Merge pull request #17 from axelrodR/master
improving path quality on tiled meshes: multiple issues
This commit is contained in:
commit
eacaa87d9a
@ -117,6 +117,25 @@ enum dtStraightPathOptions
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DT_STRAIGHTPATH_ALL_CROSSINGS = 0x02, ///< Add a vertex at every polygon edge crossing.
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};
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/// Options for dtNavMeshQuery::findPath
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enum dtFindPathOptions
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{
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DT_FINDPATH_LOW_QUALITY_FAR = 0x01, ///< [provisional] trade quality for performance far from the origin. The idea is that by then a new query will be issued
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DT_FINDPATH_ANY_ANGLE = 0x02, ///< use raycasts during pathfind to "shortcut" (raycast still consider costs)
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};
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/// Options for dtNavMeshQuery::raycast
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enum dtRaycastOptions
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{
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DT_RAYCAST_USE_COSTS = 0x01, ///< Raycast should calculate movement cost along the ray and fill RaycastHit::cost
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};
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/// Limit raycasting during any angle pahfinding
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/// The limit is given as a multiple of the character radius
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static const float DT_RAY_CAST_LIMIT_PROPORTIONS = 50.0f;
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/// Flags representing the type of a navigation mesh polygon.
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enum dtPolyTypes
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{
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@ -119,6 +119,34 @@ public:
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};
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/// Provides information about raycast hit
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/// filled by dtNavMeshQuery::raycast
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/// @ingroup detour
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struct dtRaycastHit
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{
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/// The hit parameter. (FLT_MAX if no wall hit.)
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float t;
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/// hitNormal The normal of the nearest wall hit. [(x, y, z)]
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float hitNormal[3];
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/// Pointer to an array of reference ids of the visited polygons. [opt]
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dtPolyRef* path;
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/// The number of visited polygons. [opt]
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int pathCount;
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/// The maximum number of polygons the @p path array can hold.
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int maxPath;
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/// The cost of the path until hit.
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float pathCost;
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};
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/// Provides the ability to perform pathfinding related queries against
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/// a navigation mesh.
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/// @ingroup detour
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@ -183,10 +211,11 @@ public:
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/// @param[in] startPos A position within the start polygon. [(x, y, z)]
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/// @param[in] endPos A position within the end polygon. [(x, y, z)]
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/// @param[in] filter The polygon filter to apply to the query.
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/// @param[in] options query options (see: #dtFindPathOptions)
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/// @returns The status flags for the query.
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dtStatus initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef,
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const float* startPos, const float* endPos,
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const dtQueryFilter* filter);
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const dtQueryFilter* filter, const unsigned int options = 0);
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/// Updates an in-progress sliced path query.
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/// @param[in] maxIter The maximum number of iterations to perform.
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@ -312,6 +341,7 @@ public:
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/// Casts a 'walkability' ray along the surface of the navigation mesh from
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/// the start position toward the end position.
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/// @note A wrapper around raycast(..., RaycastHit*). Retained for backward compatibility.
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/// @param[in] startRef The reference id of the start polygon.
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/// @param[in] startPos A position within the start polygon representing
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/// the start of the ray. [(x, y, z)]
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@ -327,6 +357,22 @@ public:
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const dtQueryFilter* filter,
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float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const;
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/// Casts a 'walkability' ray along the surface of the navigation mesh from
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/// the start position toward the end position.
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/// @param[in] startRef The reference id of the start polygon.
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/// @param[in] startPos A position within the start polygon representing
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/// the start of the ray. [(x, y, z)]
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/// @param[in] endPos The position to cast the ray toward. [(x, y, z)]
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/// @param[in] filter The polygon filter to apply to the query.
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/// @param[in] flags govern how the raycast behaves. See dtRaycastOptions
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/// @param[out] hit Pointer to a raycast hit structure which will be filled by the results.
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/// @param[in] prevRef parent of start ref. Used during for cost calculation [opt]
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/// @returns The status flags for the query.
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dtStatus raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
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const dtQueryFilter* filter, const unsigned int options,
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dtRaycastHit* hit, dtPolyRef prevRef = 0) const;
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/// Finds the distance from the specified position to the nearest polygon wall.
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/// @param[in] startRef The reference id of the polygon containing @p centerPos.
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/// @param[in] centerPos The center of the search circle. [(x, y, z)]
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@ -467,6 +513,8 @@ private:
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dtPolyRef startRef, endRef;
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float startPos[3], endPos[3];
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const dtQueryFilter* filter;
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unsigned int options;
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float raycastLimitSqr;
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};
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dtQueryData m_query; ///< Sliced query state.
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@ -25,6 +25,7 @@ enum dtNodeFlags
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{
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DT_NODE_OPEN = 0x01,
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DT_NODE_CLOSED = 0x02,
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DT_NODE_PARENT_DETACHED = 0x04, // parent of the node is not adjacent. Found using raycast.
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};
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typedef unsigned short dtNodeIndex;
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@ -35,12 +36,17 @@ struct dtNode
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float pos[3]; ///< Position of the node.
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float cost; ///< Cost from previous node to current node.
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float total; ///< Cost up to the node.
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unsigned int pidx : 30; ///< Index to parent node.
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unsigned int flags : 2; ///< Node flags 0/open/closed.
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unsigned int pidx : 24; ///< Index to parent node.
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unsigned int state : 2; ///< extra state information. A polyRef can have multiple nodes with different extra info. see DT_MAX_STATES_PER_NODE
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unsigned int flags : 3; ///< Node flags. A combination of dtNodeFlags.
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dtPolyRef id; ///< Polygon ref the node corresponds to.
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};
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static const int DT_MAX_STATES_PER_NODE = 4; // number of extra states per node. See dtNode::state
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class dtNodePool
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{
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public:
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@ -48,8 +54,12 @@ public:
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~dtNodePool();
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inline void operator=(const dtNodePool&) {}
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void clear();
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dtNode* getNode(dtPolyRef id);
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dtNode* findNode(dtPolyRef id);
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// Get a dtNode by ref and extra state information. If there is none then - allocate
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// There can be more than one node for the same polyRef but with different extra state information
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dtNode* getNode(dtPolyRef id, unsigned char state=0);
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dtNode* findNode(dtPolyRef id, unsigned char state);
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unsigned int findNodes(dtPolyRef id, dtNode** nodes, const int maxNodes);
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inline unsigned int getNodeIdx(const dtNode* node) const
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{
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@ -82,6 +92,7 @@ public:
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inline int getHashSize() const { return m_hashSize; }
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inline dtNodeIndex getFirst(int bucket) const { return m_first[bucket]; }
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inline dtNodeIndex getNext(int i) const { return m_next[i]; }
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inline int getNodeCount() const { return m_nodeCount; }
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private:
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@ -1010,7 +1010,13 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
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if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
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continue;
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dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
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// deal explicitly with crossing tile boundaries
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unsigned char crossSide = 0;
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if (bestTile->links[i].side != 0xff)
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crossSide = bestTile->links[i].side >> 1;
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// get the node
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dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, crossSide);
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if (!neighbourNode)
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{
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status |= DT_OUT_OF_NODES;
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@ -1138,7 +1144,7 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
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///
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dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef,
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const float* startPos, const float* endPos,
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const dtQueryFilter* filter)
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const dtQueryFilter* filter, const unsigned int options)
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{
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dtAssert(m_nav);
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dtAssert(m_nodePool);
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@ -1152,6 +1158,8 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef
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dtVcopy(m_query.startPos, startPos);
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dtVcopy(m_query.endPos, endPos);
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m_query.filter = filter;
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m_query.options = options;
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m_query.raycastLimitSqr = FLT_MAX;
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if (!startRef || !endRef)
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return DT_FAILURE | DT_INVALID_PARAM;
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@ -1160,6 +1168,16 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef
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if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef))
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return DT_FAILURE | DT_INVALID_PARAM;
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// trade quality with performance?
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if (options & DT_FINDPATH_ANY_ANGLE)
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{
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// limiting to several times the character radius yields nice results. It is not sensitive
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// so it is enough to compute it from the first tile.
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const dtMeshTile* tile = m_nav->getTileByRef(startRef);
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float agentRadius = tile->header->walkableRadius;
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m_query.raycastLimitSqr = dtSqr(agentRadius * DT_RAY_CAST_LIMIT_PROPORTIONS);
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}
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if (startRef == endRef)
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{
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m_query.status = DT_SUCCESS;
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@ -1197,6 +1215,9 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
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return DT_FAILURE;
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}
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dtRaycastHit rayHit;
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rayHit.maxPath = 0;
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int iter = 0;
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while (iter < maxIter && !m_openList->empty())
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{
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@ -1232,15 +1253,22 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
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return m_query.status;
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}
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// Get parent poly and tile.
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dtPolyRef parentRef = 0;
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// Get parent and grand parent poly and tile.
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dtPolyRef parentRef = 0, grandpaRef = 0;
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const dtMeshTile* parentTile = 0;
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const dtPoly* parentPoly = 0;
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dtNode* parentNode = 0;
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if (bestNode->pidx)
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parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
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{
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parentNode = m_nodePool->getNodeAtIdx(bestNode->pidx);
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parentRef = parentNode->id;
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if (parentNode->pidx)
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grandpaRef = m_nodePool->getNodeAtIdx(parentNode->pidx)->id;
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}
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if (parentRef)
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{
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if (dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly)))
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bool invalidParent = dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly));
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if (invalidParent || (grandpaRef && !m_nav->isValidPolyRef(grandpaRef)) )
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{
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// The polygon has disappeared during the sliced query, fail.
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m_query.status = DT_FAILURE;
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@ -1250,6 +1278,14 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
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}
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}
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// decide whether to test raycast to previous nodes
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bool tryLOS = false;
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if (m_query.options & DT_FINDPATH_ANY_ANGLE)
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{
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if ((parentRef != 0) && (dtVdistSqr(parentNode->pos, bestNode->pos) < m_query.raycastLimitSqr))
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tryLOS = true;
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}
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for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
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{
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dtPolyRef neighbourRef = bestTile->links[i].ref;
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@ -1267,13 +1303,22 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
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if (!m_query.filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
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continue;
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dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
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// deal explicitly with crossing tile boundaries
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unsigned char crossSide = 0;
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if (bestTile->links[i].side != 0xff)
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crossSide = bestTile->links[i].side >> 1;
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dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, crossSide);
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if (!neighbourNode)
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{
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m_query.status |= DT_OUT_OF_NODES;
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continue;
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}
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// do not expand to nodes that were already visited from the same parent
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if (neighbourNode->pidx != 0 && neighbourNode->pidx == bestNode->pidx)
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continue;
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// If the node is visited the first time, calculate node position.
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if (neighbourNode->flags == 0)
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{
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@ -1286,30 +1331,44 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
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float cost = 0;
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float heuristic = 0;
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// Special case for last node.
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if (neighbourRef == m_query.endRef)
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// raycast parent
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bool foundShortCut = false;
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rayHit.pathCost = rayHit.t = 0;
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if (tryLOS)
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{
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// Cost
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const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos,
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parentRef, parentTile, parentPoly,
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bestRef, bestTile, bestPoly,
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neighbourRef, neighbourTile, neighbourPoly);
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const float endCost = m_query.filter->getCost(neighbourNode->pos, m_query.endPos,
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bestRef, bestTile, bestPoly,
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neighbourRef, neighbourTile, neighbourPoly,
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0, 0, 0);
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raycast(parentRef, parentNode->pos, neighbourNode->pos, m_query.filter, DT_RAYCAST_USE_COSTS, &rayHit, grandpaRef);
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foundShortCut = rayHit.t >= 1.0f;
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}
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cost = bestNode->cost + curCost + endCost;
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heuristic = 0;
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// update move cost
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if (foundShortCut)
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{
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// shortcut found using raycast. Using shorter cost instead
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cost = parentNode->cost + rayHit.pathCost;
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}
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else
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{
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// Cost
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// No shortcut found.
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const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos,
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parentRef, parentTile, parentPoly,
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bestRef, bestTile, bestPoly,
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neighbourRef, neighbourTile, neighbourPoly);
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cost = bestNode->cost + curCost;
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}
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// Special case for last node.
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if (neighbourRef == m_query.endRef)
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{
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const float endCost = m_query.filter->getCost(neighbourNode->pos, m_query.endPos,
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bestRef, bestTile, bestPoly,
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neighbourRef, neighbourTile, neighbourPoly,
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0, 0, 0);
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cost = cost + endCost;
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heuristic = 0;
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}
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else
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{
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heuristic = dtVdist(neighbourNode->pos, m_query.endPos)*H_SCALE;
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}
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@ -1323,11 +1382,13 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
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continue;
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// Add or update the node.
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neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
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neighbourNode->pidx = foundShortCut ? bestNode->pidx : m_nodePool->getNodeIdx(bestNode);
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neighbourNode->id = neighbourRef;
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neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
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neighbourNode->flags = (neighbourNode->flags & ~(DT_NODE_CLOSED | DT_NODE_PARENT_DETACHED));
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neighbourNode->cost = cost;
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neighbourNode->total = total;
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if (foundShortCut)
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neighbourNode->flags = (neighbourNode->flags | DT_NODE_PARENT_DETACHED);
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if (neighbourNode->flags & DT_NODE_OPEN)
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{
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@ -1391,11 +1452,15 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount,
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dtNode* prev = 0;
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dtNode* node = m_query.lastBestNode;
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int prevRay = 0;
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do
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{
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dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
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node->pidx = m_nodePool->getNodeIdx(prev);
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prev = node;
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int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut)
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node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node
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prevRay = nextRay;
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node = next;
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}
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while (node);
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@ -1403,14 +1468,32 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount,
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// Store path
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node = prev;
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do
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{
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dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
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dtStatus status = 0;
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if (node->flags & DT_NODE_PARENT_DETACHED)
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{
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float t, normal[3];
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int m;
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status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n);
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n += m;
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// raycast ends on poly boundary and the path might include the next poly boundary.
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if (path[n-1] == next->id)
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n--; // remove to avoid duplicates
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}
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else
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{
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path[n++] = node->id;
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if (n >= maxPath)
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status = DT_BUFFER_TOO_SMALL;
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}
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if (status & DT_STATUS_DETAIL_MASK)
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{
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m_query.status |= DT_BUFFER_TOO_SMALL;
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m_query.status |= status & DT_STATUS_DETAIL_MASK;
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break;
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}
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node = m_nodePool->getNodeAtIdx(node->pidx);
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node = next;
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}
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while (node);
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}
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@ -1456,7 +1539,7 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing
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dtNode* node = 0;
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for (int i = existingSize-1; i >= 0; --i)
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{
|
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node = m_nodePool->findNode(existing[i]);
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m_nodePool->findNodes(existing[i], &node, 1);
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if (node)
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break;
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}
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@ -1469,11 +1552,15 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing
|
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}
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// Reverse the path.
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||||
int prevRay = 0;
|
||||
do
|
||||
{
|
||||
dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
|
||||
node->pidx = m_nodePool->getNodeIdx(prev);
|
||||
prev = node;
|
||||
int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut)
|
||||
node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node
|
||||
prevRay = nextRay;
|
||||
node = next;
|
||||
}
|
||||
while (node);
|
||||
@ -1481,14 +1568,32 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing
|
||||
// Store path
|
||||
node = prev;
|
||||
do
|
||||
{
|
||||
dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
|
||||
dtStatus status = 0;
|
||||
if (node->flags & DT_NODE_PARENT_DETACHED)
|
||||
{
|
||||
float t, normal[3];
|
||||
int m;
|
||||
status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n);
|
||||
n += m;
|
||||
// raycast ends on poly boundary and the path might include the next poly boundary.
|
||||
if (path[n-1] == next->id)
|
||||
n--; // remove to avoid duplicates
|
||||
}
|
||||
else
|
||||
{
|
||||
path[n++] = node->id;
|
||||
if (n >= maxPath)
|
||||
status = DT_BUFFER_TOO_SMALL;
|
||||
}
|
||||
|
||||
if (status & DT_STATUS_DETAIL_MASK)
|
||||
{
|
||||
m_query.status |= DT_BUFFER_TOO_SMALL;
|
||||
m_query.status |= status & DT_STATUS_DETAIL_MASK;
|
||||
break;
|
||||
}
|
||||
node = m_nodePool->getNodeAtIdx(node->pidx);
|
||||
node = next;
|
||||
}
|
||||
while (node);
|
||||
}
|
||||
@ -2160,6 +2265,8 @@ dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly,
|
||||
return DT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// @par
|
||||
///
|
||||
/// This method is meant to be used for quick, short distance checks.
|
||||
@ -2201,36 +2308,105 @@ dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly,
|
||||
dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
|
||||
const dtQueryFilter* filter,
|
||||
float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const
|
||||
{
|
||||
dtRaycastHit hit;
|
||||
hit.path = path;
|
||||
hit.maxPath = maxPath;
|
||||
|
||||
dtStatus status = raycast(startRef, startPos, endPos, filter, 0, &hit);
|
||||
|
||||
*t = hit.t;
|
||||
if (hitNormal)
|
||||
dtVcopy(hitNormal, hit.hitNormal);
|
||||
if (pathCount)
|
||||
*pathCount = hit.pathCount;
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
|
||||
/// @par
|
||||
///
|
||||
/// This method is meant to be used for quick, short distance checks.
|
||||
///
|
||||
/// If the path array is too small to hold the result, it will be filled as
|
||||
/// far as possible from the start postion toward the end position.
|
||||
///
|
||||
/// <b>Using the Hit Parameter t of RaycastHit</b>
|
||||
///
|
||||
/// If the hit parameter is a very high value (FLT_MAX), then the ray has hit
|
||||
/// the end position. In this case the path represents a valid corridor to the
|
||||
/// end position and the value of @p hitNormal is undefined.
|
||||
///
|
||||
/// If the hit parameter is zero, then the start position is on the wall that
|
||||
/// was hit and the value of @p hitNormal is undefined.
|
||||
///
|
||||
/// If 0 < t < 1.0 then the following applies:
|
||||
///
|
||||
/// @code
|
||||
/// distanceToHitBorder = distanceToEndPosition * t
|
||||
/// hitPoint = startPos + (endPos - startPos) * t
|
||||
/// @endcode
|
||||
///
|
||||
/// <b>Use Case Restriction</b>
|
||||
///
|
||||
/// The raycast ignores the y-value of the end position. (2D check.) This
|
||||
/// places significant limits on how it can be used. For example:
|
||||
///
|
||||
/// Consider a scene where there is a main floor with a second floor balcony
|
||||
/// that hangs over the main floor. So the first floor mesh extends below the
|
||||
/// balcony mesh. The start position is somewhere on the first floor. The end
|
||||
/// position is on the balcony.
|
||||
///
|
||||
/// The raycast will search toward the end position along the first floor mesh.
|
||||
/// If it reaches the end position's xz-coordinates it will indicate FLT_MAX
|
||||
/// (no wall hit), meaning it reached the end position. This is one example of why
|
||||
/// this method is meant for short distance checks.
|
||||
///
|
||||
dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
|
||||
const dtQueryFilter* filter, const unsigned int options,
|
||||
dtRaycastHit* hit, dtPolyRef prevRef) const
|
||||
{
|
||||
dtAssert(m_nav);
|
||||
|
||||
*t = 0;
|
||||
if (pathCount)
|
||||
*pathCount = 0;
|
||||
hit->t = 0;
|
||||
hit->pathCount = 0;
|
||||
hit->pathCost = 0;
|
||||
|
||||
// Validate input
|
||||
if (!startRef || !m_nav->isValidPolyRef(startRef))
|
||||
return DT_FAILURE | DT_INVALID_PARAM;
|
||||
if (prevRef && !m_nav->isValidPolyRef(prevRef))
|
||||
return DT_FAILURE | DT_INVALID_PARAM;
|
||||
|
||||
dtPolyRef curRef = startRef;
|
||||
float verts[DT_VERTS_PER_POLYGON*3];
|
||||
float dir[3], curPos[3], lastPos[3];
|
||||
float verts[DT_VERTS_PER_POLYGON*3+3];
|
||||
int n = 0;
|
||||
|
||||
hitNormal[0] = 0;
|
||||
hitNormal[1] = 0;
|
||||
hitNormal[2] = 0;
|
||||
dtVcopy(curPos, startPos);
|
||||
dtVsub(dir, endPos, startPos);
|
||||
dtVset(hit->hitNormal, 0, 0, 0);
|
||||
|
||||
dtStatus status = DT_SUCCESS;
|
||||
|
||||
const dtMeshTile* prevTile, *tile, *nextTile;
|
||||
const dtPoly* prevPoly, *poly, *nextPoly;
|
||||
dtPolyRef curRef, nextRef;
|
||||
|
||||
// The API input has been checked already, skip checking internal data.
|
||||
nextRef = curRef = startRef;
|
||||
tile = 0;
|
||||
poly = 0;
|
||||
m_nav->getTileAndPolyByRefUnsafe(curRef, &tile, &poly);
|
||||
nextTile = prevTile = tile;
|
||||
nextPoly = prevPoly = poly;
|
||||
if (prevRef)
|
||||
m_nav->getTileAndPolyByRefUnsafe(prevRef, &tile, &poly);
|
||||
|
||||
while (curRef)
|
||||
{
|
||||
// Cast ray against current polygon.
|
||||
|
||||
// The API input has been cheked already, skip checking internal data.
|
||||
const dtMeshTile* tile = 0;
|
||||
const dtPoly* poly = 0;
|
||||
m_nav->getTileAndPolyByRefUnsafe(curRef, &tile, &poly);
|
||||
|
||||
// Collect vertices.
|
||||
int nv = 0;
|
||||
for (int i = 0; i < (int)poly->vertCount; ++i)
|
||||
@ -2244,31 +2420,33 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
|
||||
if (!dtIntersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax))
|
||||
{
|
||||
// Could not hit the polygon, keep the old t and report hit.
|
||||
if (pathCount)
|
||||
*pathCount = n;
|
||||
hit->pathCount = n;
|
||||
return status;
|
||||
}
|
||||
// Keep track of furthest t so far.
|
||||
if (tmax > *t)
|
||||
*t = tmax;
|
||||
if (tmax > hit->t)
|
||||
hit->t = tmax;
|
||||
|
||||
// Store visited polygons.
|
||||
if (n < maxPath)
|
||||
path[n++] = curRef;
|
||||
if (n < hit->maxPath)
|
||||
hit->path[n++] = curRef;
|
||||
else
|
||||
status |= DT_BUFFER_TOO_SMALL;
|
||||
|
||||
// Ray end is completely inside the polygon.
|
||||
if (segMax == -1)
|
||||
{
|
||||
*t = FLT_MAX;
|
||||
if (pathCount)
|
||||
*pathCount = n;
|
||||
hit->t = FLT_MAX;
|
||||
hit->pathCount = n;
|
||||
|
||||
// add the cost
|
||||
if (options & DT_RAYCAST_USE_COSTS)
|
||||
hit->pathCost += filter->getCost(curPos, endPos, prevRef, prevTile, prevPoly, curRef, tile, poly, curRef, tile, poly);
|
||||
return status;
|
||||
}
|
||||
|
||||
// Follow neighbours.
|
||||
dtPolyRef nextRef = 0;
|
||||
nextRef = 0;
|
||||
|
||||
for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next)
|
||||
{
|
||||
@ -2279,8 +2457,8 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
|
||||
continue;
|
||||
|
||||
// Get pointer to the next polygon.
|
||||
const dtMeshTile* nextTile = 0;
|
||||
const dtPoly* nextPoly = 0;
|
||||
nextTile = 0;
|
||||
nextPoly = 0;
|
||||
m_nav->getTileAndPolyByRefUnsafe(link->ref, &nextTile, &nextPoly);
|
||||
|
||||
// Skip off-mesh connections.
|
||||
@ -2348,6 +2526,24 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
|
||||
}
|
||||
}
|
||||
|
||||
// add the cost
|
||||
if (options & DT_RAYCAST_USE_COSTS)
|
||||
{
|
||||
// compute the intersection point at the furthest end of the polygon
|
||||
// and correct the height (since the raycast moves in 2d)
|
||||
dtVcopy(lastPos, curPos);
|
||||
dtVmad(curPos, startPos, dir, hit->t);
|
||||
float* e1 = &verts[segMax*3];
|
||||
float* e2 = &verts[((segMax+1)%nv)*3];
|
||||
float eDir[3], diff[3];
|
||||
dtVsub(eDir, e2, e1);
|
||||
dtVsub(diff, curPos, e1);
|
||||
float s = dtSqr(eDir[0]) > dtSqr(eDir[2]) ? diff[0] / eDir[0] : diff[2] / eDir[2];
|
||||
curPos[1] = e1[1] + eDir[1] * s;
|
||||
|
||||
hit->pathCost += filter->getCost(lastPos, curPos, prevRef, prevTile, prevPoly, curRef, tile, poly, nextRef, nextTile, nextPoly);
|
||||
}
|
||||
|
||||
if (!nextRef)
|
||||
{
|
||||
// No neighbour, we hit a wall.
|
||||
@ -2359,22 +2555,25 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
|
||||
const float* vb = &verts[b*3];
|
||||
const float dx = vb[0] - va[0];
|
||||
const float dz = vb[2] - va[2];
|
||||
hitNormal[0] = dz;
|
||||
hitNormal[1] = 0;
|
||||
hitNormal[2] = -dx;
|
||||
dtVnormalize(hitNormal);
|
||||
hit->hitNormal[0] = dz;
|
||||
hit->hitNormal[1] = 0;
|
||||
hit->hitNormal[2] = -dx;
|
||||
dtVnormalize(hit->hitNormal);
|
||||
|
||||
if (pathCount)
|
||||
*pathCount = n;
|
||||
hit->pathCount = n;
|
||||
return status;
|
||||
}
|
||||
|
||||
// No hit, advance to neighbour polygon.
|
||||
prevRef = curRef;
|
||||
curRef = nextRef;
|
||||
prevTile = tile;
|
||||
tile = nextTile;
|
||||
prevPoly = poly;
|
||||
poly = nextPoly;
|
||||
}
|
||||
|
||||
if (pathCount)
|
||||
*pathCount = n;
|
||||
hit->pathCount = n;
|
||||
|
||||
return status;
|
||||
}
|
||||
@ -3332,6 +3531,15 @@ bool dtNavMeshQuery::isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter)
|
||||
bool dtNavMeshQuery::isInClosedList(dtPolyRef ref) const
|
||||
{
|
||||
if (!m_nodePool) return false;
|
||||
const dtNode* node = m_nodePool->findNode(ref);
|
||||
return node && node->flags & DT_NODE_CLOSED;
|
||||
|
||||
dtNode* nodes[DT_MAX_STATES_PER_NODE];
|
||||
int n= m_nodePool->findNodes(ref, nodes, DT_MAX_STATES_PER_NODE);
|
||||
|
||||
for (int i=0; i<n; i++)
|
||||
{
|
||||
if (nodes[i]->flags & DT_NODE_CLOSED)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -84,27 +84,46 @@ void dtNodePool::clear()
|
||||
m_nodeCount = 0;
|
||||
}
|
||||
|
||||
dtNode* dtNodePool::findNode(dtPolyRef id)
|
||||
unsigned int dtNodePool::findNodes(dtPolyRef id, dtNode** nodes, const int maxNodes)
|
||||
{
|
||||
int n = 0;
|
||||
unsigned int bucket = dtHashRef(id) & (m_hashSize-1);
|
||||
dtNodeIndex i = m_first[bucket];
|
||||
while (i != DT_NULL_IDX)
|
||||
{
|
||||
if (m_nodes[i].id == id)
|
||||
{
|
||||
if (n >= maxNodes)
|
||||
return n;
|
||||
nodes[n++] = &m_nodes[i];
|
||||
}
|
||||
i = m_next[i];
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
dtNode* dtNodePool::findNode(dtPolyRef id, unsigned char state)
|
||||
{
|
||||
unsigned int bucket = dtHashRef(id) & (m_hashSize-1);
|
||||
dtNodeIndex i = m_first[bucket];
|
||||
while (i != DT_NULL_IDX)
|
||||
{
|
||||
if (m_nodes[i].id == id && m_nodes[i].state == state)
|
||||
return &m_nodes[i];
|
||||
i = m_next[i];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
dtNode* dtNodePool::getNode(dtPolyRef id)
|
||||
dtNode* dtNodePool::getNode(dtPolyRef id, unsigned char state)
|
||||
{
|
||||
unsigned int bucket = dtHashRef(id) & (m_hashSize-1);
|
||||
dtNodeIndex i = m_first[bucket];
|
||||
dtNode* node = 0;
|
||||
while (i != DT_NULL_IDX)
|
||||
{
|
||||
if (m_nodes[i].id == id)
|
||||
if (m_nodes[i].id == id && m_nodes[i].state == state)
|
||||
return &m_nodes[i];
|
||||
i = m_next[i];
|
||||
}
|
||||
@ -121,6 +140,7 @@ dtNode* dtNodePool::getNode(dtPolyRef id)
|
||||
node->cost = 0;
|
||||
node->total = 0;
|
||||
node->id = id;
|
||||
node->state = state;
|
||||
node->flags = 0;
|
||||
|
||||
m_next[i] = m_first[bucket];
|
||||
|
@ -701,7 +701,7 @@ void dtCrowd::updateMoveRequest(const float /*dt*/)
|
||||
dtPolyRef reqPath[MAX_RES]; // The path to the request location
|
||||
int reqPathCount = 0;
|
||||
|
||||
// Quick seach towards the goal.
|
||||
// Quick search towards the goal.
|
||||
static const int MAX_ITER = 20;
|
||||
m_navquery->initSlicedFindPath(path[0], ag->targetRef, ag->npos, ag->targetPos, &m_filters[ag->params.queryFilterType]);
|
||||
m_navquery->updateSlicedFindPath(MAX_ITER, 0);
|
||||
|
@ -654,7 +654,7 @@ void NavMeshTesterTool::handleUpdate(const float /*dt*/)
|
||||
|
||||
m_navQuery->findStraightPath(m_spos, epos, m_polys, m_npolys,
|
||||
m_straightPath, m_straightPathFlags,
|
||||
m_straightPathPolys, &m_nstraightPath, MAX_POLYS);
|
||||
m_straightPathPolys, &m_nstraightPath, MAX_POLYS, DT_STRAIGHTPATH_ALL_CROSSINGS);
|
||||
}
|
||||
|
||||
m_pathFindStatus = DT_FAILURE;
|
||||
@ -880,7 +880,7 @@ void NavMeshTesterTool::recalc()
|
||||
m_npolys = 0;
|
||||
m_nstraightPath = 0;
|
||||
|
||||
m_pathFindStatus = m_navQuery->initSlicedFindPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter);
|
||||
m_pathFindStatus = m_navQuery->initSlicedFindPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, DT_FINDPATH_ANY_ANGLE);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user