#ifndef NAVMESHTESTERTOOL_H #define NAVMESHTESTERTOOL_H #include "Sample.h" #include "DetourNavMesh.h" class NavMeshTesterTool : public SampleTool { Sample* m_sample; dtNavMesh* m_navMesh; float m_agentRadius; float m_agentHeight; enum ToolMode { TOOLMODE_PATHFIND, TOOLMODE_RAYCAST, TOOLMODE_DISTANCE_TO_WALL, TOOLMODE_FIND_POLYS_AROUND, }; ToolMode m_toolMode; static const int MAX_POLYS = 256; static const int MAX_SMOOTH = 2048; dtPolyRef m_startRef; dtPolyRef m_endRef; dtPolyRef m_polys[MAX_POLYS]; dtPolyRef m_parent[MAX_POLYS]; int m_npolys; float m_straightPath[MAX_POLYS*3]; int m_nstraightPath; float m_polyPickExt[3]; float m_smoothPath[MAX_SMOOTH*3]; int m_nsmoothPath; float m_spos[3]; float m_epos[3]; float m_hitPos[3]; float m_hitNormal[3]; float m_distanceToWall; bool m_sposSet; bool m_eposSet; public: NavMeshTesterTool(); ~NavMeshTesterTool(); virtual int type() { return TOOL_NAVMESH_TESTER; } virtual void init(Sample* sample); virtual void reset(); virtual void handleMenu(); virtual void handleClick(const float* p, bool shift); virtual void handleRender(); virtual void handleRenderOverlay(double* proj, double* model, int* view); void recalc(); void drawAgent(const float* pos, float r, float h, float c, const float* col); }; #endif // NAVMESHTESTERTOOL_H