Update RecastMesh.cpp
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@ -160,6 +160,7 @@ static unsigned short addVertex(unsigned short x, unsigned short y, unsigned sho
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return (unsigned short)i;
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}
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// Last time I checked the if version got compiled using cmov, which was a lot faster than module (with idiv).
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inline int prev(int i, int n) { return i-1 >= 0 ? i-1 : n-1; }
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inline int next(int i, int n) { return i+1 < n ? i+1 : 0; }
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