Change ground and road colors slightly (#256)
Ground color is changed back to the previous default color, and the road color is changed to a dark shade of brown that is a bit easier to differentiate with normal input geometry.
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@ -39,12 +39,12 @@ unsigned int SampleDebugDraw::areaToCol(unsigned int area)
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{
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{
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switch(area)
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switch(area)
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{
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{
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// Ground (0) : brown
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// Ground (0) : light blue
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case SAMPLE_POLYAREA_GROUND: return duRGBA(125, 125, 0, 255);
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case SAMPLE_POLYAREA_GROUND: return duRGBA(0, 192, 255, 255);
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// Water : blue
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// Water : blue
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case SAMPLE_POLYAREA_WATER: return duRGBA(0, 0, 255, 255);
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case SAMPLE_POLYAREA_WATER: return duRGBA(0, 0, 255, 255);
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// Road : dark grey
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// Road : brown
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case SAMPLE_POLYAREA_ROAD: return duRGBA(80, 80, 80, 255);
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case SAMPLE_POLYAREA_ROAD: return duRGBA(50, 20, 12, 255);
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// Door : cyan
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// Door : cyan
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case SAMPLE_POLYAREA_DOOR: return duRGBA(0, 255, 255, 255);
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case SAMPLE_POLYAREA_DOOR: return duRGBA(0, 255, 255, 255);
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// Grass : green
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// Grass : green
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