Jarrett
56dbf4c482
Allow 64 bit windows builds ( #301 )
2018-10-16 00:02:51 +02:00
Jonathan Adamczewski
34ab687e21
Add support for heightfield filter toggles in Sample_TempObstacles
2017-01-12 16:58:26 +00:00
Graham Pentheny
b7a83e0afb
Fixed rule of 3 violations in many places.
...
* Added virtual qualifier to a few destructors in subclasses.
* Removed a few empty destructors that didn't need to be explicitly defined.
* Fixed a few typos
* Removed unnecessary empty virtual destructors in some classes with parent's who derrived from a class with a virtual destructor
2016-01-20 11:57:32 -05:00
Hans Gaiser
247c1f9b41
Add save/load functionality for TileCache
2014-04-29 13:07:54 +02:00
Mikko Mononen
336409d037
Added tool states, Crowd can be let run in the BG while changing mesh, Added off-mesh connection support for tile cache, Fixed tile cache area generation, Added debugdraw for tile cache build steps, Migrated to Xcode4.
2012-02-04 21:27:07 +00:00
Mikko Mononen
4ca8b91653
Updated win32 project.
2011-04-19 05:47:55 +00:00
Mikko Mononen
9902efc845
TileCache progress: Moved tile cache to Detour and made proper class for it. Better obstacles and tile layer management.
2011-04-16 07:57:50 +00:00
Mikko Mononen
1de5e2f119
DETOUR API CHANGE!
...
- Detour Navmesh supports layers
- Allow to disable Navmesh BV-tree
- Added DetourTileCache
- Cleaned up Recast layer code
- Moved portal edge detection to Recast
- Removed polymesh border offset
- Removed lean heighfield
2011-03-25 09:16:38 +00:00
Mikko Mononen
da00ac2b91
Timesliced temp obstacle processing.
2011-01-22 09:37:04 +00:00
Mikko Mononen
19b8a5f987
Missing Sample_TempObstacles.h/cpp
2011-01-14 15:54:16 +00:00