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server_common/recastnavigation_v1.6.0
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7 Commits

Author SHA1 Message Date
Mikko Mononen
ccf401d3da - added finalizeSlicedFindPathPartial()
- added handleStep()/handleToggle() to samples
- changed how crowds are rendered
- added path topology optimization step
2010-11-07 10:56:48 +00:00
Mikko Mononen
7d8fe75de1 The ugly and humble beginnings of path following and multi-agent navigation code. 2010-08-12 12:54:00 +00:00
Mikko Mononen
5119b5cb16 API CHANGE! Better serialization support. 2010-03-25 12:24:40 +00:00
Mikko Mononen
5ade5a3052 More robust path iteration code. 2010-02-12 13:04:55 +00:00
Mikko Mononen
1753297fd5 Humble beginnings of box volume too. Allow to save and restore GeomInput state. 2010-01-29 13:58:36 +00:00
Mikko Mononen
a56bf3ec2d Off-Mesh connections across tile boundaries. Fixed getPolysAround(). Detour links per poly use linked list. Adjusted off-mesh connection tool. 2010-01-26 12:48:58 +00:00
Mikko Mononen
3abbfe006d Changed Detour header var names more to verbose. Pass params as a struct to dtCreateNavMeshData. Named Off-mesh links to Off-mesh connections. Cleaned up Off-mesh connection code and samples. Added connection radius and direction to Off-mesh connections. Agent dimensions passed store in navmesh header. 2010-01-19 14:22:48 +00:00
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