Mikko Mononen
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336409d037
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Added tool states, Crowd can be let run in the BG while changing mesh, Added off-mesh connection support for tile cache, Fixed tile cache area generation, Added debugdraw for tile cache build steps, Migrated to Xcode4.
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2012-02-04 21:27:07 +00:00 |
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Mikko Mononen
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4ca8b91653
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Updated win32 project.
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2011-04-19 05:47:55 +00:00 |
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Mikko Mononen
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9902efc845
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TileCache progress: Moved tile cache to Detour and made proper class for it. Better obstacles and tile layer management.
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2011-04-16 07:57:50 +00:00 |
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Mikko Mononen
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1de5e2f119
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DETOUR API CHANGE!
- Detour Navmesh supports layers
- Allow to disable Navmesh BV-tree
- Added DetourTileCache
- Cleaned up Recast layer code
- Moved portal edge detection to Recast
- Removed polymesh border offset
- Removed lean heighfield
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2011-03-25 09:16:38 +00:00 |
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Mikko Mononen
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da00ac2b91
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Timesliced temp obstacle processing.
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2011-01-22 09:37:04 +00:00 |
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Mikko Mononen
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19b8a5f987
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Missing Sample_TempObstacles.h/cpp
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2011-01-14 15:54:16 +00:00 |
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