Add more camera movement key bindings (#259)
Q/E and Page up/page down to move vertically. Arrow keys in addition to WASD to move normally.
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@ -144,7 +144,7 @@ int main(int /*argc*/, char** /*argv*/)
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float camr = 1000;
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float origCameraEulers[] = {0, 0}; // Used to compute rotational changes across frames.
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float moveW = 0, moveS = 0, moveA = 0, moveD = 0;
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float moveFront = 0.0f, moveBack = 0.0f, moveLeft = 0.0f, moveRight = 0.0f, moveUp = 0.0f, moveDown = 0.0f;
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float scrollZoom = 0;
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bool rotate = false;
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@ -456,10 +456,12 @@ int main(int /*argc*/, char** /*argv*/)
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// Handle keyboard movement.
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const Uint8* keystate = SDL_GetKeyboardState(NULL);
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moveW = rcClamp(moveW + dt * 4 * (keystate[SDL_SCANCODE_W] ? 1 : -1), 0.0f, 1.0f);
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moveA = rcClamp(moveA + dt * 4 * (keystate[SDL_SCANCODE_A] ? 1 : -1), 0.0f, 1.0f);
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moveS = rcClamp(moveS + dt * 4 * (keystate[SDL_SCANCODE_S] ? 1 : -1), 0.0f, 1.0f);
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moveD = rcClamp(moveD + dt * 4 * (keystate[SDL_SCANCODE_D] ? 1 : -1), 0.0f, 1.0f);
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moveFront = rcClamp(moveFront + dt * 4 * ((keystate[SDL_SCANCODE_W] || keystate[SDL_SCANCODE_UP ]) ? 1 : -1), 0.0f, 1.0f);
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moveLeft = rcClamp(moveLeft + dt * 4 * ((keystate[SDL_SCANCODE_A] || keystate[SDL_SCANCODE_LEFT ]) ? 1 : -1), 0.0f, 1.0f);
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moveBack = rcClamp(moveBack + dt * 4 * ((keystate[SDL_SCANCODE_S] || keystate[SDL_SCANCODE_DOWN ]) ? 1 : -1), 0.0f, 1.0f);
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moveRight = rcClamp(moveRight + dt * 4 * ((keystate[SDL_SCANCODE_D] || keystate[SDL_SCANCODE_RIGHT ]) ? 1 : -1), 0.0f, 1.0f);
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moveUp = rcClamp(moveUp + dt * 4 * ((keystate[SDL_SCANCODE_Q] || keystate[SDL_SCANCODE_PAGEUP ]) ? 1 : -1), 0.0f, 1.0f);
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moveDown = rcClamp(moveDown + dt * 4 * ((keystate[SDL_SCANCODE_E] || keystate[SDL_SCANCODE_PAGEDOWN ]) ? 1 : -1), 0.0f, 1.0f);
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float keybSpeed = 22.0f;
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if (SDL_GetModState() & KMOD_SHIFT)
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@ -467,8 +469,8 @@ int main(int /*argc*/, char** /*argv*/)
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keybSpeed *= 4.0f;
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}
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float movex = (moveD - moveA) * keybSpeed * dt;
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float movey = (moveS - moveW) * keybSpeed * dt + scrollZoom * 2.0f;
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float movex = (moveRight - moveLeft) * keybSpeed * dt;
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float movey = (moveBack - moveFront) * keybSpeed * dt + scrollZoom * 2.0f;
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scrollZoom = 0;
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cameraPos[0] += movex * (float)modelviewMatrix[0];
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@ -479,6 +481,8 @@ int main(int /*argc*/, char** /*argv*/)
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cameraPos[1] += movey * (float)modelviewMatrix[6];
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cameraPos[2] += movey * (float)modelviewMatrix[10];
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cameraPos[1] += (moveUp - moveDown) * keybSpeed * dt;
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glEnable(GL_FOG);
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if (sample)
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