11 Commits

Author SHA1 Message Date
Mikko Mononen
44b6c54c57 Fixed too large memory alloc in rcBuildPolyMesh. 2010-01-10 17:16:33 +00:00
Mikko Mononen
d142754ad5 Fixed crash in rcBuildPolyMesh() when one of the contours had zero vertices. 2009-11-25 15:21:49 +00:00
Mikko Mononen
753ebdc319 Issue 20: removed unused variable from mergePolys() function. 2009-11-20 13:47:15 +00:00
Mikko Mononen
6e8581400a Fixed bug where removeVertex() would crash with certain meshes because vflags array was not adjusted properly. 2009-10-04 16:12:37 +00:00
Mikko Mononen
ed73b46308 - Changed gotos as cleanup mechanism to a scoped delete template.
- Removed unnecessary ptr casts to ints to allow to compile on 64bits systems.
- Added custom and portable qsort_r.
- Use gettimeofday() as performance timer on unix/bsd/osx
- Moved variables from rcCompactSpan to separate arrays.
2009-09-28 09:54:37 +00:00
Mikko Mononen
f142f33415 Few debugdraw tweaks.
Commented some magic flags.
2009-08-24 13:04:12 +00:00
Mikko Mononen
6de4d30705 Monster update which adds detail height meshes.
- Added detail height mesh generation (RecastDetailMesh.cpp) for single,tiled statmeshes as well as tilemesh.
- Added feature to contour tracing which detects extra vertices along tile edges which should be removed later.
- Changed the tiled stat mesh preprocess, so that it first generated polymeshes per tile and finally combines them.
- Fixed bug in the GUI code where invisible buttons could be pressed.
2009-08-24 12:44:44 +00:00
Mikko Mononen
ab372964ad Tweaked debug draw to better fit the Paris conferene setup.
Rewrote fixup contours, now should handle all cases.
Added few more debug draw modes for the demo.
Changed the vertex welding to cope with slight imprecision in y-direction.
2009-06-03 07:35:25 +00:00
Mikko Mononen
c56ebb7e77 - (too) large refactoring of the generation and demo code to support tiled preprocessing
- added rcFixupAdjacentContours which adjust adjacent contour sets so that that they share all vertices (still buggy!)
- changed the demo stucture to handle tiled navmesh generation process (still ugly)
- the performance results are put into a struct instead of logged immediatelly
- added ChunkyTriMesh class which allows to partiotion a trimesh to smaller pieces using AABB tree
2009-05-17 13:31:09 +00:00
Mikko Mononen
b93fe6b29a Changed the polygon merging so that it does not generate parallel neighbor edges.
Added first version of Detour.
Changed the demo to use Detour.
2009-04-11 17:40:09 +00:00
Mikko Mononen
06832c885e Initial commit. 2009-03-29 10:30:52 +00:00