeshTiling.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = BuilderStatMeshTiling.h; path = ../../Include/BuilderStatMeshTiling.h; sourceTree = SOURCE_ROOT; };
|
||||
6B25B6140FFA62BE004F1BC4 /* Builder.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Builder.cpp; path = ../../Source/Builder.cpp; sourceTree = SOURCE_ROOT; };
|
||||
6B25B6150FFA62BE004F1BC4 /* BuilderStatMesh.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = BuilderStatMesh.cpp; path = ../../Source/BuilderStatMesh.cpp; sourceTree = SOURCE_ROOT; };
|
||||
6B25B6160FFA62BE004F1BC4 /* BuilderStatMeshSimple.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = BuilderStatMeshSimple.cpp; path = ../../Source/BuilderStatMeshSimple.cpp; sourceTree = SOURCE_ROOT; };
|
||||
6B25B6170FFA62BE004F1BC4 /* BuilderStatMeshTiling.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = BuilderStatMeshTiling.cpp; path = ../../Source/BuilderStatMeshTiling.cpp; sourceTree = SOURCE_ROOT; };
|
||||
6B25B6180FFA62BE004F1BC4 /* main.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = main.cpp; path = ../../Source/main.cpp; sourceTree = SOURCE_ROOT; };
|
||||
6B8632D90F78122C00E2684A /* SDL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = SDL.framework; path = Library/Frameworks/SDL.framework; sourceTree = SDKROOT; };
|
||||
6B8632DB0F78123E00E2684A /* OpenGL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGL.framework; path = System/Library/Frameworks/OpenGL.framework; sourceTree = SDKROOT; };
|
||||
6BB788160FC0472B003C24DB /* ChunkyTriMesh.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ChunkyTriMesh.cpp; path = ../../Source/ChunkyTriMesh.cpp; sourceTree = SOURCE_ROOT; };
|
||||
@ -93,6 +105,15 @@
|
||||
080E96DDFE201D6D7F000001 /* Classes */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
6B25B6140FFA62BE004F1BC4 /* Builder.cpp */,
|
||||
6B25B6150FFA62BE004F1BC4 /* BuilderStatMesh.cpp */,
|
||||
6B25B6160FFA62BE004F1BC4 /* BuilderStatMeshSimple.cpp */,
|
||||
6B25B6170FFA62BE004F1BC4 /* BuilderStatMeshTiling.cpp */,
|
||||
6B25B6180FFA62BE004F1BC4 /* main.cpp */,
|
||||
6B25B6100FFA62AD004F1BC4 /* Builder.h */,
|
||||
6B25B6110FFA62AD004F1BC4 /* BuilderStatMesh.h */,
|
||||
6B25B6120FFA62AD004F1BC4 /* BuilderStatMeshSimple.h */,
|
||||
6B25B6130FFA62AD004F1BC4 /* BuilderStatMeshTiling.h */,
|
||||
6BDD9E030F91110C00904EEF /* Detour */,
|
||||
6B137C7D0F7FCBE800459200 /* Recast */,
|
||||
6B137C790F7FCBE400459200 /* glfont.h */,
|
||||
@ -103,7 +124,6 @@
|
||||
6B137C6D0F7FCBBB00459200 /* MeshLoaderObj.cpp */,
|
||||
6BB788160FC0472B003C24DB /* ChunkyTriMesh.cpp */,
|
||||
6BB788180FC04753003C24DB /* ChunkyTriMesh.h */,
|
||||
6B137C6A0F7FCBBB00459200 /* demo.cpp */,
|
||||
6B137C7C0F7FCBE400459200 /* SDLMain.h */,
|
||||
6B137C6E0F7FCBBB00459200 /* SDLMain.m */,
|
||||
);
|
||||
@ -265,7 +285,6 @@
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
6B137C6F0F7FCBBB00459200 /* demo.cpp in Sources */,
|
||||
6B137C700F7FCBBB00459200 /* glfont.cpp in Sources */,
|
||||
6B137C710F7FCBBB00459200 /* imgui.cpp in Sources */,
|
||||
6B137C720F7FCBBB00459200 /* MeshLoaderObj.cpp in Sources */,
|
||||
@ -283,6 +302,11 @@
|
||||
6BDD9E0B0F91113800904EEF /* DetourStatNavMesh.cpp in Sources */,
|
||||
6BDD9E0C0F91113800904EEF /* DetourStatNavMeshBuilder.cpp in Sources */,
|
||||
6BB788170FC0472B003C24DB /* ChunkyTriMesh.cpp in Sources */,
|
||||
6B25B6190FFA62BE004F1BC4 /* Builder.cpp in Sources */,
|
||||
6B25B61A0FFA62BE004F1BC4 /* BuilderStatMesh.cpp in Sources */,
|
||||
6B25B61B0FFA62BE004F1BC4 /* BuilderStatMeshSimple.cpp in Sources */,
|
||||
6B25B61C0FFA62BE004F1BC4 /* BuilderStatMeshTiling.cpp in Sources */,
|
||||
6B25B61D0FFA62BE004F1BC4 /* main.cpp in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
|
49
RecastDemo/Include/Builder.h
Normal file
49
RecastDemo/Include/Builder.h
Normal file
@ -0,0 +1,49 @@
|
||||
#ifndef RECASTBUILDER_H
|
||||
#define RECASTBUILDER_H
|
||||
|
||||
|
||||
class Builder
|
||||
{
|
||||
protected:
|
||||
const float* m_verts;
|
||||
int m_nverts;
|
||||
const int* m_tris;
|
||||
const float* m_trinorms;
|
||||
int m_ntris;
|
||||
float m_bmin[3], m_bmax[3];
|
||||
|
||||
float m_cellSize;
|
||||
float m_cellHeight;
|
||||
float m_agentHeight;
|
||||
float m_agentRadius;
|
||||
float m_agentMaxClimb;
|
||||
float m_agentMaxSlope;
|
||||
float m_regionMinSize;
|
||||
float m_regionMergeSize;
|
||||
float m_edgeMaxLen;
|
||||
float m_edgeMaxError;
|
||||
float m_vertsPerPoly;
|
||||
|
||||
public:
|
||||
Builder();
|
||||
virtual ~Builder();
|
||||
|
||||
virtual void handleSettings();
|
||||
virtual void handleTools();
|
||||
virtual void handleDebugMode();
|
||||
|
||||
virtual void setToolStartPos(const float* p);
|
||||
virtual void setToolEndPos(const float* p);
|
||||
|
||||
virtual void handleRender();
|
||||
virtual void handleMeshChanged(const float* verts, int nverts,
|
||||
const int* tris, const float* trinorms, int ntris,
|
||||
const float* bmin, const float* bmax);
|
||||
virtual bool handleBuild();
|
||||
|
||||
void resetCommonSettings();
|
||||
void handleCommonSettings();
|
||||
};
|
||||
|
||||
|
||||
#endif // RECASTBUILDER_H
|
67
RecastDemo/Include/BuilderStatMesh.h
Normal file
67
RecastDemo/Include/BuilderStatMesh.h
Normal file
@ -0,0 +1,67 @@
|
||||
#ifndef RECASTBUILDERSTATMESH_H
|
||||
#define RECASTBUILDERSTATMESH_H
|
||||
|
||||
#include "Builder.h"
|
||||
#include "DetourStatNavMesh.h"
|
||||
#include "Recast.h"
|
||||
#include "RecastLog.h"
|
||||
|
||||
class BuilderStatMesh : public Builder
|
||||
{
|
||||
protected:
|
||||
|
||||
dtStatNavMesh* m_navMesh;
|
||||
|
||||
enum ToolMode
|
||||
{
|
||||
TOOLMODE_PATHFIND,
|
||||
TOOLMODE_RAYCAST,
|
||||
TOOLMODE_DISTANCE_TO_WALL,
|
||||
TOOLMODE_FIND_POLYS_AROUND,
|
||||
};
|
||||
|
||||
ToolMode m_toolMode;
|
||||
|
||||
static const int MAX_POLYS = 256;
|
||||
|
||||
dtPolyRef m_startRef;
|
||||
dtPolyRef m_endRef;
|
||||
dtPolyRef m_polys[MAX_POLYS];
|
||||
int m_npolys;
|
||||
float m_straightPath[MAX_POLYS*3];
|
||||
int m_nstraightPath;
|
||||
float m_polyPickExt[3];
|
||||
|
||||
float m_spos[3];
|
||||
float m_epos[3];
|
||||
float m_hitPos[3];
|
||||
float m_hitNormal[3];
|
||||
float m_distanceToWall;
|
||||
bool m_sposSet;
|
||||
bool m_eposSet;
|
||||
|
||||
enum ToolRenderFlags
|
||||
{
|
||||
NAVMESH_POLYS = 0x01,
|
||||
NAVMESH_BVTREE = 0x02,
|
||||
NAVMESH_TOOLS = 0x04,
|
||||
};
|
||||
|
||||
void toolCleanup();
|
||||
void toolReset();
|
||||
void toolRecalc();
|
||||
void toolRender(int flags);
|
||||
|
||||
void drawAgent(const float* pos, float r, float h, float c, const float* col);
|
||||
|
||||
public:
|
||||
BuilderStatMesh();
|
||||
virtual ~BuilderStatMesh();
|
||||
|
||||
virtual void handleTools();
|
||||
virtual void setToolStartPos(const float* p);
|
||||
virtual void setToolEndPos(const float* p);
|
||||
};
|
||||
|
||||
|
||||
#endif // RECASTBUILDERSTATMESH_H
|
62
RecastDemo/Include/BuilderStatMeshSimple.h
Normal file
62
RecastDemo/Include/BuilderStatMeshSimple.h
Normal file
@ -0,0 +1,62 @@
|
||||
#ifndef RECASTBUILDERSTATMESHSIMPLE_H
|
||||
#define RECASTBUILDERSTATMESHSIMPLE_H
|
||||
|
||||
#include "BuilderStatMesh.h"
|
||||
#include "DetourStatNavMesh.h"
|
||||
#include "Recast.h"
|
||||
#include "RecastLog.h"
|
||||
|
||||
class BuilderStatMeshSimple : public BuilderStatMesh
|
||||
{
|
||||
protected:
|
||||
|
||||
bool m_keepInterResults;
|
||||
rcBuildTimes m_buildTimes;
|
||||
|
||||
unsigned char* m_triflags;
|
||||
rcHeightfield* m_solid;
|
||||
rcCompactHeightfield* m_chf;
|
||||
rcContourSet* m_cset;
|
||||
rcPolyMesh* m_polyMesh;
|
||||
rcConfig m_cfg;
|
||||
|
||||
enum DrawMode
|
||||
{
|
||||
DRAWMODE_NAVMESH,
|
||||
DRAWMODE_NAVMESH_TRANS,
|
||||
DRAWMODE_NAVMESH_BVTREE,
|
||||
DRAWMODE_NAVMESH_INVIS,
|
||||
DRAWMODE_MESH,
|
||||
DRAWMODE_VOXELS,
|
||||
DRAWMODE_VOXELS_WALKABLE,
|
||||
DRAWMODE_COMPACT,
|
||||
DRAWMODE_COMPACT_DISTANCE,
|
||||
DRAWMODE_COMPACT_REGIONS,
|
||||
DRAWMODE_REGION_CONNECTIONS,
|
||||
DRAWMODE_RAW_CONTOURS,
|
||||
DRAWMODE_BOTH_CONTOURS,
|
||||
DRAWMODE_CONTOURS,
|
||||
DRAWMODE_POLYMESH,
|
||||
MAX_DRAWMODE
|
||||
};
|
||||
|
||||
DrawMode m_drawMode;
|
||||
|
||||
void cleanup();
|
||||
|
||||
public:
|
||||
BuilderStatMeshSimple();
|
||||
virtual ~BuilderStatMeshSimple();
|
||||
|
||||
virtual void handleSettings();
|
||||
virtual void handleDebugMode();
|
||||
|
||||
virtual void handleRender();
|
||||
virtual void handleMeshChanged(const float* verts, int nverts,
|
||||
const int* tris, const float* trinorms, int ntris,
|
||||
const float* bmin, const float* bmax);
|
||||
virtual bool handleBuild();
|
||||
};
|
||||
|
||||
|
||||
#endif // RECASTBUILDERSTATMESHSIMPLE_H
|
83
RecastDemo/Include/BuilderStatMeshTiling.h
Normal file
83
RecastDemo/Include/BuilderStatMeshTiling.h
Normal file
@ -0,0 +1,83 @@
|
||||
#ifndef RECASTBUILDERSTATMESHTILING_H
|
||||
#define RECASTBUILDERSTATMESHTILING_H
|
||||
|
||||
#include "BuilderStatMesh.h"
|
||||
#include "DetourStatNavMesh.h"
|
||||
#include "Recast.h"
|
||||
#include "RecastLog.h"
|
||||
#include "ChunkyTriMesh.h"
|
||||
|
||||
class BuilderStatMeshTiling : public BuilderStatMesh
|
||||
{
|
||||
protected:
|
||||
|
||||
struct Tile
|
||||
{
|
||||
inline Tile() : chf(0), cset(0), solid(0), buildTime(0) {}
|
||||
inline ~Tile() { delete chf; delete cset; delete solid; }
|
||||
rcCompactHeightfield* chf;
|
||||
rcHeightfield* solid;
|
||||
rcContourSet* cset;
|
||||
int buildTime;
|
||||
};
|
||||
|
||||
struct TileSet
|
||||
{
|
||||
inline TileSet() : width(0), height(0), tiles(0) {}
|
||||
inline ~TileSet() { delete [] tiles; }
|
||||
int width, height;
|
||||
float bmin[3], bmax[3];
|
||||
float cs, ch;
|
||||
Tile* tiles;
|
||||
};
|
||||
|
||||
bool m_keepInterResults;
|
||||
float m_tileSize;
|
||||
rcBuildTimes m_buildTimes;
|
||||
|
||||
rcChunkyTriMesh* m_chunkyMesh;
|
||||
rcPolyMesh* m_polyMesh;
|
||||
rcConfig m_cfg;
|
||||
TileSet* m_tileSet;
|
||||
|
||||
|
||||
enum DrawMode
|
||||
{
|
||||
DRAWMODE_NAVMESH,
|
||||
DRAWMODE_NAVMESH_TRANS,
|
||||
DRAWMODE_NAVMESH_BVTREE,
|
||||
DRAWMODE_NAVMESH_INVIS,
|
||||
DRAWMODE_MESH,
|
||||
DRAWMODE_VOXELS,
|
||||
DRAWMODE_VOXELS_WALKABLE,
|
||||
DRAWMODE_COMPACT,
|
||||
DRAWMODE_COMPACT_DISTANCE,
|
||||
DRAWMODE_COMPACT_REGIONS,
|
||||
DRAWMODE_REGION_CONNECTIONS,
|
||||
DRAWMODE_RAW_CONTOURS,
|
||||
DRAWMODE_BOTH_CONTOURS,
|
||||
DRAWMODE_CONTOURS,
|
||||
DRAWMODE_POLYMESH,
|
||||
MAX_DRAWMODE
|
||||
};
|
||||
|
||||
DrawMode m_drawMode;
|
||||
|
||||
void cleanup();
|
||||
|
||||
public:
|
||||
BuilderStatMeshTiling();
|
||||
virtual ~BuilderStatMeshTiling();
|
||||
|
||||
virtual void handleSettings();
|
||||
virtual void handleDebugMode();
|
||||
|
||||
virtual void handleRender();
|
||||
virtual void handleMeshChanged(const float* verts, int nverts,
|
||||
const int* tris, const float* trinorms, int ntris,
|
||||
const float* bmin, const float* bmax);
|
||||
virtual bool handleBuild();
|
||||
};
|
||||
|
||||
|
||||
#endif // RECASTBUILDERSTATMESHTILING_H
|
@ -19,10 +19,18 @@
|
||||
#ifndef IMGUI_H
|
||||
#define IMGUI_H
|
||||
|
||||
#define GENID ((__LINE__) << 16)
|
||||
#define GENID1(x) ((__LINE__) << 16 | (x))
|
||||
#define GENID ((__LINE__ ^ (int)__FILE__) << 16)
|
||||
#define GENID1(x) ((__LINE__ ^ (int)__FILE__) << 16 | (x))
|
||||
|
||||
void imguiBeginFrame();
|
||||
enum imguiMouseButton
|
||||
{
|
||||
IMGUI_MBUT_LEFT = 0x01,
|
||||
IMGUI_MBUT_RIGHT = 0x02,
|
||||
IMGUI_MBUT_UP = 0x04,
|
||||
IMGUI_MBUT_DOWN = 0x08,
|
||||
};
|
||||
|
||||
void imguiBeginFrame(int mx, int my, unsigned char mbut);
|
||||
void imguiEndFrame();
|
||||
void imguiRender(void (*drawText)(int x, int y, int dir, const char* text, unsigned int col));
|
||||
|
||||
|
119
RecastDemo/Source/Builder.cpp
Normal file
119
RecastDemo/Source/Builder.cpp
Normal file
@ -0,0 +1,119 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include "Builder.h"
|
||||
#include "Recast.h"
|
||||
#include "RecastDebugDraw.h"
|
||||
#include "imgui.h"
|
||||
|
||||
#ifdef WIN32
|
||||
# define snprintf _snprintf
|
||||
#endif
|
||||
|
||||
|
||||
Builder::Builder() :
|
||||
m_verts(0), m_nverts(0), m_tris(0), m_trinorms(0), m_ntris(0)
|
||||
{
|
||||
resetCommonSettings();
|
||||
}
|
||||
|
||||
Builder::~Builder()
|
||||
{
|
||||
}
|
||||
|
||||
void Builder::handleSettings()
|
||||
{
|
||||
}
|
||||
|
||||
void Builder::handleTools()
|
||||
{
|
||||
}
|
||||
|
||||
void Builder::handleDebugMode()
|
||||
{
|
||||
}
|
||||
|
||||
void Builder::handleRender()
|
||||
{
|
||||
if (!m_verts || !m_tris || !m_trinorms)
|
||||
return;
|
||||
// Draw mesh
|
||||
rcDebugDrawMesh(m_verts, m_nverts, m_tris, m_trinorms, m_ntris, 0);
|
||||
// Draw bounds
|
||||
float col[4] = {1,1,1,0.5f};
|
||||
rcDebugDrawBoxWire(m_bmin[0],m_bmin[1],m_bmin[2], m_bmax[0],m_bmax[1],m_bmax[2], col);
|
||||
}
|
||||
|
||||
void Builder::handleMeshChanged(const float* verts, int nverts,
|
||||
const int* tris, const float* trinorms, int ntris,
|
||||
const float* bmin, const float* bmax)
|
||||
{
|
||||
m_verts = verts;
|
||||
m_nverts = nverts;
|
||||
m_tris = tris;
|
||||
m_trinorms = trinorms;
|
||||
m_ntris = ntris;
|
||||
vcopy(m_bmin, bmin);
|
||||
vcopy(m_bmax, bmax);
|
||||
}
|
||||
|
||||
void Builder::resetCommonSettings()
|
||||
{
|
||||
m_cellSize = 0.3f;
|
||||
m_cellHeight = 0.2f;
|
||||
m_agentHeight = 2.0f;
|
||||
m_agentRadius = 0.6f;
|
||||
m_agentMaxClimb = 0.9f;
|
||||
m_agentMaxSlope = 45.0f;
|
||||
m_regionMinSize = 50;
|
||||
m_regionMergeSize = 20;
|
||||
m_edgeMaxLen = 12.0f;
|
||||
m_edgeMaxError = 1.3f;
|
||||
m_vertsPerPoly = 6.0f;
|
||||
}
|
||||
|
||||
void Builder::handleCommonSettings()
|
||||
{
|
||||
imguiLabel(GENID, "Rasterization");
|
||||
imguiSlider(GENID, "Cell Size", &m_cellSize, 0.1f, 1.0f, 0.01f);
|
||||
imguiSlider(GENID, "Cell Height", &m_cellHeight, 0.1f, 1.0f, 0.01f);
|
||||
|
||||
int gw = 0, gh = 0;
|
||||
rcCalcGridSize(m_bmin, m_bmax, m_cellSize, &gw, &gh);
|
||||
char text[64];
|
||||
snprintf(text, 64, "Voxels %d x %d", gw, gh);
|
||||
imguiValue(GENID, text);
|
||||
|
||||
imguiSeparator();
|
||||
imguiLabel(GENID, "Agent");
|
||||
imguiSlider(GENID, "Height", &m_agentHeight, 0.1f, 5.0f, 0.1f);
|
||||
imguiSlider(GENID, "Radius", &m_agentRadius, 0.0f, 5.0f, 0.1f);
|
||||
imguiSlider(GENID, "Max Climb", &m_agentMaxClimb, 0.1f, 5.0f, 0.1f);
|
||||
imguiSlider(GENID, "Max Slope", &m_agentMaxSlope, 0.0f, 90.0f, 1.0f);
|
||||
|
||||
imguiSeparator();
|
||||
imguiLabel(GENID, "Region");
|
||||
imguiSlider(GENID, "Min Region Size", &m_regionMinSize, 0.0f, 150.0f, 1.0f);
|
||||
imguiSlider(GENID, "Merged Region Size", &m_regionMergeSize, 0.0f, 150.0f, 1.0f);
|
||||
|
||||
imguiSeparator();
|
||||
imguiLabel(GENID, "Polygonization");
|
||||
imguiSlider(GENID, "Max Edge Length", &m_edgeMaxLen, 0.0f, 50.0f, 1.0f);
|
||||
imguiSlider(GENID, "Max Edge Error", &m_edgeMaxError, 0.1f, 3.0f, 0.1f);
|
||||
imguiSlider(GENID, "Verts Per Poly", &m_vertsPerPoly, 3.0f, 12.0f, 1.0f);
|
||||
|
||||
imguiSeparator();
|
||||
}
|
||||
|
||||
void Builder::setToolStartPos(const float* p)
|
||||
{
|
||||
}
|
||||
|
||||
void Builder::setToolEndPos(const float* p)
|
||||
{
|
||||
}
|
||||
|
||||
bool Builder::handleBuild()
|
||||
{
|
||||
return true;
|
||||
}
|
286
RecastDemo/Source/BuilderStatMesh.cpp
Normal file
286
RecastDemo/Source/BuilderStatMesh.cpp
Normal file
@ -0,0 +1,286 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "SDL.h"
|
||||
#include "SDL_Opengl.h"
|
||||
#include "imgui.h"
|
||||
#include "Builder.h"
|
||||
#include "BuilderStatMesh.h"
|
||||
#include "Recast.h"
|
||||
#include "RecastTimer.h"
|
||||
#include "RecastDebugDraw.h"
|
||||
#include "DetourStatNavMesh.h"
|
||||
#include "DetourStatNavMeshBuilder.h"
|
||||
#include "DetourDebugDraw.h"
|
||||
|
||||
#ifdef WIN32
|
||||
# define snprintf _snprintf
|
||||
#endif
|
||||
|
||||
BuilderStatMesh::BuilderStatMesh() :
|
||||
m_navMesh(0),
|
||||
m_toolMode(TOOLMODE_PATHFIND),
|
||||
m_sposSet(false),
|
||||
m_eposSet(false)
|
||||
{
|
||||
toolReset();
|
||||
m_polyPickExt[0] = 2;
|
||||
m_polyPickExt[1] = 4;
|
||||
m_polyPickExt[2] = 2;
|
||||
}
|
||||
|
||||
BuilderStatMesh::~BuilderStatMesh()
|
||||
{
|
||||
toolCleanup();
|
||||
}
|
||||
|
||||
void BuilderStatMesh::handleTools()
|
||||
{
|
||||
if (imguiCheck(GENID, "Pathfind", m_toolMode == TOOLMODE_PATHFIND))
|
||||
{
|
||||
m_toolMode = TOOLMODE_PATHFIND;
|
||||
toolRecalc();
|
||||
}
|
||||
if (imguiCheck(GENID, "Distance to Wall", m_toolMode == TOOLMODE_DISTANCE_TO_WALL))
|
||||
{
|
||||
m_toolMode = TOOLMODE_DISTANCE_TO_WALL;
|
||||
toolRecalc();
|
||||
}
|
||||
if (imguiCheck(GENID, "Raycast", m_toolMode == TOOLMODE_RAYCAST))
|
||||
{
|
||||
m_toolMode = TOOLMODE_RAYCAST;
|
||||
toolRecalc();
|
||||
}
|
||||
if (imguiCheck(GENID, "Find Polys Around", m_toolMode == TOOLMODE_FIND_POLYS_AROUND))
|
||||
{
|
||||
m_toolMode = TOOLMODE_FIND_POLYS_AROUND;
|
||||
toolRecalc();
|
||||
}
|
||||
}
|
||||
|
||||
void BuilderStatMesh::setToolStartPos(const float* p)
|
||||
{
|
||||
m_sposSet = true;
|
||||
vcopy(m_spos, p);
|
||||
toolRecalc();
|
||||
}
|
||||
|
||||
void BuilderStatMesh::setToolEndPos(const float* p)
|
||||
{
|
||||
m_eposSet = true;
|
||||
vcopy(m_epos, p);
|
||||
toolRecalc();
|
||||
}
|
||||
|
||||
void BuilderStatMesh::toolCleanup()
|
||||
{
|
||||
delete m_navMesh;
|
||||
m_navMesh = 0;
|
||||
}
|
||||
|
||||
void BuilderStatMesh::toolReset()
|
||||
{
|
||||
m_startRef = 0;
|
||||
m_endRef = 0;
|
||||
m_npolys = 0;
|
||||
m_nstraightPath = 0;
|
||||
memset(m_hitPos, 0, sizeof(m_hitPos));
|
||||
memset(m_hitNormal, 0, sizeof(m_hitNormal));
|
||||
m_distanceToWall = 0;
|
||||
}
|
||||
|
||||
void BuilderStatMesh::toolRecalc()
|
||||
{
|
||||
if (!m_navMesh)
|
||||
return;
|
||||
|
||||
if (m_sposSet)
|
||||
m_startRef = m_navMesh->findNearestPoly(m_spos, m_polyPickExt);
|
||||
else
|
||||
m_startRef = 0;
|
||||
|
||||
if (m_eposSet)
|
||||
m_endRef = m_navMesh->findNearestPoly(m_epos, m_polyPickExt);
|
||||
else
|
||||
m_endRef = 0;
|
||||
|
||||
if (m_toolMode == TOOLMODE_PATHFIND)
|
||||
{
|
||||
if (m_sposSet && m_eposSet && m_startRef && m_endRef)
|
||||
{
|
||||
m_npolys = m_navMesh->findPath(m_startRef, m_endRef, m_polys, MAX_POLYS);
|
||||
if (m_npolys)
|
||||
m_nstraightPath = m_navMesh->findStraightPath(m_spos, m_epos, m_polys, m_npolys, m_straightPath, MAX_POLYS);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_npolys = 0;
|
||||
m_nstraightPath = 0;
|
||||
}
|
||||
}
|
||||
else if (m_toolMode == TOOLMODE_RAYCAST)
|
||||
{
|
||||
m_nstraightPath = 0;
|
||||
if (m_sposSet && m_eposSet && m_startRef)
|
||||
{
|
||||
float t = 0;
|
||||
m_npolys = 0;
|
||||
m_nstraightPath = 2;
|
||||
m_straightPath[0] = m_spos[0];
|
||||
m_straightPath[1] = m_spos[1];
|
||||
m_straightPath[2] = m_spos[2];
|
||||
if (m_navMesh->raycast(m_startRef, m_spos, m_epos, t, m_polys[0]))
|
||||
{
|
||||
m_npolys = 1;
|
||||
m_straightPath[3] = m_spos[0] + (m_epos[0] - m_spos[0]) * t;
|
||||
m_straightPath[4] = m_spos[1] + (m_epos[1] - m_spos[1]) * t;
|
||||
m_straightPath[5] = m_spos[2] + (m_epos[2] - m_spos[2]) * t;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_straightPath[3] = m_epos[0];
|
||||
m_straightPath[4] = m_epos[1];
|
||||
m_straightPath[5] = m_epos[2];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (m_toolMode == TOOLMODE_DISTANCE_TO_WALL)
|
||||
{
|
||||
m_distanceToWall = 0;
|
||||
if (m_sposSet && m_startRef)
|
||||
m_distanceToWall = m_navMesh->findDistanceToWall(m_startRef, m_spos, 100.0f, m_hitPos, m_hitNormal);
|
||||
}
|
||||
else if (m_toolMode == TOOLMODE_FIND_POLYS_AROUND)
|
||||
{
|
||||
if (m_sposSet && m_startRef && m_eposSet)
|
||||
{
|
||||
const float dx = m_epos[0] - m_spos[0];
|
||||
const float dz = m_epos[2] - m_spos[2];
|
||||
float dist = sqrtf(dx*dx + dz*dz);
|
||||
m_npolys = m_navMesh->findPolysAround(m_startRef, m_spos, dist, m_polys, 0, 0, 0, MAX_POLYS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BuilderStatMesh::toolRender(int flags)
|
||||
{
|
||||
if (!m_navMesh)
|
||||
return;
|
||||
|
||||
static const float startCol[4] = { 0.5f, 0.1f, 0.0f, 0.75f };
|
||||
static const float endCol[4] = { 0.2f, 0.4f, 0.0f, 0.75f };
|
||||
static const float pathCol[4] = {0,0,0,0.25f};
|
||||
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
if (flags & NAVMESH_POLYS)
|
||||
dtDebugDrawStatNavMesh(m_navMesh);
|
||||
|
||||
if (flags & NAVMESH_BVTREE)
|
||||
dtDebugDrawStatNavMeshBVTree(m_navMesh);
|
||||
|
||||
if (flags & NAVMESH_TOOLS)
|
||||
{
|
||||
if (m_toolMode == TOOLMODE_PATHFIND)
|
||||
{
|
||||
dtDebugDrawStatNavMeshPoly(m_navMesh, m_startRef, startCol);
|
||||
dtDebugDrawStatNavMeshPoly(m_navMesh, m_endRef, endCol);
|
||||
|
||||
if (m_npolys)
|
||||
{
|
||||
for (int i = 1; i < m_npolys-1; ++i)
|
||||
dtDebugDrawStatNavMeshPoly(m_navMesh, m_polys[i], pathCol);
|
||||
}
|
||||
if (m_nstraightPath)
|
||||
{
|
||||
glColor4ub(128,16,0,220);
|
||||
glLineWidth(3.0f);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
for (int i = 0; i < m_nstraightPath; ++i)
|
||||
glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]);
|
||||
glEnd();
|
||||
glLineWidth(1.0f);
|
||||
glPointSize(4.0f);
|
||||
glBegin(GL_POINTS);
|
||||
for (int i = 0; i < m_nstraightPath; ++i)
|
||||
glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]);
|
||||
glEnd();
|
||||
glPointSize(1.0f);
|
||||
}
|
||||
}
|
||||
else if (m_toolMode == TOOLMODE_RAYCAST)
|
||||
{
|
||||
dtDebugDrawStatNavMeshPoly(m_navMesh, m_startRef, startCol);
|
||||
|
||||
if (m_nstraightPath)
|
||||
{
|
||||
dtDebugDrawStatNavMeshPoly(m_navMesh, m_polys[0], pathCol);
|
||||
|
||||
glColor4ub(128,16,0,220);
|
||||
glLineWidth(3.0f);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
for (int i = 0; i < m_nstraightPath; ++i)
|
||||
glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]);
|
||||
glEnd();
|
||||
glLineWidth(1.0f);
|
||||
glPointSize(4.0f);
|
||||
glBegin(GL_POINTS);
|
||||
for (int i = 0; i < m_nstraightPath; ++i)
|
||||
glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]);
|
||||
glEnd();
|
||||
glPointSize(1.0f);
|
||||
}
|
||||
}
|
||||
else if (m_toolMode == TOOLMODE_DISTANCE_TO_WALL)
|
||||
{
|
||||
dtDebugDrawStatNavMeshPoly(m_navMesh, m_startRef, startCol);
|
||||
const float col[4] = {1,1,1,0.5f};
|
||||
rcDebugDrawCylinderWire(m_spos[0]-m_distanceToWall, m_spos[1]+0.02f, m_spos[2]-m_distanceToWall,
|
||||
m_spos[0]+m_distanceToWall, m_spos[1]+m_agentHeight, m_spos[2]+m_distanceToWall, col);
|
||||
glLineWidth(3.0f);
|
||||
glColor4fv(col);
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(m_hitPos[0], m_hitPos[1] + 0.02f, m_hitPos[2]);
|
||||
glVertex3f(m_hitPos[0], m_hitPos[1] + m_agentHeight, m_hitPos[2]);
|
||||
glEnd();
|
||||
glLineWidth(1.0f);
|
||||
}
|
||||
else if (m_toolMode == TOOLMODE_FIND_POLYS_AROUND)
|
||||
{
|
||||
for (int i = 0; i < m_npolys; ++i)
|
||||
dtDebugDrawStatNavMeshPoly(m_navMesh, m_polys[i], pathCol);
|
||||
|
||||
const float dx = m_epos[0] - m_spos[0];
|
||||
const float dz = m_epos[2] - m_spos[2];
|
||||
float dist = sqrtf(dx*dx + dz*dz);
|
||||
const float col[4] = {1,1,1,0.5f};
|
||||
rcDebugDrawCylinderWire(m_spos[0]-dist, m_spos[1]+0.02f, m_spos[2]-dist,
|
||||
m_spos[0]+dist, m_spos[1]+m_agentHeight, m_spos[2]+dist, col);
|
||||
}
|
||||
}
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
|
||||
void BuilderStatMesh::drawAgent(const float* pos, float r, float h, float c, const float* col)
|
||||
{
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
// Agent dimensions.
|
||||
glLineWidth(2.0f);
|
||||
rcDebugDrawCylinderWire(pos[0]-r, pos[1]+0.02f, pos[2]-r, pos[0]+r, pos[1]+h, pos[2]+r, col);
|
||||
glLineWidth(1.0f);
|
||||
|
||||
glColor4ub(0,0,0,196);
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(pos[0], pos[1]-c, pos[2]);
|
||||
glVertex3f(pos[0], pos[1]+c, pos[2]);
|
||||
glVertex3f(pos[0]-r/2, pos[1]+0.02f, pos[2]);
|
||||
glVertex3f(pos[0]+r/2, pos[1]+0.02f, pos[2]);
|
||||
glVertex3f(pos[0], pos[1]+0.02f, pos[2]-r/2);
|
||||
glVertex3f(pos[0], pos[1]+0.02f, pos[2]+r/2);
|
||||
glEnd();
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
502
RecastDemo/Source/BuilderStatMeshSimple.cpp
Normal file
502
RecastDemo/Source/BuilderStatMeshSimple.cpp
Normal file
@ -0,0 +1,502 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "SDL.h"
|
||||
#include "SDL_Opengl.h"
|
||||
#include "imgui.h"
|
||||
#include "Builder.h"
|
||||
#include "BuilderStatMeshSimple.h"
|
||||
#include "Recast.h"
|
||||
#include "RecastTimer.h"
|
||||
#include "RecastDebugDraw.h"
|
||||
#include "DetourStatNavMesh.h"
|
||||
#include "DetourStatNavMeshBuilder.h"
|
||||
#include "DetourDebugDraw.h"
|
||||
|
||||
#ifdef WIN32
|
||||
# define snprintf _snprintf
|
||||
#endif
|
||||
|
||||
BuilderStatMeshSimple::BuilderStatMeshSimple() :
|
||||
m_keepInterResults(false),
|
||||
m_triflags(0),
|
||||
m_solid(0),
|
||||
m_chf(0),
|
||||
m_cset(0),
|
||||
m_polyMesh(0),
|
||||
m_drawMode(DRAWMODE_NAVMESH)
|
||||
{
|
||||
}
|
||||
|
||||
BuilderStatMeshSimple::~BuilderStatMeshSimple()
|
||||
{
|
||||
cleanup();
|
||||
}
|
||||
|
||||
void BuilderStatMeshSimple::cleanup()
|
||||
{
|
||||
delete [] m_triflags;
|
||||
m_triflags = 0;
|
||||
delete m_solid;
|
||||
m_solid = 0;
|
||||
delete m_chf;
|
||||
m_chf = 0;
|
||||
delete m_cset;
|
||||
m_cset = 0;
|
||||
delete m_polyMesh;
|
||||
m_polyMesh = 0;
|
||||
toolCleanup();
|
||||
}
|
||||
|
||||
void BuilderStatMeshSimple::handleSettings()
|
||||
{
|
||||
Builder::handleCommonSettings();
|
||||
|
||||
if (imguiCheck(GENID, "Keep Itermediate Results", m_keepInterResults))
|
||||
m_keepInterResults = !m_keepInterResults;
|
||||
|
||||
imguiSeparator();
|
||||
}
|
||||
|
||||
void BuilderStatMeshSimple::handleDebugMode()
|
||||
{
|
||||
// Check which modes are valid.
|
||||
bool valid[MAX_DRAWMODE];
|
||||
for (int i = 0; i < MAX_DRAWMODE; ++i)
|
||||
valid[i] = false;
|
||||
|
||||
if (m_verts && m_tris)
|
||||
{
|
||||
valid[DRAWMODE_NAVMESH] = m_navMesh != 0;
|
||||
valid[DRAWMODE_NAVMESH_TRANS] = m_navMesh != 0;
|
||||
valid[DRAWMODE_NAVMESH_BVTREE] = m_navMesh != 0;
|
||||
valid[DRAWMODE_NAVMESH_INVIS] = m_navMesh != 0;
|
||||
valid[DRAWMODE_MESH] = true;
|
||||
valid[DRAWMODE_VOXELS] = m_solid != 0;
|
||||
valid[DRAWMODE_VOXELS_WALKABLE] = m_solid != 0;
|
||||
valid[DRAWMODE_COMPACT] = m_chf != 0;
|
||||
valid[DRAWMODE_COMPACT_DISTANCE] = m_chf != 0;
|
||||
valid[DRAWMODE_COMPACT_REGIONS] = m_chf != 0;
|
||||
valid[DRAWMODE_REGION_CONNECTIONS] = m_cset != 0;
|
||||
valid[DRAWMODE_RAW_CONTOURS] = m_cset != 0;
|
||||
valid[DRAWMODE_BOTH_CONTOURS] = m_cset != 0;
|
||||
valid[DRAWMODE_CONTOURS] = m_cset != 0;
|
||||
valid[DRAWMODE_POLYMESH] = m_polyMesh != 0;
|
||||
}
|
||||
|
||||
if (!valid[m_drawMode])
|
||||
m_drawMode = DRAWMODE_MESH;
|
||||
|
||||
int unavail = 0;
|
||||
for (int i = 0; i < MAX_DRAWMODE; ++i)
|
||||
if (!valid[i]) unavail++;
|
||||
|
||||
if (unavail == MAX_DRAWMODE)
|
||||
return;
|
||||
|
||||
imguiLabel(GENID, "Draw");
|
||||
if (valid[DRAWMODE_MESH] && imguiCheck(GENID, "Input Mesh", m_drawMode == DRAWMODE_MESH))
|
||||
m_drawMode = DRAWMODE_MESH;
|
||||
if (valid[DRAWMODE_NAVMESH] && imguiCheck(GENID, "Navmesh", m_drawMode == DRAWMODE_NAVMESH))
|
||||
m_drawMode = DRAWMODE_NAVMESH;
|
||||
if (valid[DRAWMODE_NAVMESH_INVIS] && imguiCheck(GENID, "Navmesh Invis", m_drawMode == DRAWMODE_NAVMESH_INVIS))
|
||||
m_drawMode = DRAWMODE_NAVMESH_INVIS;
|
||||
if (valid[DRAWMODE_NAVMESH_TRANS] && imguiCheck(GENID, "Navmesh Trans", m_drawMode == DRAWMODE_NAVMESH_TRANS))
|
||||
m_drawMode = DRAWMODE_NAVMESH_TRANS;
|
||||
if (valid[DRAWMODE_NAVMESH_BVTREE] && imguiCheck(GENID, "Navmesh BVTree", m_drawMode == DRAWMODE_NAVMESH_BVTREE))
|
||||
m_drawMode = DRAWMODE_NAVMESH_BVTREE;
|
||||
if (valid[DRAWMODE_VOXELS] && imguiCheck(GENID, "Voxels", m_drawMode == DRAWMODE_VOXELS))
|
||||
m_drawMode = DRAWMODE_VOXELS;
|
||||
if (valid[DRAWMODE_VOXELS_WALKABLE] && imguiCheck(GENID, "Walkable Voxels", m_drawMode == DRAWMODE_VOXELS_WALKABLE))
|
||||
m_drawMode = DRAWMODE_VOXELS_WALKABLE;
|
||||
if (valid[DRAWMODE_COMPACT] && imguiCheck(GENID, "Compact", m_drawMode == DRAWMODE_COMPACT))
|
||||
m_drawMode = DRAWMODE_COMPACT;
|
||||
if (valid[DRAWMODE_COMPACT_DISTANCE] && imguiCheck(GENID, "Compact Distance", m_drawMode == DRAWMODE_COMPACT_DISTANCE))
|
||||
m_drawMode = DRAWMODE_COMPACT_DISTANCE;
|
||||
if (valid[DRAWMODE_COMPACT_REGIONS] && imguiCheck(GENID, "Compact Regions", m_drawMode == DRAWMODE_COMPACT_REGIONS))
|
||||
m_drawMode = DRAWMODE_COMPACT_REGIONS;
|
||||
if (valid[DRAWMODE_REGION_CONNECTIONS] && imguiCheck(GENID, "Region Connections", m_drawMode == DRAWMODE_REGION_CONNECTIONS))
|
||||
m_drawMode = DRAWMODE_REGION_CONNECTIONS;
|
||||
if (valid[DRAWMODE_RAW_CONTOURS] && imguiCheck(GENID, "Raw Contours", m_drawMode == DRAWMODE_RAW_CONTOURS))
|
||||
m_drawMode = DRAWMODE_RAW_CONTOURS;
|
||||
if (valid[DRAWMODE_BOTH_CONTOURS] && imguiCheck(GENID, "Both Contours", m_drawMode == DRAWMODE_BOTH_CONTOURS))
|
||||
m_drawMode = DRAWMODE_BOTH_CONTOURS;
|
||||
if (valid[DRAWMODE_CONTOURS] && imguiCheck(GENID, "Contours", m_drawMode == DRAWMODE_CONTOURS))
|
||||
m_drawMode = DRAWMODE_CONTOURS;
|
||||
if (valid[DRAWMODE_POLYMESH] && imguiCheck(GENID, "Poly Mesh", m_drawMode == DRAWMODE_POLYMESH))
|
||||
m_drawMode = DRAWMODE_POLYMESH;
|
||||
|
||||
if (unavail)
|
||||
{
|
||||
imguiValue(GENID, "Tick 'Keep Itermediate Results'");
|
||||
imguiValue(GENID, "to see more debug mode options.");
|
||||
}
|
||||
}
|
||||
|
||||
void BuilderStatMeshSimple::handleRender()
|
||||
{
|
||||
if (!m_verts || !m_tris || !m_trinorms)
|
||||
return;
|
||||
|
||||
float col[4];
|
||||
|
||||
glEnable(GL_FOG);
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
if (m_drawMode == DRAWMODE_MESH)
|
||||
{
|
||||
// Draw mesh
|
||||
rcDebugDrawMeshSlope(m_verts, m_nverts, m_tris, m_trinorms, m_ntris, m_agentMaxSlope);
|
||||
}
|
||||
else if (m_drawMode != DRAWMODE_NAVMESH_TRANS)
|
||||
{
|
||||
// Draw mesh
|
||||
rcDebugDrawMesh(m_verts, m_nverts, m_tris, m_trinorms, m_ntris, 0);
|
||||
}
|
||||
|
||||
glDisable(GL_FOG);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
// Draw bounds
|
||||
col[0] = 1; col[1] = 1; col[2] = 1; col[3] = 0.5f;
|
||||
rcDebugDrawBoxWire(m_bmin[0],m_bmin[1],m_bmin[2], m_bmax[0],m_bmax[1],m_bmax[2], col);
|
||||
|
||||
if (m_navMesh &&
|
||||
(m_drawMode == DRAWMODE_NAVMESH ||
|
||||
m_drawMode == DRAWMODE_NAVMESH_TRANS ||
|
||||
m_drawMode == DRAWMODE_NAVMESH_BVTREE ||
|
||||
m_drawMode == DRAWMODE_NAVMESH_INVIS))
|
||||
{
|
||||
int flags = NAVMESH_TOOLS;
|
||||
if (m_drawMode != DRAWMODE_NAVMESH_INVIS)
|
||||
flags |= NAVMESH_POLYS;
|
||||
if (m_drawMode == DRAWMODE_NAVMESH_BVTREE)
|
||||
flags |= NAVMESH_BVTREE;
|
||||
toolRender(flags);
|
||||
}
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
if (m_chf && m_drawMode == DRAWMODE_COMPACT)
|
||||
rcDebugDrawCompactHeightfieldSolid(*m_chf);
|
||||
|
||||
if (m_chf && m_drawMode == DRAWMODE_COMPACT_DISTANCE)
|
||||
rcDebugDrawCompactHeightfieldDistance(*m_chf);
|
||||
if (m_chf && m_drawMode == DRAWMODE_COMPACT_REGIONS)
|
||||
rcDebugDrawCompactHeightfieldRegions(*m_chf);
|
||||
if (m_solid && m_drawMode == DRAWMODE_VOXELS)
|
||||
{
|
||||
glEnable(GL_FOG);
|
||||
rcDebugDrawHeightfieldSolid(*m_solid);
|
||||
glDisable(GL_FOG);
|
||||
}
|
||||
if (m_solid && m_drawMode == DRAWMODE_VOXELS_WALKABLE)
|
||||
{
|
||||
glEnable(GL_FOG);
|
||||
rcDebugDrawHeightfieldWalkable(*m_solid);
|
||||
glDisable(GL_FOG);
|
||||
}
|
||||
if (m_cset && m_drawMode == DRAWMODE_RAW_CONTOURS)
|
||||
{
|
||||
glDepthMask(GL_FALSE);
|
||||
rcDebugDrawRawContours(*m_cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch);
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
if (m_cset && m_drawMode == DRAWMODE_BOTH_CONTOURS)
|
||||
{
|
||||
glDepthMask(GL_FALSE);
|
||||
rcDebugDrawRawContours(*m_cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch, 0.5f);
|
||||
rcDebugDrawContours(*m_cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch);
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
if (m_cset && m_drawMode == DRAWMODE_CONTOURS)
|
||||
{
|
||||
glDepthMask(GL_FALSE);
|
||||
rcDebugDrawContours(*m_cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch);
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
if (m_chf && m_cset && m_drawMode == DRAWMODE_REGION_CONNECTIONS)
|
||||
{
|
||||
rcDebugDrawCompactHeightfieldRegions(*m_chf);
|
||||
|
||||
glDepthMask(GL_FALSE);
|
||||
rcDebugDrawRegionConnections(*m_cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch);
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
if (m_polyMesh && m_drawMode == DRAWMODE_POLYMESH)
|
||||
{
|
||||
glDepthMask(GL_FALSE);
|
||||
rcDebugDrawPolyMesh(*m_polyMesh);
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
|
||||
static const float startCol[4] = { 0.5f, 0.1f, 0.0f, 0.75f };
|
||||
static const float endCol[4] = { 0.2f, 0.4f, 0.0f, 0.75f };
|
||||
if (m_sposSet)
|
||||
drawAgent(m_spos, m_agentRadius, m_agentHeight, m_agentMaxClimb, startCol);
|
||||
if (m_eposSet)
|
||||
drawAgent(m_epos, m_agentRadius, m_agentHeight, m_agentMaxClimb, endCol);
|
||||
|
||||
}
|
||||
|
||||
void BuilderStatMeshSimple::handleMeshChanged(const float* verts, int nverts,
|
||||
const int* tris, const float* trinorms, int ntris,
|
||||
const float* bmin, const float* bmax)
|
||||
{
|
||||
Builder::handleMeshChanged(verts, nverts, tris, trinorms, ntris, bmin, bmax);
|
||||
toolCleanup();
|
||||
toolReset();
|
||||
}
|
||||
|
||||
bool BuilderStatMeshSimple::handleBuild()
|
||||
{
|
||||
if (!m_verts || ! m_tris)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
|
||||
return false;
|
||||
}
|
||||
|
||||
cleanup();
|
||||
toolCleanup();
|
||||
|
||||
// Init build configuration from GUI
|
||||
memset(&m_cfg, 0, sizeof(m_cfg));
|
||||
m_cfg.cs = m_cellSize;
|
||||
m_cfg.ch = m_cellHeight;
|
||||
m_cfg.walkableSlopeAngle = m_agentMaxSlope;
|
||||
m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch);
|
||||
m_cfg.walkableClimb = (int)ceilf(m_agentMaxClimb / m_cfg.ch);
|
||||
m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs);
|
||||
m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize);
|
||||
m_cfg.maxSimplificationError = m_edgeMaxError;
|
||||
m_cfg.minRegionSize = (int)rcSqr(m_regionMinSize);
|
||||
m_cfg.mergeRegionSize = (int)rcSqr(m_regionMergeSize);
|
||||
m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly;
|
||||
|
||||
if (m_cfg.maxVertsPerPoly == DT_VERTS_PER_POLYGON)
|
||||
m_drawMode = DRAWMODE_NAVMESH;
|
||||
else
|
||||
m_drawMode = DRAWMODE_POLYMESH;
|
||||
|
||||
// Set the area where the navigation will be build.
|
||||
// Here the bounds of the input mesh are used, but the
|
||||
// area could be specified by an user defined box, etc.
|
||||
vcopy(m_cfg.bmin, m_bmin);
|
||||
vcopy(m_cfg.bmax, m_bmax);
|
||||
rcCalcGridSize(m_cfg.bmin, m_cfg.bmax, m_cfg.cs, &m_cfg.width, &m_cfg.height);
|
||||
|
||||
// Reset build times gathering.
|
||||
memset(&m_buildTimes, 0, sizeof(m_buildTimes));
|
||||
rcSetBuildTimes(&m_buildTimes);
|
||||
|
||||
// Start the build process.
|
||||
rcTimeVal totStartTime = rcGetPerformanceTimer();
|
||||
|
||||
if (rcGetLog())
|
||||
{
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Building navigation:");
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", m_nverts/1000.0f, m_ntris/1000.0f);
|
||||
}
|
||||
|
||||
// Allocate voxel heighfield where we rasterize our input data to.
|
||||
m_solid = new rcHeightfield;
|
||||
if (!m_solid)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcCreateHeightfield(*m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Allocate array that can hold triangle flags.
|
||||
// If you have multiple meshes you need to process, allocate
|
||||
// and array which can hold the max number of triangles you need to process.
|
||||
m_triflags = new unsigned char[m_ntris];
|
||||
if (!m_triflags)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'triangleFlags' (%d).", m_ntris);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Find triangles which are walkable based on their slope and rasterize them.
|
||||
// If your input data is multiple meshes, you can transform them here, calculate
|
||||
// the flags for each of the meshes and rasterize them.
|
||||
memset(m_triflags, 0, m_ntris*sizeof(unsigned char));
|
||||
rcMarkWalkableTriangles(m_cfg.walkableSlopeAngle, m_verts, m_nverts, m_tris, m_ntris, m_triflags);
|
||||
rcRasterizeTriangles(m_verts, m_nverts, m_tris, m_triflags, m_ntris, *m_solid);
|
||||
|
||||
if (!m_keepInterResults)
|
||||
{
|
||||
delete [] m_triflags;
|
||||
m_triflags = 0;
|
||||
}
|
||||
|
||||
// Once all geoemtry is rasterized, we do initial pass of filtering to
|
||||
// remove unwanted overhangs caused by the conservative rasterization
|
||||
// as well as filter spans where the character cannot possibly stand.
|
||||
rcFilterLedgeSpans(m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid);
|
||||
rcFilterWalkableLowHeightSpans(m_cfg.walkableHeight, *m_solid);
|
||||
|
||||
// Compact the heightfield so that it is faster to handle from now on.
|
||||
// This will result more cache coherent data as well as the neighbours
|
||||
// between walkable cells will be calculated.
|
||||
m_chf = new rcCompactHeightfield;
|
||||
if (!m_chf)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcBuildCompactHeightfield(m_cfg.walkableHeight, m_cfg.walkableClimb, RC_WALKABLE, *m_solid, *m_chf))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_keepInterResults)
|
||||
{
|
||||
delete m_solid;
|
||||
m_solid = 0;
|
||||
}
|
||||
|
||||
// Prepare for region partitioning, by calculating distance field along the walkable surface.
|
||||
if (!rcBuildDistanceField(*m_chf))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Partition the walkable surface into simple regions without holes.
|
||||
if (!rcBuildRegions(*m_chf, m_cfg.walkableRadius, m_cfg.borderSize, m_cfg.minRegionSize, m_cfg.mergeRegionSize))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build regions.");
|
||||
}
|
||||
|
||||
// Create contours.
|
||||
m_cset = new rcContourSet;
|
||||
if (!m_cset)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcBuildContours(*m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_keepInterResults)
|
||||
{
|
||||
delete m_chf;
|
||||
m_chf = 0;
|
||||
}
|
||||
|
||||
// Build polygon navmesh from the contours.
|
||||
m_polyMesh = new rcPolyMesh;
|
||||
if (!m_polyMesh)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'polyMesh'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcBuildPolyMesh(*m_cset, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch, m_cfg.maxVertsPerPoly, *m_polyMesh))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_keepInterResults)
|
||||
{
|
||||
delete m_cset;
|
||||
m_cset = 0;
|
||||
}
|
||||
|
||||
if (m_cfg.maxVertsPerPoly == DT_VERTS_PER_POLYGON)
|
||||
{
|
||||
unsigned char* navData = 0;
|
||||
int navDataSize = 0;
|
||||
if (!dtCreateNavMeshData(m_polyMesh->verts, m_polyMesh->nverts,
|
||||
m_polyMesh->polys, m_polyMesh->npolys, m_polyMesh->nvp,
|
||||
m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch, &navData, &navDataSize))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_navMesh = new dtStatNavMesh;
|
||||
if (!m_navMesh)
|
||||
{
|
||||
delete [] navData;
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "Could not create Detour navmesh");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_navMesh->init(navData, navDataSize, true))
|
||||
{
|
||||
delete [] navData;
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "Could not init Detour navmesh");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
rcTimeVal totEndTime = rcGetPerformanceTimer();
|
||||
|
||||
// Show performance stats.
|
||||
if (rcGetLog())
|
||||
{
|
||||
const float pc = 100.0f / rcGetDeltaTimeUsec(totStartTime, totEndTime);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Rasterize: %.1fms (%.1f%%)", m_buildTimes.rasterizeTriangles/1000.0f, m_buildTimes.rasterizeTriangles*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Build Compact: %.1fms (%.1f%%)", m_buildTimes.buildCompact/1000.0f, m_buildTimes.buildCompact*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Border: %.1fms (%.1f%%)", m_buildTimes.filterBorder/1000.0f, m_buildTimes.filterBorder*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Walkable: %.1fms (%.1f%%)", m_buildTimes.filterWalkable/1000.0f, m_buildTimes.filterWalkable*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Reachable: %.1fms (%.1f%%)", m_buildTimes.filterMarkReachable/1000.0f, m_buildTimes.filterMarkReachable*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Build Distancefield: %.1fms (%.1f%%)", m_buildTimes.buildDistanceField/1000.0f, m_buildTimes.buildDistanceField*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - distance: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldDist/1000.0f, m_buildTimes.buildDistanceFieldDist*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - blur: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldBlur/1000.0f, m_buildTimes.buildDistanceFieldBlur*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Build Regions: %.1fms (%.1f%%)", m_buildTimes.buildRegions/1000.0f, m_buildTimes.buildRegions*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - watershed: %.1fms (%.1f%%)", m_buildTimes.buildRegionsReg/1000.0f, m_buildTimes.buildRegionsReg*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - expand: %.1fms (%.1f%%)", m_buildTimes.buildRegionsExp/1000.0f, m_buildTimes.buildRegionsExp*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - find catchment basins: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFlood/1000.0f, m_buildTimes.buildRegionsFlood*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFilter/1000.0f, m_buildTimes.buildRegionsFilter*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Build Contours: %.1fms (%.1f%%)", m_buildTimes.buildContours/1000.0f, m_buildTimes.buildContours*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - trace: %.1fms (%.1f%%)", m_buildTimes.buildContoursTrace/1000.0f, m_buildTimes.buildContoursTrace*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - simplify: %.1fms (%.1f%%)", m_buildTimes.buildContoursSimplify/1000.0f, m_buildTimes.buildContoursSimplify*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Fixup contours: %.1fms (%.1f%%)", m_buildTimes.fixupContours/1000.0f, m_buildTimes.fixupContours*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh: %.1fms (%.1f%%)", m_buildTimes.buildPolymesh/1000.0f, m_buildTimes.buildPolymesh*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Polymesh: Verts:%d Polys:%d", m_polyMesh->nverts, m_polyMesh->npolys);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "TOTAL: %.1fms", rcGetDeltaTimeUsec(totStartTime, totEndTime)/1000.0f);
|
||||
}
|
||||
|
||||
toolRecalc();
|
||||
|
||||
return true;
|
||||
}
|
790
RecastDemo/Source/BuilderStatMeshTiling.cpp
Normal file
790
RecastDemo/Source/BuilderStatMeshTiling.cpp
Normal file
@ -0,0 +1,790 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "SDL.h"
|
||||
#include "SDL_Opengl.h"
|
||||
#include "imgui.h"
|
||||
#include "Builder.h"
|
||||
#include "BuilderStatMeshTiling.h"
|
||||
#include "Recast.h"
|
||||
#include "RecastTimer.h"
|
||||
#include "RecastDebugDraw.h"
|
||||
#include "DetourStatNavMesh.h"
|
||||
#include "DetourStatNavMeshBuilder.h"
|
||||
#include "DetourDebugDraw.h"
|
||||
|
||||
#ifdef WIN32
|
||||
# define snprintf _snprintf
|
||||
#endif
|
||||
|
||||
BuilderStatMeshTiling::BuilderStatMeshTiling() :
|
||||
m_keepInterResults(false),
|
||||
m_tileSize(64),
|
||||
m_chunkyMesh(0),
|
||||
m_tileSet(0),
|
||||
m_polyMesh(0),
|
||||
m_drawMode(DRAWMODE_NAVMESH)
|
||||
{
|
||||
}
|
||||
|
||||
BuilderStatMeshTiling::~BuilderStatMeshTiling()
|
||||
{
|
||||
cleanup();
|
||||
}
|
||||
|
||||
void BuilderStatMeshTiling::cleanup()
|
||||
{
|
||||
delete m_chunkyMesh;
|
||||
m_chunkyMesh = 0;
|
||||
delete m_tileSet;
|
||||
m_tileSet = 0;
|
||||
delete m_polyMesh;
|
||||
m_polyMesh = 0;
|
||||
toolCleanup();
|
||||
}
|
||||
|
||||
void BuilderStatMeshTiling::handleSettings()
|
||||
{
|
||||
Builder::handleCommonSettings();
|
||||
|
||||
imguiLabel(GENID, "Tiling");
|
||||
imguiSlider(GENID, "TileSize", &m_tileSize, 16.0f, 1024.0f, 16.0f);
|
||||
|
||||
char text[64];
|
||||
int gw = 0, gh = 0;
|
||||
rcCalcGridSize(m_bmin, m_bmax, m_cellSize, &gw, &gh);
|
||||
const int ts = (int)m_tileSize;
|
||||
const int tw = (gw + ts-1) / ts;
|
||||
const int th = (gh + ts-1) / ts;
|
||||
snprintf(text, 64, "Tiles %d x %d", tw, th);
|
||||
imguiValue(GENID, text);
|
||||
|
||||
imguiSeparator();
|
||||
if (imguiCheck(GENID, "Keep Itermediate Results", m_keepInterResults))
|
||||
m_keepInterResults = !m_keepInterResults;
|
||||
|
||||
imguiSeparator();
|
||||
}
|
||||
|
||||
void BuilderStatMeshTiling::handleDebugMode()
|
||||
{
|
||||
// Check which modes are valid.
|
||||
bool valid[MAX_DRAWMODE];
|
||||
for (int i = 0; i < MAX_DRAWMODE; ++i)
|
||||
valid[i] = false;
|
||||
|
||||
bool hasChf = false;
|
||||
bool hasSolid = false;
|
||||
bool hasCset = false;
|
||||
if (m_tileSet)
|
||||
{
|
||||
for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i)
|
||||
{
|
||||
if (m_tileSet->tiles[i].solid) hasSolid = true;
|
||||
if (m_tileSet->tiles[i].chf) hasChf = true;
|
||||
if (m_tileSet->tiles[i].cset) hasCset = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_verts && m_tris)
|
||||
{
|
||||
valid[DRAWMODE_NAVMESH] = m_navMesh != 0;
|
||||
valid[DRAWMODE_NAVMESH_TRANS] = m_navMesh != 0;
|
||||
valid[DRAWMODE_NAVMESH_BVTREE] = m_navMesh != 0;
|
||||
valid[DRAWMODE_NAVMESH_INVIS] = m_navMesh != 0;
|
||||
valid[DRAWMODE_MESH] = true;
|
||||
valid[DRAWMODE_VOXELS] = hasSolid;
|
||||
valid[DRAWMODE_VOXELS_WALKABLE] = hasSolid;
|
||||
valid[DRAWMODE_COMPACT] = hasChf;
|
||||
valid[DRAWMODE_COMPACT_DISTANCE] = hasChf;
|
||||
valid[DRAWMODE_COMPACT_REGIONS] = hasChf;
|
||||
valid[DRAWMODE_REGION_CONNECTIONS] = hasCset;
|
||||
valid[DRAWMODE_RAW_CONTOURS] = hasCset;
|
||||
valid[DRAWMODE_BOTH_CONTOURS] = hasCset;
|
||||
valid[DRAWMODE_CONTOURS] = hasCset;
|
||||
valid[DRAWMODE_POLYMESH] = m_polyMesh != 0;
|
||||
}
|
||||
|
||||
if (!valid[m_drawMode])
|
||||
m_drawMode = DRAWMODE_MESH;
|
||||
|
||||
int unavail = 0;
|
||||
for (int i = 0; i < MAX_DRAWMODE; ++i)
|
||||
if (!valid[i]) unavail++;
|
||||
|
||||
if (unavail == MAX_DRAWMODE)
|
||||
return;
|
||||
|
||||
imguiLabel(GENID, "Draw");
|
||||
if (valid[DRAWMODE_MESH] && imguiCheck(GENID, "Input Mesh", m_drawMode == DRAWMODE_MESH))
|
||||
m_drawMode = DRAWMODE_MESH;
|
||||
if (valid[DRAWMODE_NAVMESH] && imguiCheck(GENID, "Navmesh", m_drawMode == DRAWMODE_NAVMESH))
|
||||
m_drawMode = DRAWMODE_NAVMESH;
|
||||
if (valid[DRAWMODE_NAVMESH_INVIS] && imguiCheck(GENID, "Navmesh Invis", m_drawMode == DRAWMODE_NAVMESH_INVIS))
|
||||
m_drawMode = DRAWMODE_NAVMESH_INVIS;
|
||||
if (valid[DRAWMODE_NAVMESH_TRANS] && imguiCheck(GENID, "Navmesh Trans", m_drawMode == DRAWMODE_NAVMESH_TRANS))
|
||||
m_drawMode = DRAWMODE_NAVMESH_TRANS;
|
||||
if (valid[DRAWMODE_NAVMESH_BVTREE] && imguiCheck(GENID, "Navmesh BVTree", m_drawMode == DRAWMODE_NAVMESH_BVTREE))
|
||||
m_drawMode = DRAWMODE_NAVMESH_BVTREE;
|
||||
if (valid[DRAWMODE_VOXELS] && imguiCheck(GENID, "Voxels", m_drawMode == DRAWMODE_VOXELS))
|
||||
m_drawMode = DRAWMODE_VOXELS;
|
||||
if (valid[DRAWMODE_VOXELS_WALKABLE] && imguiCheck(GENID, "Walkable Voxels", m_drawMode == DRAWMODE_VOXELS_WALKABLE))
|
||||
m_drawMode = DRAWMODE_VOXELS_WALKABLE;
|
||||
if (valid[DRAWMODE_COMPACT] && imguiCheck(GENID, "Compact", m_drawMode == DRAWMODE_COMPACT))
|
||||
m_drawMode = DRAWMODE_COMPACT;
|
||||
if (valid[DRAWMODE_COMPACT_DISTANCE] && imguiCheck(GENID, "Compact Distance", m_drawMode == DRAWMODE_COMPACT_DISTANCE))
|
||||
m_drawMode = DRAWMODE_COMPACT_DISTANCE;
|
||||
if (valid[DRAWMODE_COMPACT_REGIONS] && imguiCheck(GENID, "Compact Regions", m_drawMode == DRAWMODE_COMPACT_REGIONS))
|
||||
m_drawMode = DRAWMODE_COMPACT_REGIONS;
|
||||
if (valid[DRAWMODE_REGION_CONNECTIONS] && imguiCheck(GENID, "Region Connections", m_drawMode == DRAWMODE_REGION_CONNECTIONS))
|
||||
m_drawMode = DRAWMODE_REGION_CONNECTIONS;
|
||||
if (valid[DRAWMODE_RAW_CONTOURS] && imguiCheck(GENID, "Raw Contours", m_drawMode == DRAWMODE_RAW_CONTOURS))
|
||||
m_drawMode = DRAWMODE_RAW_CONTOURS;
|
||||
if (valid[DRAWMODE_BOTH_CONTOURS] && imguiCheck(GENID, "Both Contours", m_drawMode == DRAWMODE_BOTH_CONTOURS))
|
||||
m_drawMode = DRAWMODE_BOTH_CONTOURS;
|
||||
if (valid[DRAWMODE_CONTOURS] && imguiCheck(GENID, "Contours", m_drawMode == DRAWMODE_CONTOURS))
|
||||
m_drawMode = DRAWMODE_CONTOURS;
|
||||
if (valid[DRAWMODE_POLYMESH] && imguiCheck(GENID, "Poly Mesh", m_drawMode == DRAWMODE_POLYMESH))
|
||||
m_drawMode = DRAWMODE_POLYMESH;
|
||||
|
||||
if (unavail)
|
||||
{
|
||||
imguiValue(GENID, "Tick 'Keep Itermediate Results'");
|
||||
imguiValue(GENID, "to see more debug mode options.");
|
||||
}
|
||||
}
|
||||
|
||||
void BuilderStatMeshTiling::handleRender()
|
||||
{
|
||||
if (!m_verts || !m_tris || !m_trinorms)
|
||||
return;
|
||||
|
||||
float col[4];
|
||||
|
||||
glEnable(GL_FOG);
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
if (m_drawMode == DRAWMODE_MESH)
|
||||
{
|
||||
// Draw mesh
|
||||
rcDebugDrawMeshSlope(m_verts, m_nverts, m_tris, m_trinorms, m_ntris, m_agentMaxSlope);
|
||||
}
|
||||
else if (m_drawMode != DRAWMODE_NAVMESH_TRANS)
|
||||
{
|
||||
// Draw mesh
|
||||
rcDebugDrawMesh(m_verts, m_nverts, m_tris, m_trinorms, m_ntris, 0);
|
||||
}
|
||||
|
||||
glDisable(GL_FOG);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
// Draw bounds
|
||||
col[0] = 1; col[1] = 1; col[2] = 1; col[3] = 0.5f;
|
||||
rcDebugDrawBoxWire(m_bmin[0],m_bmin[1],m_bmin[2], m_bmax[0],m_bmax[1],m_bmax[2], col);
|
||||
|
||||
// Tiling grid.
|
||||
const int ts = (int)m_tileSize;
|
||||
int gw = 0, gh = 0;
|
||||
rcCalcGridSize(m_bmin, m_bmax, m_cellSize, &gw, &gh);
|
||||
int tw = (gw + ts-1) / ts;
|
||||
int th = (gh + ts-1) / ts;
|
||||
const float s = ts*m_cellSize;
|
||||
glBegin(GL_LINES);
|
||||
glColor4ub(0,0,0,64);
|
||||
for (int y = 0; y < th; ++y)
|
||||
{
|
||||
for (int x = 0; x < tw; ++x)
|
||||
{
|
||||
float fx, fy, fz;
|
||||
fx = m_bmin[0] + x*s;
|
||||
fy = m_bmin[1];
|
||||
fz = m_bmin[2] + y*s;
|
||||
|
||||
glVertex3f(fx,fy,fz);
|
||||
glVertex3f(fx+s,fy,fz);
|
||||
glVertex3f(fx,fy,fz);
|
||||
glVertex3f(fx,fy,fz+s);
|
||||
|
||||
if (x+1 >= tw)
|
||||
{
|
||||
glVertex3f(fx+s,fy,fz);
|
||||
glVertex3f(fx+s,fy,fz+s);
|
||||
}
|
||||
if (y+1 >= th)
|
||||
{
|
||||
glVertex3f(fx,fy,fz+s);
|
||||
glVertex3f(fx+s,fy,fz+s);
|
||||
}
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
|
||||
|
||||
if (m_navMesh &&
|
||||
(m_drawMode == DRAWMODE_NAVMESH ||
|
||||
m_drawMode == DRAWMODE_NAVMESH_TRANS ||
|
||||
m_drawMode == DRAWMODE_NAVMESH_BVTREE ||
|
||||
m_drawMode == DRAWMODE_NAVMESH_INVIS))
|
||||
{
|
||||
int flags = NAVMESH_TOOLS;
|
||||
if (m_drawMode != DRAWMODE_NAVMESH_INVIS)
|
||||
flags |= NAVMESH_POLYS;
|
||||
if (m_drawMode == DRAWMODE_NAVMESH_BVTREE)
|
||||
flags |= NAVMESH_BVTREE;
|
||||
toolRender(flags);
|
||||
}
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
if (m_tileSet)
|
||||
{
|
||||
if (m_drawMode == DRAWMODE_COMPACT)
|
||||
{
|
||||
for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i)
|
||||
{
|
||||
if (m_tileSet->tiles[i].chf)
|
||||
rcDebugDrawCompactHeightfieldSolid(*m_tileSet->tiles[i].chf);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_drawMode == DRAWMODE_COMPACT_DISTANCE)
|
||||
{
|
||||
for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i)
|
||||
{
|
||||
if (m_tileSet->tiles[i].chf)
|
||||
rcDebugDrawCompactHeightfieldDistance(*m_tileSet->tiles[i].chf);
|
||||
}
|
||||
}
|
||||
if (m_drawMode == DRAWMODE_COMPACT_REGIONS)
|
||||
{
|
||||
for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i)
|
||||
{
|
||||
if (m_tileSet->tiles[i].chf)
|
||||
rcDebugDrawCompactHeightfieldRegions(*m_tileSet->tiles[i].chf);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_drawMode == DRAWMODE_VOXELS)
|
||||
{
|
||||
glEnable(GL_FOG);
|
||||
for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i)
|
||||
{
|
||||
if (m_tileSet->tiles[i].solid)
|
||||
rcDebugDrawHeightfieldSolid(*m_tileSet->tiles[i].solid);
|
||||
}
|
||||
glDisable(GL_FOG);
|
||||
}
|
||||
if (m_drawMode == DRAWMODE_VOXELS_WALKABLE)
|
||||
{
|
||||
glEnable(GL_FOG);
|
||||
for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i)
|
||||
{
|
||||
if (m_tileSet->tiles[i].solid)
|
||||
rcDebugDrawHeightfieldWalkable(*m_tileSet->tiles[i].solid);
|
||||
}
|
||||
glDisable(GL_FOG);
|
||||
}
|
||||
if (m_drawMode == DRAWMODE_RAW_CONTOURS)
|
||||
{
|
||||
glDepthMask(GL_FALSE);
|
||||
for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i)
|
||||
{
|
||||
if (m_tileSet->tiles[i].cset)
|
||||
rcDebugDrawRawContours(*m_tileSet->tiles[i].cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch);
|
||||
}
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
if (m_drawMode == DRAWMODE_BOTH_CONTOURS)
|
||||
{
|
||||
glDepthMask(GL_FALSE);
|
||||
for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i)
|
||||
{
|
||||
if (m_tileSet->tiles[i].cset)
|
||||
{
|
||||
rcDebugDrawRawContours(*m_tileSet->tiles[i].cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch, 0.5f);
|
||||
rcDebugDrawContours(*m_tileSet->tiles[i].cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch);
|
||||
}
|
||||
}
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
if (m_drawMode == DRAWMODE_CONTOURS)
|
||||
{
|
||||
glDepthMask(GL_FALSE);
|
||||
for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i)
|
||||
{
|
||||
if (m_tileSet->tiles[i].cset)
|
||||
rcDebugDrawContours(*m_tileSet->tiles[i].cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch);
|
||||
}
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
if (m_drawMode == DRAWMODE_REGION_CONNECTIONS)
|
||||
{
|
||||
for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i)
|
||||
{
|
||||
if (m_tileSet->tiles[i].chf)
|
||||
rcDebugDrawCompactHeightfieldRegions(*m_tileSet->tiles[i].chf);
|
||||
}
|
||||
|
||||
glDepthMask(GL_FALSE);
|
||||
for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i)
|
||||
{
|
||||
if (m_tileSet->tiles[i].cset)
|
||||
rcDebugDrawRegionConnections(*m_tileSet->tiles[i].cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch);
|
||||
}
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
if (m_polyMesh && m_drawMode == DRAWMODE_POLYMESH)
|
||||
{
|
||||
glDepthMask(GL_FALSE);
|
||||
rcDebugDrawPolyMesh(*m_polyMesh);
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
static const float startCol[4] = { 0.5f, 0.1f, 0.0f, 0.75f };
|
||||
static const float endCol[4] = { 0.2f, 0.4f, 0.0f, 0.75f };
|
||||
if (m_sposSet)
|
||||
drawAgent(m_spos, m_agentRadius, m_agentHeight, m_agentMaxClimb, startCol);
|
||||
if (m_eposSet)
|
||||
drawAgent(m_epos, m_agentRadius, m_agentHeight, m_agentMaxClimb, endCol);
|
||||
|
||||
}
|
||||
|
||||
void BuilderStatMeshTiling::handleMeshChanged(const float* verts, int nverts,
|
||||
const int* tris, const float* trinorms, int ntris,
|
||||
const float* bmin, const float* bmax)
|
||||
{
|
||||
Builder::handleMeshChanged(verts, nverts, tris, trinorms, ntris, bmin, bmax);
|
||||
toolCleanup();
|
||||
toolReset();
|
||||
}
|
||||
|
||||
bool BuilderStatMeshTiling::handleBuild()
|
||||
{
|
||||
if (!m_verts || ! m_tris)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
|
||||
return false;
|
||||
}
|
||||
|
||||
cleanup();
|
||||
toolCleanup();
|
||||
toolReset();
|
||||
|
||||
// Init build configuration from GUI
|
||||
memset(&m_cfg, 0, sizeof(m_cfg));
|
||||
m_cfg.cs = m_cellSize;
|
||||
m_cfg.ch = m_cellHeight;
|
||||
m_cfg.walkableSlopeAngle = m_agentMaxSlope;
|
||||
m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch);
|
||||
m_cfg.walkableClimb = (int)ceilf(m_agentMaxClimb / m_cfg.ch);
|
||||
m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs);
|
||||
m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize);
|
||||
m_cfg.maxSimplificationError = m_edgeMaxError;
|
||||
m_cfg.minRegionSize = (int)rcSqr(m_regionMinSize);
|
||||
m_cfg.mergeRegionSize = (int)rcSqr(m_regionMergeSize);
|
||||
m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly;
|
||||
m_cfg.tileSize = (int)m_tileSize;
|
||||
m_cfg.borderSize = m_cfg.walkableRadius*2 + 2; // Reserve enough padding.
|
||||
|
||||
if (m_cfg.maxVertsPerPoly == DT_VERTS_PER_POLYGON)
|
||||
m_drawMode = DRAWMODE_NAVMESH;
|
||||
else
|
||||
m_drawMode = DRAWMODE_POLYMESH;
|
||||
|
||||
// Set the area where the navigation will be build.
|
||||
// Here the bounds of the input mesh are used, but the
|
||||
// area could be specified by an user defined box, etc.
|
||||
vcopy(m_cfg.bmin, m_bmin);
|
||||
vcopy(m_cfg.bmax, m_bmax);
|
||||
rcCalcGridSize(m_cfg.bmin, m_cfg.bmax, m_cfg.cs, &m_cfg.width, &m_cfg.height);
|
||||
|
||||
// Reset build times gathering.
|
||||
memset(&m_buildTimes, 0, sizeof(m_buildTimes));
|
||||
rcSetBuildTimes(&m_buildTimes);
|
||||
|
||||
// Start the build process.
|
||||
rcTimeVal totStartTime = rcGetPerformanceTimer();
|
||||
|
||||
// Calculate the number of tiles in the output and initialize tiles.
|
||||
m_tileSet = new TileSet;
|
||||
if (!m_tileSet)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'tileSet'.");
|
||||
return false;
|
||||
}
|
||||
vcopy(m_tileSet->bmin, m_cfg.bmin);
|
||||
vcopy(m_tileSet->bmax, m_cfg.bmax);
|
||||
m_tileSet->cs = m_cfg.cs;
|
||||
m_tileSet->ch = m_cfg.ch;
|
||||
m_tileSet->width = (m_cfg.width + m_cfg.tileSize-1) / m_cfg.tileSize;
|
||||
m_tileSet->height = (m_cfg.height + m_cfg.tileSize-1) / m_cfg.tileSize;
|
||||
m_tileSet->tiles = new Tile[m_tileSet->height * m_tileSet->width];
|
||||
if (!m_tileSet->tiles)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'tileSet->tiles' (%d).", m_tileSet->height * m_tileSet->width);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Build chunky trimesh for local polygon queries.
|
||||
rcTimeVal chunkyStartTime = rcGetPerformanceTimer();
|
||||
m_chunkyMesh = new rcChunkyTriMesh;
|
||||
if (!m_chunkyMesh)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'm_chunkyMesh'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcCreateChunkyTriMesh(m_verts, m_tris, m_ntris, 256, m_chunkyMesh))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not build chunky mesh.");
|
||||
return false;
|
||||
}
|
||||
rcTimeVal chunkyEndTime = rcGetPerformanceTimer();
|
||||
|
||||
if (rcGetLog())
|
||||
{
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Building navigation:");
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - %d x %d tiles", m_tileSet->width, m_tileSet->height);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - %.1f verts, %.1f tris", m_nverts/1000.0f, m_ntris/1000.0f);
|
||||
}
|
||||
|
||||
// Initialize per tile config.
|
||||
rcConfig tileCfg;
|
||||
memcpy(&tileCfg, &m_cfg, sizeof(rcConfig));
|
||||
tileCfg.width = m_cfg.tileSize + m_cfg.borderSize*2;
|
||||
tileCfg.height = m_cfg.tileSize + m_cfg.borderSize*2;
|
||||
|
||||
// Allocate array that can hold triangle flags for all geom chunks.
|
||||
unsigned char* triangleFlags = new unsigned char[m_chunkyMesh->maxTrisPerChunk];
|
||||
if (!triangleFlags)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'triangleFlags' (%d).", m_chunkyMesh->maxTrisPerChunk);
|
||||
return false;
|
||||
}
|
||||
|
||||
rcHeightfield* solid = 0;
|
||||
rcCompactHeightfield* chf = 0;
|
||||
rcContourSet* cset = 0;
|
||||
|
||||
for (int y = 0; y < m_tileSet->height; ++y)
|
||||
{
|
||||
for (int x = 0; x < m_tileSet->width; ++x)
|
||||
{
|
||||
rcTimeVal startTime = rcGetPerformanceTimer();
|
||||
|
||||
Tile& tile = m_tileSet->tiles[x + y*m_tileSet->width];
|
||||
|
||||
// Calculate the per tile bounding box.
|
||||
tileCfg.bmin[0] = m_cfg.bmin[0] + (x*m_cfg.tileSize - m_cfg.borderSize)*m_cfg.cs;
|
||||
tileCfg.bmin[2] = m_cfg.bmin[2] + (y*m_cfg.tileSize - m_cfg.borderSize)*m_cfg.cs;
|
||||
tileCfg.bmax[0] = m_cfg.bmin[0] + ((x+1)*m_cfg.tileSize + m_cfg.borderSize)*m_cfg.cs;
|
||||
tileCfg.bmax[2] = m_cfg.bmin[2] + ((y+1)*m_cfg.tileSize + m_cfg.borderSize)*m_cfg.cs;
|
||||
|
||||
delete solid;
|
||||
delete chf;
|
||||
solid = 0;
|
||||
chf = 0;
|
||||
|
||||
float tbmin[2], tbmax[2];
|
||||
tbmin[0] = tileCfg.bmin[0];
|
||||
tbmin[1] = tileCfg.bmin[2];
|
||||
tbmax[0] = tileCfg.bmax[0];
|
||||
tbmax[1] = tileCfg.bmax[2];
|
||||
int cid[256];// TODO: Make grow when returning too many items.
|
||||
const int ncid = rcGetChunksInRect(m_chunkyMesh, tbmin, tbmax, cid, 256);
|
||||
if (!ncid)
|
||||
continue;
|
||||
|
||||
solid = new rcHeightfield;
|
||||
if (!solid)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Out of memory 'solid'.", x, y);
|
||||
continue;
|
||||
}
|
||||
if (!rcCreateHeightfield(*solid, tileCfg.width, tileCfg.height, tileCfg.bmin, tileCfg.bmax, tileCfg.cs, tileCfg.ch))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not create solid heightfield.", x, y);
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int i = 0; i < ncid; ++i)
|
||||
{
|
||||
const rcChunkyTriMeshNode& node = m_chunkyMesh->nodes[cid[i]];
|
||||
const int* tris = &m_chunkyMesh->tris[node.i*3];
|
||||
const int ntris = node.n;
|
||||
|
||||
memset(triangleFlags, 0, ntris*sizeof(unsigned char));
|
||||
rcMarkWalkableTriangles(tileCfg.walkableSlopeAngle,
|
||||
m_verts, m_nverts, tris, ntris, triangleFlags);
|
||||
|
||||
rcRasterizeTriangles(m_verts, m_nverts, tris, triangleFlags, ntris, *solid);
|
||||
}
|
||||
|
||||
rcFilterLedgeSpans(tileCfg.walkableHeight, tileCfg.walkableClimb, *solid);
|
||||
|
||||
rcFilterWalkableLowHeightSpans(tileCfg.walkableHeight, *solid);
|
||||
|
||||
chf = new rcCompactHeightfield;
|
||||
if (!chf)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Out of memory 'chf'.", x, y);
|
||||
continue;
|
||||
}
|
||||
if (!rcBuildCompactHeightfield(tileCfg.walkableHeight, tileCfg.walkableClimb,
|
||||
RC_WALKABLE, *solid, *chf))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not build compact data.", x, y);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!rcBuildDistanceField(*chf))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not build distance fields.", x, y);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!rcBuildRegions(*chf, tileCfg.walkableRadius, tileCfg.borderSize, tileCfg.minRegionSize, tileCfg.mergeRegionSize))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not build regions.", x, y);
|
||||
continue;
|
||||
}
|
||||
|
||||
cset = new rcContourSet;
|
||||
if (!cset)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Out of memory 'cset'.", x, y);
|
||||
continue;
|
||||
}
|
||||
if (!rcBuildContours(*chf, tileCfg.maxSimplificationError, tileCfg.maxEdgeLen, *cset))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not create contours.", x, y);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_keepInterResults)
|
||||
{
|
||||
tile.solid = solid;
|
||||
solid = 0;
|
||||
tile.chf = chf;
|
||||
chf = 0;
|
||||
}
|
||||
|
||||
if (!cset->nconts)
|
||||
{
|
||||
delete cset;
|
||||
cset = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
tile.cset = cset;
|
||||
// Offset the vertices in the cset.
|
||||
rcTranslateContours(tile.cset, x*tileCfg.tileSize - tileCfg.borderSize, 0, y*tileCfg.tileSize - tileCfg.borderSize);
|
||||
|
||||
rcTimeVal endTime = rcGetPerformanceTimer();
|
||||
tile.buildTime += rcGetDeltaTimeUsec(startTime, endTime);
|
||||
}
|
||||
}
|
||||
|
||||
delete [] triangleFlags;
|
||||
delete solid;
|
||||
delete chf;
|
||||
|
||||
// Make sure that the vertices along the tile edges match,
|
||||
// so that they can be later properly stitched together.
|
||||
for (int y = 0; y < m_tileSet->height; ++y)
|
||||
{
|
||||
for (int x = 0; x < m_tileSet->width; ++x)
|
||||
{
|
||||
rcTimeVal startTime = rcGetPerformanceTimer();
|
||||
if ((x+1) < m_tileSet->width)
|
||||
{
|
||||
if (!rcFixupAdjacentContours(m_tileSet->tiles[x + y*m_tileSet->width].cset,
|
||||
m_tileSet->tiles[x+1 + y*m_tileSet->width].cset,
|
||||
m_cfg.walkableClimb, (x+1)*m_cfg.tileSize, -1))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not fixup x+1.", x, y);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if ((y+1) < m_tileSet->height)
|
||||
{
|
||||
if (!rcFixupAdjacentContours(m_tileSet->tiles[x + y*m_tileSet->width].cset,
|
||||
m_tileSet->tiles[x + (y+1)*m_tileSet->width].cset,
|
||||
m_cfg.walkableClimb, -1, (y+1)*m_cfg.tileSize))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not fixup y+1.", x, y);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
rcTimeVal endTime = rcGetPerformanceTimer();
|
||||
m_tileSet->tiles[x+y*m_tileSet->width].buildTime += rcGetDeltaTimeUsec(startTime, endTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Combine contours.
|
||||
rcContourSet combSet;
|
||||
|
||||
combSet.nconts = 0;
|
||||
for (int y = 0; y < m_tileSet->height; ++y)
|
||||
{
|
||||
for (int x = 0; x < m_tileSet->width; ++x)
|
||||
{
|
||||
Tile& tile = m_tileSet->tiles[x + y*m_tileSet->width];
|
||||
if (!tile.cset) continue;
|
||||
combSet.nconts += tile.cset->nconts;
|
||||
}
|
||||
}
|
||||
combSet.conts = new rcContour[combSet.nconts];
|
||||
if (!combSet.conts)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'combSet.conts' (%d).", combSet.nconts);
|
||||
return false;
|
||||
}
|
||||
int n = 0;
|
||||
for (int y = 0; y < m_tileSet->height; ++y)
|
||||
{
|
||||
for (int x = 0; x < m_tileSet->width; ++x)
|
||||
{
|
||||
Tile& tile = m_tileSet->tiles[x + y*m_tileSet->width];
|
||||
if (!tile.cset) continue;
|
||||
for (int i = 0; i < tile.cset->nconts; ++i)
|
||||
{
|
||||
combSet.conts[n].verts = tile.cset->conts[i].verts;
|
||||
combSet.conts[n].nverts = tile.cset->conts[i].nverts;
|
||||
combSet.conts[n].reg = tile.cset->conts[i].reg;
|
||||
n++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_polyMesh = new rcPolyMesh;
|
||||
if (!m_polyMesh)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'polyMesh'.");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool polyRes = rcBuildPolyMesh(combSet, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch, m_cfg.maxVertsPerPoly, *m_polyMesh);
|
||||
|
||||
// Remove vertex binding to avoid double deletion.
|
||||
for (int i = 0; i < combSet.nconts; ++i)
|
||||
{
|
||||
combSet.conts[i].verts = 0;
|
||||
combSet.conts[i].nverts = 0;
|
||||
}
|
||||
|
||||
if (!polyRes)
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not triangulate contours.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_keepInterResults)
|
||||
{
|
||||
for (int y = 0; y < m_tileSet->height; ++y)
|
||||
{
|
||||
for (int x = 0; x < m_tileSet->width; ++x)
|
||||
{
|
||||
Tile& tile = m_tileSet->tiles[x + y*m_tileSet->width];
|
||||
delete tile.cset;
|
||||
tile.cset = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_cfg.maxVertsPerPoly == DT_VERTS_PER_POLYGON)
|
||||
{
|
||||
unsigned char* navData = 0;
|
||||
int navDataSize = 0;
|
||||
if (!dtCreateNavMeshData(m_polyMesh->verts, m_polyMesh->nverts,
|
||||
m_polyMesh->polys, m_polyMesh->npolys, m_polyMesh->nvp,
|
||||
m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch, &navData, &navDataSize))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_navMesh = new dtStatNavMesh;
|
||||
if (!m_navMesh)
|
||||
{
|
||||
delete [] navData;
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "Could not create Detour navmesh");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_navMesh->init(navData, navDataSize, true))
|
||||
{
|
||||
if (rcGetLog())
|
||||
rcGetLog()->log(RC_LOG_ERROR, "Could not init Detour navmesh");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
rcTimeVal totEndTime = rcGetPerformanceTimer();
|
||||
|
||||
if (rcGetLog())
|
||||
{
|
||||
const float pc = 100.0f / rcGetDeltaTimeUsec(totStartTime, totEndTime);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Chunky Mesh: %.1fms (%.1f%%)", rcGetDeltaTimeUsec(chunkyStartTime, chunkyEndTime)/1000.0f, rcGetDeltaTimeUsec(chunkyStartTime, chunkyEndTime)*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Rasterize: %.1fms (%.1f%%)", m_buildTimes.rasterizeTriangles/1000.0f, m_buildTimes.rasterizeTriangles*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Build Compact: %.1fms (%.1f%%)", m_buildTimes.buildCompact/1000.0f, m_buildTimes.buildCompact*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Border: %.1fms (%.1f%%)", m_buildTimes.filterBorder/1000.0f, m_buildTimes.filterBorder*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Walkable: %.1fms (%.1f%%)", m_buildTimes.filterWalkable/1000.0f, m_buildTimes.filterWalkable*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Reachable: %.1fms (%.1f%%)", m_buildTimes.filterMarkReachable/1000.0f, m_buildTimes.filterMarkReachable*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Build Distancefield: %.1fms (%.1f%%)", m_buildTimes.buildDistanceField/1000.0f, m_buildTimes.buildDistanceField*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - distance: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldDist/1000.0f, m_buildTimes.buildDistanceFieldDist*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - blur: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldBlur/1000.0f, m_buildTimes.buildDistanceFieldBlur*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Build Regions: %.1fms (%.1f%%)", m_buildTimes.buildRegions/1000.0f, m_buildTimes.buildRegions*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - watershed: %.1fms (%.1f%%)", m_buildTimes.buildRegionsReg/1000.0f, m_buildTimes.buildRegionsReg*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - expand: %.1fms (%.1f%%)", m_buildTimes.buildRegionsExp/1000.0f, m_buildTimes.buildRegionsExp*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - find catchment basins: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFlood/1000.0f, m_buildTimes.buildRegionsFlood*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFilter/1000.0f, m_buildTimes.buildRegionsFilter*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Build Contours: %.1fms (%.1f%%)", m_buildTimes.buildContours/1000.0f, m_buildTimes.buildContours*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - trace: %.1fms (%.1f%%)", m_buildTimes.buildContoursTrace/1000.0f, m_buildTimes.buildContoursTrace*pc);
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, " - simplify: %.1fms (%.1f%%)", m_buildTimes.buildContoursSimplify/1000.0f, m_buildTimes.buildContoursSimplify*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Fixup contours: %.1fms (%.1f%%)", m_buildTimes.fixupContours/1000.0f, m_buildTimes.fixupContours*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh: %.1fms (%.1f%%)", m_buildTimes.buildPolymesh/1000.0f, m_buildTimes.buildPolymesh*pc);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "Polymesh: Verts:%d Polys:%d", m_polyMesh->nverts, m_polyMesh->npolys);
|
||||
|
||||
rcGetLog()->log(RC_LOG_PROGRESS, "TOTAL: %.1fms", rcGetDeltaTimeUsec(totStartTime, totEndTime)/1000.0f);
|
||||
}
|
||||
|
||||
toolRecalc();
|
||||
|
||||
return true;
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -425,7 +425,8 @@ void addGfxCmdText(int x, int y, int dir, const char* text, unsigned int color)
|
||||
struct GuiState
|
||||
{
|
||||
GuiState() :
|
||||
mbutPressed(false), mbutReleased(false), mbut(false), mx(-1), my(-1),
|
||||
leftPressed(false), leftReleased(false), left(false), mx(-1), my(-1),
|
||||
upPressed(false), downPressed(false), up(false), down(false),
|
||||
isHot(false), isActive(false), wentActive(false),
|
||||
dragX(0), dragY(0), dragOrig(0),
|
||||
widgetX(0), widgetY(0), widgetW(100),
|
||||
@ -433,8 +434,9 @@ struct GuiState
|
||||
{
|
||||
}
|
||||
|
||||
bool mbutPressed, mbutReleased;
|
||||
bool mbut;
|
||||
bool left, up, down;
|
||||
bool upPressed, downPressed;
|
||||
bool leftPressed, leftReleased;
|
||||
int mx,my;
|
||||
unsigned int active;
|
||||
unsigned int hot;
|
||||
@ -471,8 +473,10 @@ inline bool inRect(int x, int y, int w, int h)
|
||||
|
||||
void clearInput()
|
||||
{
|
||||
g_state.mbutPressed = false;
|
||||
g_state.mbutReleased = false;
|
||||
g_state.leftPressed = false;
|
||||
g_state.leftReleased = false;
|
||||
g_state.upPressed = false;
|
||||
g_state.downPressed = false;
|
||||
}
|
||||
|
||||
void clearActive(void)
|
||||
@ -502,7 +506,7 @@ bool buttonLogic(unsigned int id, bool over)
|
||||
{
|
||||
if (over)
|
||||
setHot(id);
|
||||
if (isHot(id) && g_state.mbutPressed)
|
||||
if (isHot(id) && g_state.leftPressed)
|
||||
setActive(id);
|
||||
}
|
||||
|
||||
@ -512,7 +516,7 @@ bool buttonLogic(unsigned int id, bool over)
|
||||
g_state.isActive = true;
|
||||
if (over)
|
||||
setHot(id);
|
||||
if (g_state.mbutReleased)
|
||||
if (g_state.leftReleased)
|
||||
{
|
||||
if (isHot(id))
|
||||
res = true;
|
||||
@ -526,24 +530,27 @@ bool buttonLogic(unsigned int id, bool over)
|
||||
return res;
|
||||
}
|
||||
|
||||
static void updateInput()
|
||||
static void updateInput(int mx, int my, unsigned char mbut)
|
||||
{
|
||||
int mx, my;
|
||||
Uint8 state = SDL_GetMouseState(&mx, &my);
|
||||
bool mbut = (state & SDL_BUTTON_LMASK) != 0;
|
||||
SDL_Surface* screen = SDL_GetVideoSurface();
|
||||
my = screen->h-1 - my;
|
||||
bool left = (mbut & IMGUI_MBUT_LEFT) != 0;
|
||||
bool up = (mbut & IMGUI_MBUT_UP) != 0;
|
||||
bool down = (mbut & IMGUI_MBUT_DOWN) != 0;
|
||||
|
||||
g_state.mx = mx;
|
||||
g_state.my = my;
|
||||
g_state.mbutPressed = !g_state.mbut && mbut;
|
||||
g_state.mbutReleased = g_state.mbut && !mbut;
|
||||
g_state.mbut = mbut;
|
||||
g_state.leftPressed = !g_state.left && left;
|
||||
g_state.leftReleased = g_state.left && !left;
|
||||
g_state.left = left;
|
||||
|
||||
g_state.upPressed = !g_state.up && up;
|
||||
g_state.downPressed = !g_state.down && down;
|
||||
g_state.up = up;
|
||||
g_state.down = down;
|
||||
}
|
||||
|
||||
void imguiBeginFrame()
|
||||
void imguiBeginFrame(int mx, int my, unsigned char mbut)
|
||||
{
|
||||
updateInput();
|
||||
updateInput(mx,my,mbut);
|
||||
|
||||
g_state.hot = g_state.hotToBe;
|
||||
g_state.hotToBe = 0;
|
||||
@ -588,7 +595,8 @@ static int g_scrollAreaTop = 0;
|
||||
static int* g_scrollVal = 0;
|
||||
static int g_focusTop = 0;
|
||||
static int g_focusBottom = 0;
|
||||
static unsigned int g_scrollId = 0;
|
||||
static unsigned int g_scrollId = 0;
|
||||
static bool g_insideScrollArea = false;
|
||||
|
||||
bool imguiBeginScrollArea(unsigned int id, const char* name, int x, int y, int w, int h, int* scroll)
|
||||
{
|
||||
@ -613,7 +621,9 @@ bool imguiBeginScrollArea(unsigned int id, const char* name, int x, int y, int w
|
||||
|
||||
addGfxCmdScissor(x+SCROLL_AREA_PADDING, y+SCROLL_AREA_PADDING, w-SCROLL_AREA_PADDING*4, h-AREA_HEADER-SCROLL_AREA_PADDING);
|
||||
|
||||
return inRect(x, y, w, h);
|
||||
g_insideScrollArea = inRect(x, y, w, h);
|
||||
|
||||
return g_insideScrollArea;
|
||||
}
|
||||
|
||||
void imguiEndScrollArea()
|
||||
@ -673,6 +683,22 @@ void imguiEndScrollArea()
|
||||
addGfxCmdRoundedRect(hx, hy, hw, hh, w/2-1, RGBA(255,196,0,196));
|
||||
else
|
||||
addGfxCmdRoundedRect(hx, hy, hw, hh, w/2-1, isHot(hid) ? RGBA(255,196,0,96) : RGBA(255,255,255,64));
|
||||
|
||||
// Handle mouse scrolling.
|
||||
if (g_insideScrollArea) // && !anyActive())
|
||||
{
|
||||
if (g_state.upPressed)
|
||||
{
|
||||
*g_scrollVal -= 20;
|
||||
if (*g_scrollVal < 0) *g_scrollVal = 0;
|
||||
}
|
||||
else if (g_state.downPressed)
|
||||
{
|
||||
*g_scrollVal += 20;
|
||||
if (*g_scrollVal > (sh - h)) *g_scrollVal = (sh - h);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
665
RecastDemo/Source/main.cpp
Normal file
665
RecastDemo/Source/main.cpp
Normal file
@ -0,0 +1,665 @@
|
||||
#include <stdio.h>
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
#ifdef WIN32
|
||||
# include <io.h>
|
||||
#else
|
||||
# include <dirent.h>
|
||||
#endif
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_Opengl.h"
|
||||
|
||||
#include "GLFont.h"
|
||||
#include "imgui.h"
|
||||
#include "Recast.h"
|
||||
#include "RecastDebugDraw.h"
|
||||
#include "MeshLoaderObj.h"
|
||||
#include "BuilderStatMeshSimple.h"
|
||||
#include "BuilderStatMeshTiling.h"
|
||||
|
||||
GLFont g_font;
|
||||
|
||||
void drawText(int x, int y, int dir, const char* text, unsigned int col)
|
||||
{
|
||||
if (dir < 0)
|
||||
g_font.drawText((float)x - g_font.getTextLength(text), (float)y, text, col);
|
||||
else
|
||||
g_font.drawText((float)x, (float)y, text, col);
|
||||
}
|
||||
|
||||
|
||||
struct FileList
|
||||
{
|
||||
static const int MAX_FILES = 256;
|
||||
inline FileList() : size(0) {}
|
||||
inline ~FileList()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
for (int i = 0; i < size; ++i)
|
||||
delete [] files[i];
|
||||
size = 0;
|
||||
}
|
||||
|
||||
void add(const char* path)
|
||||
{
|
||||
if (size >= MAX_FILES)
|
||||
return;
|
||||
int n = strlen(path);
|
||||
files[size] = new char[n+1];
|
||||
strcpy(files[size], path);
|
||||
size++;
|
||||
}
|
||||
|
||||
static int cmp(const void* a, const void* b)
|
||||
{
|
||||
return strcmp(*(const char**)a, *(const char**)b);
|
||||
}
|
||||
|
||||
void sort()
|
||||
{
|
||||
if (size > 1)
|
||||
qsort(files, size, sizeof(char*), cmp);
|
||||
}
|
||||
|
||||
char* files[MAX_FILES];
|
||||
int size;
|
||||
};
|
||||
|
||||
static void scanDirectory(const char* path, const char* ext, FileList& list)
|
||||
{
|
||||
list.clear();
|
||||
|
||||
#ifdef WIN32
|
||||
_finddata_t dir;
|
||||
char pathWithExt[MAX_PATH];
|
||||
long fh;
|
||||
strcpy(pathWithExt, path);
|
||||
strcat(pathWithExt, "/*");
|
||||
strcat(pathWithExt, ext);
|
||||
fh = _findfirst(pathWithExt, &dir);
|
||||
if (fh == -1L)
|
||||
return;
|
||||
do
|
||||
{
|
||||
list.add(dir.name);
|
||||
}
|
||||
while (_findnext(fh, &dir) == 0);
|
||||
_findclose(fh);
|
||||
#else
|
||||
dirent* current = 0;
|
||||
DIR* dp = opendir(path);
|
||||
if (!dp)
|
||||
return;
|
||||
|
||||
while ((current = readdir(dp)) != 0)
|
||||
{
|
||||
int len = strlen(current->d_name);
|
||||
if (len > 4 && strncmp(current->d_name+len-4, ext, 4) == 0)
|
||||
{
|
||||
list.add(current->d_name);
|
||||
}
|
||||
}
|
||||
closedir(dp);
|
||||
#endif
|
||||
list.sort();
|
||||
}
|
||||
|
||||
bool intersectSegmentTriangle(const float* sp, const float* sq,
|
||||
const float* a, const float* b, const float* c,
|
||||
float &t)
|
||||
{
|
||||
float v, w;
|
||||
float ab[3], ac[3], qp[3], ap[3], norm[3], e[3];
|
||||
vsub(ab, b, a);
|
||||
vsub(ac, c, a);
|
||||
vsub(qp, sp, sq);
|
||||
|
||||
// Compute triangle normal. Can be precalculated or cached if
|
||||
// intersecting multiple segments against the same triangle
|
||||
vcross(norm, ab, ac);
|
||||
|
||||
// Compute denominator d. If d <= 0, segment is parallel to or points
|
||||
// away from triangle, so exit early
|
||||
float d = vdot(qp, norm);
|
||||
if (d <= 0.0f) return false;
|
||||
|
||||
// Compute intersection t value of pq with plane of triangle. A ray
|
||||
// intersects iff 0 <= t. Segment intersects iff 0 <= t <= 1. Delay
|
||||
// dividing by d until intersection has been found to pierce triangle
|
||||
vsub(ap, sp, a);
|
||||
t = vdot(ap, norm);
|
||||
if (t < 0.0f) return false;
|
||||
if (t > d) return false; // For segment; exclude this code line for a ray test
|
||||
|
||||
// Compute barycentric coordinate components and test if within bounds
|
||||
vcross(e, qp, ap);
|
||||
v = vdot(ac, e);
|
||||
if (v < 0.0f || v > d) return false;
|
||||
w = -vdot(ab, e);
|
||||
if (w < 0.0f || v + w > d) return false;
|
||||
|
||||
// Segment/ray intersects triangle. Perform delayed division
|
||||
t /= d;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool raycast(rcMeshLoaderObj& mesh, float* src, float* dst, float& tmin)
|
||||
{
|
||||
float dir[3];
|
||||
vsub(dir, dst, src);
|
||||
|
||||
int nt = mesh.getTriCount();
|
||||
const float* verts = mesh.getVerts();
|
||||
const float* normals = mesh.getNormals();
|
||||
const int* tris = mesh.getTris();
|
||||
tmin = 1.0f;
|
||||
bool hit = false;
|
||||
|
||||
for (int i = 0; i < nt*3; i += 3)
|
||||
{
|
||||
const float* n = &normals[i];
|
||||
if (vdot(dir, n) > 0)
|
||||
continue;
|
||||
|
||||
float t = 1;
|
||||
if (intersectSegmentTriangle(src, dst,
|
||||
&verts[tris[i]*3],
|
||||
&verts[tris[i+1]*3],
|
||||
&verts[tris[i+2]*3], t))
|
||||
{
|
||||
if (t < tmin)
|
||||
tmin = t;
|
||||
hit = true;
|
||||
}
|
||||
}
|
||||
|
||||
return hit;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
// Init SDL
|
||||
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
|
||||
{
|
||||
printf("Could not initialise SDL\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Init OpenGL
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
||||
|
||||
int width = 1200;
|
||||
int height = 700;
|
||||
SDL_Surface* screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL);
|
||||
if (!screen)
|
||||
{
|
||||
printf("Could not initialise SDL opengl\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_WM_SetCaption("Recast Demo", 0);
|
||||
|
||||
if(!g_font.create("font.cfnt"))
|
||||
{
|
||||
printf("Could not load font.\n");
|
||||
SDL_Quit();
|
||||
return -1;
|
||||
}
|
||||
|
||||
float t = 0.0f;
|
||||
Uint32 lastTime = SDL_GetTicks();
|
||||
int mx = 0, my = 0;
|
||||
float rx = 45;
|
||||
float ry = -45;
|
||||
float moveW = 0, moveS = 0, moveA = 0, moveD = 0;
|
||||
float camx = 0, camy = 0, camz = 0, camr=10;
|
||||
float origrx, origry;
|
||||
int origx, origy;
|
||||
bool rotate = false;
|
||||
float rays[3], raye[3];
|
||||
bool mouseOverMenu = false;
|
||||
bool showLog = false;
|
||||
bool showDebugMode = true;
|
||||
bool showTools = true;
|
||||
bool showLevels = false;
|
||||
bool showBuilder = false;
|
||||
|
||||
int propScroll = 0;
|
||||
int logScroll = 0;
|
||||
int toolsScroll = 0;
|
||||
int debugScroll = 0;
|
||||
|
||||
char builderName[64] = "Choose Builder...";
|
||||
|
||||
FileList meshFiles;
|
||||
char meshName[128] = "Choose Mesh...";
|
||||
|
||||
rcMeshLoaderObj* mesh = 0;
|
||||
float meshBMin[3], meshBMax[3];
|
||||
|
||||
Builder* builder = 0;
|
||||
|
||||
rcLog log;
|
||||
log.clear();
|
||||
rcSetLog(&log);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
float fogCol[4] = { 0.32f,0.25f,0.25f,1 };
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE, GL_LINEAR);
|
||||
glFogf(GL_FOG_START, 0);
|
||||
glFogf(GL_FOG_END, 10);
|
||||
glFogfv(GL_FOG_COLOR, fogCol);
|
||||
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
|
||||
bool done = false;
|
||||
while(!done)
|
||||
{
|
||||
// Handle input events.
|
||||
unsigned char mbut = 0;
|
||||
SDL_Event event;
|
||||
while(SDL_PollEvent(&event))
|
||||
{
|
||||
switch(event.type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
// Handle any key presses here.
|
||||
if (event.key.keysym.sym == SDLK_ESCAPE)
|
||||
{
|
||||
done = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
// Handle mouse clicks here.
|
||||
if (!mouseOverMenu)
|
||||
{
|
||||
if (event.button.button == SDL_BUTTON_RIGHT)
|
||||
{
|
||||
// Rotate view
|
||||
rotate = true;
|
||||
origx = mx;
|
||||
origy = my;
|
||||
origrx = rx;
|
||||
origry = ry;
|
||||
}
|
||||
else if (event.button.button == SDL_BUTTON_LEFT)
|
||||
{
|
||||
// Hit test mesh.
|
||||
if (mesh && builder)
|
||||
{
|
||||
// Hit test mesh.
|
||||
float t;
|
||||
if (raycast(*mesh, rays, raye, t))
|
||||
{
|
||||
float pos[3];
|
||||
pos[0] = rays[0] + (raye[0] - rays[0])*t;
|
||||
pos[1] = rays[1] + (raye[1] - rays[1])*t;
|
||||
pos[2] = rays[2] + (raye[2] - rays[2])*t;
|
||||
if (SDL_GetModState() & KMOD_SHIFT)
|
||||
builder->setToolStartPos(pos);
|
||||
else
|
||||
builder->setToolEndPos(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (event.button.button == SDL_BUTTON_WHEELUP)
|
||||
mbut |= IMGUI_MBUT_UP;
|
||||
if (event.button.button == SDL_BUTTON_WHEELDOWN)
|
||||
mbut |= IMGUI_MBUT_DOWN;
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
// Handle mouse clicks here.
|
||||
if(event.button.button == SDL_BUTTON_RIGHT)
|
||||
{
|
||||
rotate = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
mx = event.motion.x;
|
||||
my = height-1 - event.motion.y;
|
||||
if (rotate)
|
||||
{
|
||||
int dx = mx - origx;
|
||||
int dy = my - origy;
|
||||
rx = origrx - dy*0.25f;
|
||||
ry = origry + dx*0.25f;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_QUIT:
|
||||
done = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (SDL_GetMouseState(0,0) & SDL_BUTTON_LMASK)
|
||||
mbut |= IMGUI_MBUT_LEFT;
|
||||
if (SDL_GetMouseState(0,0) & SDL_BUTTON_RMASK)
|
||||
mbut |= IMGUI_MBUT_RIGHT;
|
||||
|
||||
Uint32 time = SDL_GetTicks();
|
||||
float dt = (time - lastTime) / 1000.0f;
|
||||
lastTime = time;
|
||||
|
||||
t += dt;
|
||||
|
||||
// Update and render
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
// Render 3d
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(50.0f, (float)width/(float)height, 1.0f, camr);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glRotatef(rx,1,0,0);
|
||||
glRotatef(ry,0,1,0);
|
||||
glTranslatef(-camx, -camy, -camz);
|
||||
|
||||
// Get hit ray position and direction.
|
||||
GLdouble proj[16];
|
||||
GLdouble model[16];
|
||||
GLint view[4];
|
||||
glGetDoublev(GL_PROJECTION_MATRIX, proj);
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, model);
|
||||
glGetIntegerv(GL_VIEWPORT, view);
|
||||
GLdouble x, y, z;
|
||||
gluUnProject(mx, my, 0.0f, model, proj, view, &x, &y, &z);
|
||||
rays[0] = (float)x; rays[1] = (float)y; rays[2] = (float)z;
|
||||
gluUnProject(mx, my, 1.0f, model, proj, view, &x, &y, &z);
|
||||
raye[0] = (float)x; raye[1] = (float)y; raye[2] = (float)z;
|
||||
|
||||
// Handle keyboard movement.
|
||||
Uint8* keystate = SDL_GetKeyState(NULL);
|
||||
moveW = rcClamp(moveW + dt * 4 * (keystate[SDLK_w] ? 1 : -1), 0.0f, 1.0f);
|
||||
moveS = rcClamp(moveS + dt * 4 * (keystate[SDLK_s] ? 1 : -1), 0.0f, 1.0f);
|
||||
moveA = rcClamp(moveA + dt * 4 * (keystate[SDLK_a] ? 1 : -1), 0.0f, 1.0f);
|
||||
moveD = rcClamp(moveD + dt * 4 * (keystate[SDLK_d] ? 1 : -1), 0.0f, 1.0f);
|
||||
|
||||
float keybSpeed = 22.0f;
|
||||
if (SDL_GetModState() & KMOD_SHIFT)
|
||||
keybSpeed *= 4.0f;
|
||||
|
||||
float movex = (moveD - moveA) * keybSpeed * dt;
|
||||
float movey = (moveS - moveW) * keybSpeed * dt;
|
||||
|
||||
camx += movex * (float)model[0];
|
||||
camy += movex * (float)model[4];
|
||||
camz += movex * (float)model[8];
|
||||
|
||||
camx += movey * (float)model[2];
|
||||
camy += movey * (float)model[6];
|
||||
camz += movey * (float)model[10];
|
||||
|
||||
glEnable(GL_FOG);
|
||||
|
||||
if (builder)
|
||||
builder->handleRender();
|
||||
|
||||
glDisable(GL_FOG);
|
||||
|
||||
// Render GUI
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(0, width, 0, height);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
imguiBeginFrame(mx,my,mbut);
|
||||
|
||||
mouseOverMenu = false;
|
||||
|
||||
int propDiv = showDebugMode ? height*0.6f : height;
|
||||
|
||||
if (imguiBeginScrollArea(GENID, "Properties",
|
||||
width-250-10, 10+height-propDiv, 250, propDiv-20, &propScroll))
|
||||
mouseOverMenu = true;
|
||||
|
||||
if (imguiCheck(GENID, "Show Log", showLog))
|
||||
showLog = !showLog;
|
||||
if (imguiCheck(GENID, "Show Tools", showTools))
|
||||
showTools = !showTools;
|
||||
if (imguiCheck(GENID, "Show Debug Mode", showDebugMode))
|
||||
showDebugMode = !showDebugMode;
|
||||
|
||||
imguiSeparator();
|
||||
imguiLabel(GENID, "Builder");
|
||||
if (imguiButton(GENID, builderName))
|
||||
{
|
||||
if (showBuilder)
|
||||
{
|
||||
showBuilder = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
showBuilder = true;
|
||||
showLevels = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (builder)
|
||||
{
|
||||
imguiSeparator();
|
||||
imguiLabel(GENID, "Input Mesh");
|
||||
if (imguiButton(GENID, meshName))
|
||||
{
|
||||
if (showLevels)
|
||||
{
|
||||
showLevels = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
showBuilder = false;
|
||||
showLevels = true;
|
||||
scanDirectory("meshes", ".obj", meshFiles);
|
||||
}
|
||||
}
|
||||
if (mesh)
|
||||
{
|
||||
char text[64];
|
||||
snprintf(text, 64, "Verts: %.1fk Tris: %.1fk", mesh->getVertCount()/1000.0f, mesh->getTriCount()/1000.0f);
|
||||
imguiValue(GENID, text);
|
||||
}
|
||||
imguiSeparator();
|
||||
}
|
||||
|
||||
if (mesh && builder)
|
||||
{
|
||||
builder->handleSettings();
|
||||
|
||||
if (imguiButton(GENID, "Build"))
|
||||
{
|
||||
log.clear();
|
||||
if (!builder->handleBuild())
|
||||
{
|
||||
showLog = true;
|
||||
logScroll = 0;
|
||||
}
|
||||
}
|
||||
|
||||
imguiSeparator();
|
||||
}
|
||||
|
||||
|
||||
imguiEndScrollArea();
|
||||
|
||||
if (showDebugMode)
|
||||
{
|
||||
if (imguiBeginScrollArea(GENID, "Debug Mode",
|
||||
width-250-10, 10,
|
||||
250, height-propDiv-10, &debugScroll))
|
||||
mouseOverMenu = true;
|
||||
|
||||
if (builder)
|
||||
builder->handleDebugMode();
|
||||
|
||||
imguiEndScrollArea();
|
||||
}
|
||||
|
||||
// Builder selection dialog.
|
||||
if (showBuilder)
|
||||
{
|
||||
static int levelScroll = 0;
|
||||
if (imguiBeginScrollArea(GENID, "Choose Level", width-10-250-10-200, height-10-250, 200, 250, &levelScroll))
|
||||
mouseOverMenu = true;
|
||||
|
||||
Builder* newBuilder = 0;
|
||||
if (imguiItem(GENID, "Simple Static Mesh"))
|
||||
{
|
||||
newBuilder = new BuilderStatMeshSimple();
|
||||
if (newBuilder) strcpy(builderName, "Simple Static Mesh");
|
||||
}
|
||||
if (imguiItem(GENID, "Tiling Static Mesh"))
|
||||
{
|
||||
newBuilder = new BuilderStatMeshTiling();
|
||||
if (newBuilder) strcpy(builderName, "Tiling Static Mesh");
|
||||
}
|
||||
|
||||
if (newBuilder)
|
||||
{
|
||||
delete builder;
|
||||
builder = newBuilder;
|
||||
if (mesh && builder)
|
||||
{
|
||||
builder->handleMeshChanged(mesh->getVerts(), mesh->getVertCount(),
|
||||
mesh->getTris(), mesh->getNormals(), mesh->getTriCount(),
|
||||
meshBMin, meshBMax);
|
||||
}
|
||||
showBuilder = false;
|
||||
}
|
||||
|
||||
imguiEndScrollArea();
|
||||
}
|
||||
|
||||
// Level selection dialog.
|
||||
if (showLevels)
|
||||
{
|
||||
static int levelScroll = 0;
|
||||
if (imguiBeginScrollArea(GENID, "Choose Level", width-10-250-10-200, height-10-250, 200, 250, &levelScroll))
|
||||
mouseOverMenu = true;
|
||||
|
||||
int levelToLoad = -1;
|
||||
for (int i = 0; i < meshFiles.size; ++i)
|
||||
{
|
||||
if (imguiItem(GENID1(i), meshFiles.files[i]))
|
||||
levelToLoad = i;
|
||||
}
|
||||
|
||||
if (levelToLoad != -1)
|
||||
{
|
||||
strncpy(meshName, meshFiles.files[levelToLoad], sizeof(meshName));
|
||||
meshName[sizeof(meshName)-1] = '\0';
|
||||
showLevels = false;
|
||||
|
||||
delete mesh;
|
||||
mesh = 0;
|
||||
|
||||
char path[256];
|
||||
strcpy(path, "meshes/");
|
||||
strcat(path, meshName);
|
||||
|
||||
mesh = new rcMeshLoaderObj;
|
||||
if (!mesh || !mesh->load(path))
|
||||
{
|
||||
delete mesh;
|
||||
mesh = 0;
|
||||
}
|
||||
|
||||
if (mesh)
|
||||
rcCalcBounds(mesh->getVerts(), mesh->getVertCount(), meshBMin, meshBMax);
|
||||
|
||||
if (builder)
|
||||
{
|
||||
builder->handleMeshChanged(mesh->getVerts(), mesh->getVertCount(),
|
||||
mesh->getTris(), mesh->getNormals(), mesh->getTriCount(),
|
||||
meshBMin, meshBMax);
|
||||
}
|
||||
|
||||
// Reset camera and fog to match the mesh bounds.
|
||||
camr = sqrtf(rcSqr(meshBMax[0]-meshBMin[0]) +
|
||||
rcSqr(meshBMax[1]-meshBMin[1]) +
|
||||
rcSqr(meshBMax[2]-meshBMin[2])) / 2;
|
||||
camx = (meshBMax[0] + meshBMin[0]) / 2 + camr;
|
||||
camy = (meshBMax[1] + meshBMin[1]) / 2 + camr;
|
||||
camz = (meshBMax[2] + meshBMin[2]) / 2 + camr;
|
||||
camr *= 3;
|
||||
rx = 45;
|
||||
ry = -45;
|
||||
glFogf(GL_FOG_START, camr*0.2f);
|
||||
glFogf(GL_FOG_END, camr*1.25f);
|
||||
}
|
||||
|
||||
imguiEndScrollArea();
|
||||
|
||||
}
|
||||
|
||||
// Log
|
||||
if (showLog)
|
||||
{
|
||||
if (imguiBeginScrollArea(GENID, "Log", 10, 10, width - 300, 200, &logScroll))
|
||||
mouseOverMenu = true;
|
||||
for (int i = 0; i < log.getMessageCount(); ++i)
|
||||
imguiLabel(GENID1(i), log.getMessageText(i));
|
||||
imguiEndScrollArea();
|
||||
}
|
||||
|
||||
// Tools
|
||||
if (showTools && mesh && builder)
|
||||
{
|
||||
if (imguiBeginScrollArea(GENID, "Tools", 10, height - 10 - 200, 150, 200, &toolsScroll))
|
||||
mouseOverMenu = true;
|
||||
|
||||
builder->handleTools();
|
||||
|
||||
imguiEndScrollArea();
|
||||
}
|
||||
|
||||
// Help text.
|
||||
const char msg[] = "W/S/A/D: Move RMB: Rotate LMB: Place Start LMB+SHIFT: Place End";
|
||||
const float len = g_font.getTextLength(msg);
|
||||
g_font.drawText(width/2-len/2, (float)height-20.0f, msg, GLFont::RGBA(255,255,255,128));
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
imguiEndFrame();
|
||||
imguiRender(&drawText);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
SDL_GL_SwapBuffers();
|
||||
}
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
delete builder;
|
||||
delete mesh;
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user