Mikko Mononen
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ccf401d3da
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- added finalizeSlicedFindPathPartial()
- added handleStep()/handleToggle() to samples
- changed how crowds are rendered
- added path topology optimization step
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2010-11-07 10:56:48 +00:00 |
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Mikko Mononen
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7d8fe75de1
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The ugly and humble beginnings of path following and multi-agent navigation code.
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2010-08-12 12:54:00 +00:00 |
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Mikko Mononen
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5119b5cb16
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API CHANGE! Better serialization support.
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2010-03-25 12:24:40 +00:00 |
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Mikko Mononen
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5ade5a3052
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More robust path iteration code.
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2010-02-12 13:04:55 +00:00 |
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Mikko Mononen
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1753297fd5
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Humble beginnings of box volume too. Allow to save and restore GeomInput state.
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2010-01-29 13:58:36 +00:00 |
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Mikko Mononen
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a56bf3ec2d
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Off-Mesh connections across tile boundaries. Fixed getPolysAround(). Detour links per poly use linked list. Adjusted off-mesh connection tool.
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2010-01-26 12:48:58 +00:00 |
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Mikko Mononen
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3abbfe006d
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Changed Detour header var names more to verbose. Pass params as a struct to dtCreateNavMeshData. Named Off-mesh links to Off-mesh connections. Cleaned up Off-mesh connection code and samples. Added connection radius and direction to Off-mesh connections. Agent dimensions passed store in navmesh header.
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2010-01-19 14:22:48 +00:00 |
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