// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #include #include "DebugDraw.h" #include "DetourDebugDraw.h" #include "DetourNavMesh.h" #include "DetourCommon.h" #include "DetourNode.h" static float distancePtLine2d(const float* pt, const float* p, const float* q) { float pqx = q[0] - p[0]; float pqz = q[2] - p[2]; float dx = pt[0] - p[0]; float dz = pt[2] - p[2]; float d = pqx*pqx + pqz*pqz; float t = pqx*dx + pqz*dz; if (d != 0) t /= d; dx = p[0] + t*pqx - pt[0]; dz = p[2] + t*pqz - pt[2]; return dx*dx + dz*dz; } static void drawPolyBoundaries(duDebugDraw* dd, const dtMeshTile* tile, const unsigned int col, const float linew, bool inner) { static const float thr = 0.01f*0.01f; dd->begin(DU_DRAW_LINES, linew); for (int i = 0; i < tile->header->polyCount; ++i) { const dtPoly* p = &tile->polys[i]; if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) continue; const dtPolyDetail* pd = &tile->detailMeshes[i]; for (int j = 0, nj = (int)p->vertCount; j < nj; ++j) { unsigned int c = col; if (inner) { if (p->neis[j] == 0) continue; if (p->neis[j] & DT_EXT_LINK) { bool con = false; for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next) { if (tile->links[k].edge == j) { con = true; break; } } if (con) c = duRGBA(255,255,255,48); else c = duRGBA(0,0,0,48); } else c = duRGBA(0,48,64,32); } else { if (p->neis[j] != 0) continue; } const float* v0 = &tile->verts[p->verts[j]*3]; const float* v1 = &tile->verts[p->verts[(j+1) % nj]*3]; // Draw detail mesh edges which align with the actual poly edge. // This is really slow. for (int k = 0; k < pd->triCount; ++k) { const unsigned char* t = &tile->detailTris[(pd->triBase+k)*4]; const float* tv[3]; for (int m = 0; m < 3; ++m) { if (t[m] < p->vertCount) tv[m] = &tile->verts[p->verts[t[m]]*3]; else tv[m] = &tile->detailVerts[(pd->vertBase+(t[m]-p->vertCount))*3]; } for (int m = 0, n = 2; m < 3; n=m++) { if (((t[3] >> (n*2)) & 0x3) == 0) continue; // Skip inner detail edges. if (distancePtLine2d(tv[n],v0,v1) < thr && distancePtLine2d(tv[m],v0,v1) < thr) { dd->vertex(tv[n], c); dd->vertex(tv[m], c); } } } } } dd->end(); } static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery* query, const dtMeshTile* tile, unsigned char flags) { dtPolyRef base = mesh.getPolyRefBase(tile); int tileNum = mesh.decodePolyIdTile(base); dd->depthMask(false); dd->begin(DU_DRAW_TRIS); for (int i = 0; i < tile->header->polyCount; ++i) { const dtPoly* p = &tile->polys[i]; if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) // Skip off-mesh links. continue; const dtPolyDetail* pd = &tile->detailMeshes[i]; unsigned int col; if (query && query->isInClosedList(base | (dtPolyRef)i)) col = duRGBA(255,196,0,64); else { if (flags & DU_DRAWNAVMESH_COLOR_TILES) { col = duIntToCol(tileNum, 128); } else { if (p->getArea() == 0) // Treat zero area type as default. col = duRGBA(0,192,255,64); else col = duIntToCol(p->getArea(), 64); } } for (int j = 0; j < pd->triCount; ++j) { const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4]; for (int k = 0; k < 3; ++k) { if (t[k] < p->vertCount) dd->vertex(&tile->verts[p->verts[t[k]]*3], col); else dd->vertex(&tile->detailVerts[(pd->vertBase+t[k]-p->vertCount)*3], col); } } } dd->end(); // Draw inter poly boundaries drawPolyBoundaries(dd, tile, duRGBA(0,48,64,32), 1.5f, true); // Draw outer poly boundaries drawPolyBoundaries(dd, tile, duRGBA(0,48,64,220), 2.5f, false); if (flags & DU_DRAWNAVMESH_OFFMESHCONS) { dd->begin(DU_DRAW_LINES, 2.0f); for (int i = 0; i < tile->header->polyCount; ++i) { const dtPoly* p = &tile->polys[i]; if (p->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) // Skip regular polys. continue; unsigned int col; if (query && query->isInClosedList(base | (dtPolyRef)i)) col = duRGBA(255,196,0,220); else col = duDarkenCol(duIntToCol(p->getArea(), 220)); const dtOffMeshConnection* con = &tile->offMeshCons[i - tile->header->offMeshBase]; const float* va = &tile->verts[p->verts[0]*3]; const float* vb = &tile->verts[p->verts[1]*3]; // Check to see if start and end end-points have links. bool startSet = false; bool endSet = false; for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next) { if (tile->links[k].edge == 0) startSet = true; if (tile->links[k].edge == 1) endSet = true; } // End points and their on-mesh locations. if (startSet) { dd->vertex(va[0],va[1],va[2], col); dd->vertex(con->pos[0],con->pos[1],con->pos[2], col); duAppendCircle(dd, con->pos[0],con->pos[1]+0.1f,con->pos[2], con->rad, duRGBA(0,48,64,196)); } if (endSet) { dd->vertex(vb[0],vb[1],vb[2], col); dd->vertex(con->pos[3],con->pos[4],con->pos[5], col); duAppendCircle(dd, con->pos[3],con->pos[4]+0.1f,con->pos[5], con->rad, duRGBA(0,48,64,196)); } // End point vertices. dd->vertex(con->pos[0],con->pos[1],con->pos[2], duRGBA(0,48,64,196)); dd->vertex(con->pos[0],con->pos[1]+0.2f,con->pos[2], duRGBA(0,48,64,196)); dd->vertex(con->pos[3],con->pos[4],con->pos[5], duRGBA(0,48,64,196)); dd->vertex(con->pos[3],con->pos[4]+0.2f,con->pos[5], duRGBA(0,48,64,196)); // Connection arc. duAppendArc(dd, con->pos[0],con->pos[1],con->pos[2], con->pos[3],con->pos[4],con->pos[5], 0.25f, (con->flags & 1) ? 0.6f : 0, 0.6f, col); } dd->end(); } const unsigned int vcol = duRGBA(0,0,0,196); dd->begin(DU_DRAW_POINTS, 3.0f); for (int i = 0; i < tile->header->vertCount; ++i) { const float* v = &tile->verts[i*3]; dd->vertex(v[0], v[1], v[2], vcol); } dd->end(); dd->depthMask(true); } void duDebugDrawNavMesh(duDebugDraw* dd, const dtNavMesh& mesh, unsigned char flags) { if (!dd) return; for (int i = 0; i < mesh.getMaxTiles(); ++i) { const dtMeshTile* tile = mesh.getTile(i); if (!tile->header) continue; drawMeshTile(dd, mesh, 0, tile, flags); } } void duDebugDrawNavMeshWithClosedList(struct duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery& query, unsigned char flags) { if (!dd) return; const dtNavMeshQuery* q = (flags & DU_DRAWNAVMESH_CLOSEDLIST) ? &query : 0; for (int i = 0; i < mesh.getMaxTiles(); ++i) { const dtMeshTile* tile = mesh.getTile(i); if (!tile->header) continue; drawMeshTile(dd, mesh, q, tile, flags); } } void duDebugDrawNavMeshNodes(struct duDebugDraw* dd, const dtNavMeshQuery& query) { if (!dd) return; const dtNodePool* pool = query.getNodePool(); if (pool) { const float off = 0.5f; dd->begin(DU_DRAW_POINTS, 4.0f); for (int i = 0; i < pool->getHashSize(); ++i) { for (dtNodeIndex j = pool->getFirst(i); j != DT_NULL_IDX; j = pool->getNext(j)) { const dtNode* node = pool->getNodeAtIdx(j+1); if (!node) continue; dd->vertex(node->pos[0],node->pos[1]+off,node->pos[2], duRGBA(255,192,0,255)); } } dd->end(); dd->begin(DU_DRAW_LINES, 2.0f); for (int i = 0; i < pool->getHashSize(); ++i) { for (dtNodeIndex j = pool->getFirst(i); j != DT_NULL_IDX; j = pool->getNext(j)) { const dtNode* node = pool->getNodeAtIdx(j+1); if (!node) continue; if (!node->pidx) continue; const dtNode* parent = pool->getNodeAtIdx(node->pidx); if (!parent) continue; dd->vertex(node->pos[0],node->pos[1]+off,node->pos[2], duRGBA(255,192,0,128)); dd->vertex(parent->pos[0],parent->pos[1]+off,parent->pos[2], duRGBA(255,192,0,128)); } } dd->end(); } } static void drawMeshTileBVTree(duDebugDraw* dd, const dtMeshTile* tile) { // Draw BV nodes. const float cs = 1.0f / tile->header->bvQuantFactor; dd->begin(DU_DRAW_LINES, 1.0f); for (int i = 0; i < tile->header->bvNodeCount; ++i) { const dtBVNode* n = &tile->bvTree[i]; if (n->i < 0) // Leaf indices are positive. continue; duAppendBoxWire(dd, tile->header->bmin[0] + n->bmin[0]*cs, tile->header->bmin[1] + n->bmin[1]*cs, tile->header->bmin[2] + n->bmin[2]*cs, tile->header->bmin[0] + n->bmax[0]*cs, tile->header->bmin[1] + n->bmax[1]*cs, tile->header->bmin[2] + n->bmax[2]*cs, duRGBA(255,255,255,128)); } dd->end(); } void duDebugDrawNavMeshBVTree(duDebugDraw* dd, const dtNavMesh& mesh) { if (!dd) return; for (int i = 0; i < mesh.getMaxTiles(); ++i) { const dtMeshTile* tile = mesh.getTile(i); if (!tile->header) continue; drawMeshTileBVTree(dd, tile); } } static void drawMeshTilePortal(duDebugDraw* dd, const dtMeshTile* tile) { // Draw portals const float padx = 0.04f; const float pady = tile->header->walkableClimb; dd->begin(DU_DRAW_LINES, 2.0f); for (int side = 0; side < 8; ++side) { unsigned short m = DT_EXT_LINK | (unsigned short)side; for (int i = 0; i < tile->header->polyCount; ++i) { dtPoly* poly = &tile->polys[i]; // Create new links. const int nv = poly->vertCount; for (int j = 0; j < nv; ++j) { // Skip edges which do not point to the right side. if (poly->neis[j] != m) continue; // Create new links const float* va = &tile->verts[poly->verts[j]*3]; const float* vb = &tile->verts[poly->verts[(j+1) % nv]*3]; if (side == 0 || side == 4) { unsigned int col = side == 0 ? duRGBA(128,0,0,128) : duRGBA(128,0,128,128); const float x = va[0] + ((side == 0) ? -padx : padx); dd->vertex(x,va[1]-pady,va[2], col); dd->vertex(x,va[1]+pady,va[2], col); dd->vertex(x,va[1]+pady,va[2], col); dd->vertex(x,vb[1]+pady,vb[2], col); dd->vertex(x,vb[1]+pady,vb[2], col); dd->vertex(x,vb[1]-pady,vb[2], col); dd->vertex(x,vb[1]-pady,vb[2], col); dd->vertex(x,va[1]-pady,va[2], col); } else if (side == 2 || side == 6) { unsigned int col = side == 2 ? duRGBA(0,128,0,128) : duRGBA(0,128,128,128); const float z = va[2] + ((side == 2) ? -padx : padx); dd->vertex(va[0],va[1]-pady,z, col); dd->vertex(va[0],va[1]+pady,z, col); dd->vertex(va[0],va[1]+pady,z, col); dd->vertex(vb[0],vb[1]+pady,z, col); dd->vertex(vb[0],vb[1]+pady,z, col); dd->vertex(vb[0],vb[1]-pady,z, col); dd->vertex(vb[0],vb[1]-pady,z, col); dd->vertex(va[0],va[1]-pady,z, col); } } } } dd->end(); } void duDebugDrawNavMeshPortals(duDebugDraw* dd, const dtNavMesh& mesh) { if (!dd) return; for (int i = 0; i < mesh.getMaxTiles(); ++i) { const dtMeshTile* tile = mesh.getTile(i); if (!tile->header) continue; drawMeshTilePortal(dd, tile); } } void duDebugDrawNavMeshPolysWithFlags(struct duDebugDraw* dd, const dtNavMesh& mesh, const unsigned short polyFlags, const unsigned int col) { if (!dd) return; for (int i = 0; i < mesh.getMaxTiles(); ++i) { const dtMeshTile* tile = mesh.getTile(i); if (!tile->header) continue; dtPolyRef base = mesh.getPolyRefBase(tile); for (int j = 0; j < tile->header->polyCount; ++j) { const dtPoly* p = &tile->polys[j]; if ((p->flags & polyFlags) == 0) continue; duDebugDrawNavMeshPoly(dd, mesh, base|(dtPolyRef)j, col); } } } void duDebugDrawNavMeshPoly(duDebugDraw* dd, const dtNavMesh& mesh, dtPolyRef ref, const unsigned int col) { if (!dd) return; const dtMeshTile* tile = 0; const dtPoly* poly = 0; if (dtStatusFailed(mesh.getTileAndPolyByRef(ref, &tile, &poly))) return; dd->depthMask(false); const unsigned int c = (col & 0x00ffffff) | (64 << 24); const unsigned int ip = (unsigned int)(poly - tile->polys); if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) { dtOffMeshConnection* con = &tile->offMeshCons[ip - tile->header->offMeshBase]; dd->begin(DU_DRAW_LINES, 2.0f); // Connection arc. duAppendArc(dd, con->pos[0],con->pos[1],con->pos[2], con->pos[3],con->pos[4],con->pos[5], 0.25f, (con->flags & 1) ? 0.6f : 0, 0.6f, c); dd->end(); } else { const dtPolyDetail* pd = &tile->detailMeshes[ip]; dd->begin(DU_DRAW_TRIS); for (int i = 0; i < pd->triCount; ++i) { const unsigned char* t = &tile->detailTris[(pd->triBase+i)*4]; for (int j = 0; j < 3; ++j) { if (t[j] < poly->vertCount) dd->vertex(&tile->verts[poly->verts[t[j]]*3], c); else dd->vertex(&tile->detailVerts[(pd->vertBase+t[j]-poly->vertCount)*3], c); } } dd->end(); } dd->depthMask(true); } void duDebugDrawTileCacheLayer(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch) { const int w = (int)layer.header->width; const int h = (int)layer.header->height; const float* bmin = layer.header->bmin; const float* bmax = layer.header->bmax; const int idx = layer.header->tlayer; unsigned int color = duIntToCol(idx+1, 255); // Layer bounds float lbmin[3], lbmax[3]; lbmin[0] = bmin[0] + layer.header->minx*cs; lbmin[1] = bmin[1]; lbmin[2] = bmin[2] + layer.header->miny*cs; lbmax[0] = bmin[0] + (layer.header->maxx+1)*cs; lbmax[1] = bmax[1]; lbmax[2] = bmin[2] + (layer.header->maxy+1)*cs; duDebugDrawBoxWire(dd, lbmin[0],lbmin[1],lbmin[2], lbmax[0],lbmax[1],lbmax[2], duTransCol(color,128), 2.0f); // Layer height dd->begin(DU_DRAW_QUADS); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const int idx = x+y*w; const int h = (int)layer.heights[idx]; if (h == 0xff) continue; const unsigned char area = layer.areas[idx]; unsigned int col; if (area == 63) col = duLerpCol(color, duRGBA(0,192,255,64), 32); else if (area == 0) col = duLerpCol(color, duRGBA(0,0,0,64), 32); else col = duLerpCol(color, duIntToCol(area, 255), 32); const float fx = bmin[0] + x*cs; const float fy = bmin[1] + (h+1)*ch; const float fz = bmin[2] + y*cs; dd->vertex(fx, fy, fz, col); dd->vertex(fx, fy, fz+cs, col); dd->vertex(fx+cs, fy, fz+cs, col); dd->vertex(fx+cs, fy, fz, col); } } dd->end(); // Portals unsigned int pcol = duRGBA(255,255,255,255); const int segs[4*4] = {0,0,0,1, 0,1,1,1, 1,1,1,0, 1,0,0,0}; // Layer portals dd->begin(DU_DRAW_LINES, 2.0f); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const int idx = x+y*w; const int h = (int)layer.heights[idx]; if (h == 0xff) continue; for (int dir = 0; dir < 4; ++dir) { if (layer.cons[idx] & (1<<(dir+4))) { const int* seg = &segs[dir*4]; const float ax = bmin[0] + (x+seg[0])*cs; const float ay = bmin[1] + (h+2)*ch; const float az = bmin[2] + (y+seg[1])*cs; const float bx = bmin[0] + (x+seg[2])*cs; const float by = bmin[1] + (h+2)*ch; const float bz = bmin[2] + (y+seg[3])*cs; dd->vertex(ax, ay, az, pcol); dd->vertex(bx, by, bz, pcol); } } } } dd->end(); }