// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #define _USE_MATH_DEFINES #include #include #include #include "SDL.h" #include "SDL_opengl.h" #include "imgui.h" #include "InputGeom.h" #include "Sample.h" #include "Sample_SoloMeshSimple.h" #include "Recast.h" #include "RecastTimer.h" #include "RecastDebugDraw.h" #include "RecastDump.h" #include "DetourNavMesh.h" #include "DetourNavMeshBuilder.h" #include "DetourDebugDraw.h" #include "NavMeshTesterTool.h" #include "OffMeshConnectionTool.h" #include "ConvexVolumeTool.h" #include "CrowdTool.h" #ifdef WIN32 # define snprintf _snprintf #endif Sample_SoloMeshSimple::Sample_SoloMeshSimple() : m_keepInterResults(true), m_totalBuildTimeMs(0), m_triareas(0), m_solid(0), m_chf(0), m_cset(0), m_pmesh(0), m_dmesh(0), m_drawMode(DRAWMODE_NAVMESH) { setTool(new NavMeshTesterTool); } Sample_SoloMeshSimple::~Sample_SoloMeshSimple() { cleanup(); } void Sample_SoloMeshSimple::cleanup() { delete [] m_triareas; m_triareas = 0; rcFreeHeightField(m_solid); m_solid = 0; rcFreeCompactHeightfield(m_chf); m_chf = 0; rcFreeContourSet(m_cset); m_cset = 0; rcFreePolyMesh(m_pmesh); m_pmesh = 0; rcFreePolyMeshDetail(m_dmesh); m_dmesh = 0; dtFreeNavMesh(m_navMesh); m_navMesh = 0; } void Sample_SoloMeshSimple::handleSettings() { Sample::handleCommonSettings(); if (imguiCheck("Keep Itermediate Results", m_keepInterResults)) m_keepInterResults = !m_keepInterResults; imguiSeparator(); char msg[64]; snprintf(msg, 64, "Build Time: %.1fms", m_totalBuildTimeMs); imguiLabel(msg); imguiSeparator(); } void Sample_SoloMeshSimple::handleTools() { int type = !m_tool ? TOOL_NONE : m_tool->type(); if (imguiCheck("Test Navmesh", type == TOOL_NAVMESH_TESTER)) { setTool(new NavMeshTesterTool); } if (imguiCheck("Create Off-Mesh Connections", type == TOOL_OFFMESH_CONNECTION)) { setTool(new OffMeshConnectionTool); } if (imguiCheck("Create Convex Volumes", type == TOOL_CONVEX_VOLUME)) { setTool(new ConvexVolumeTool); } if (imguiCheck("Create Crowds", type == TOOL_CROWD)) { setTool(new CrowdTool); } imguiSeparator(); if (m_tool) m_tool->handleMenu(); } void Sample_SoloMeshSimple::handleDebugMode() { // Check which modes are valid. bool valid[MAX_DRAWMODE]; for (int i = 0; i < MAX_DRAWMODE; ++i) valid[i] = false; if (m_geom) { valid[DRAWMODE_NAVMESH] = m_navMesh != 0; valid[DRAWMODE_NAVMESH_TRANS] = m_navMesh != 0; valid[DRAWMODE_NAVMESH_BVTREE] = m_navMesh != 0; valid[DRAWMODE_NAVMESH_INVIS] = m_navMesh != 0; valid[DRAWMODE_MESH] = true; valid[DRAWMODE_VOXELS] = m_solid != 0; valid[DRAWMODE_VOXELS_WALKABLE] = m_solid != 0; valid[DRAWMODE_COMPACT] = m_chf != 0; valid[DRAWMODE_COMPACT_DISTANCE] = m_chf != 0; valid[DRAWMODE_COMPACT_REGIONS] = m_chf != 0; valid[DRAWMODE_REGION_CONNECTIONS] = m_cset != 0; valid[DRAWMODE_RAW_CONTOURS] = m_cset != 0; valid[DRAWMODE_BOTH_CONTOURS] = m_cset != 0; valid[DRAWMODE_CONTOURS] = m_cset != 0; valid[DRAWMODE_POLYMESH] = m_pmesh != 0; valid[DRAWMODE_POLYMESH_DETAIL] = m_dmesh != 0; } int unavail = 0; for (int i = 0; i < MAX_DRAWMODE; ++i) if (!valid[i]) unavail++; if (unavail == MAX_DRAWMODE) return; imguiLabel("Draw"); if (imguiCheck("Input Mesh", m_drawMode == DRAWMODE_MESH, valid[DRAWMODE_MESH])) m_drawMode = DRAWMODE_MESH; if (imguiCheck("Navmesh", m_drawMode == DRAWMODE_NAVMESH, valid[DRAWMODE_NAVMESH])) m_drawMode = DRAWMODE_NAVMESH; if (imguiCheck("Navmesh Invis", m_drawMode == DRAWMODE_NAVMESH_INVIS, valid[DRAWMODE_NAVMESH_INVIS])) m_drawMode = DRAWMODE_NAVMESH_INVIS; if (imguiCheck("Navmesh Trans", m_drawMode == DRAWMODE_NAVMESH_TRANS, valid[DRAWMODE_NAVMESH_TRANS])) m_drawMode = DRAWMODE_NAVMESH_TRANS; if (imguiCheck("Navmesh BVTree", m_drawMode == DRAWMODE_NAVMESH_BVTREE, valid[DRAWMODE_NAVMESH_BVTREE])) m_drawMode = DRAWMODE_NAVMESH_BVTREE; if (imguiCheck("Voxels", m_drawMode == DRAWMODE_VOXELS, valid[DRAWMODE_VOXELS])) m_drawMode = DRAWMODE_VOXELS; if (imguiCheck("Walkable Voxels", m_drawMode == DRAWMODE_VOXELS_WALKABLE, valid[DRAWMODE_VOXELS_WALKABLE])) m_drawMode = DRAWMODE_VOXELS_WALKABLE; if (imguiCheck("Compact", m_drawMode == DRAWMODE_COMPACT, valid[DRAWMODE_COMPACT])) m_drawMode = DRAWMODE_COMPACT; if (imguiCheck("Compact Distance", m_drawMode == DRAWMODE_COMPACT_DISTANCE, valid[DRAWMODE_COMPACT_DISTANCE])) m_drawMode = DRAWMODE_COMPACT_DISTANCE; if (imguiCheck("Compact Regions", m_drawMode == DRAWMODE_COMPACT_REGIONS, valid[DRAWMODE_COMPACT_REGIONS])) m_drawMode = DRAWMODE_COMPACT_REGIONS; if (imguiCheck("Region Connections", m_drawMode == DRAWMODE_REGION_CONNECTIONS, valid[DRAWMODE_REGION_CONNECTIONS])) m_drawMode = DRAWMODE_REGION_CONNECTIONS; if (imguiCheck("Raw Contours", m_drawMode == DRAWMODE_RAW_CONTOURS, valid[DRAWMODE_RAW_CONTOURS])) m_drawMode = DRAWMODE_RAW_CONTOURS; if (imguiCheck("Both Contours", m_drawMode == DRAWMODE_BOTH_CONTOURS, valid[DRAWMODE_BOTH_CONTOURS])) m_drawMode = DRAWMODE_BOTH_CONTOURS; if (imguiCheck("Contours", m_drawMode == DRAWMODE_CONTOURS, valid[DRAWMODE_CONTOURS])) m_drawMode = DRAWMODE_CONTOURS; if (imguiCheck("Poly Mesh", m_drawMode == DRAWMODE_POLYMESH, valid[DRAWMODE_POLYMESH])) m_drawMode = DRAWMODE_POLYMESH; if (imguiCheck("Poly Mesh Detail", m_drawMode == DRAWMODE_POLYMESH_DETAIL, valid[DRAWMODE_POLYMESH_DETAIL])) m_drawMode = DRAWMODE_POLYMESH_DETAIL; if (unavail) { imguiValue("Tick 'Keep Itermediate Results'"); imguiValue("to see more debug mode options."); } } void Sample_SoloMeshSimple::handleRender() { if (!m_geom || !m_geom->getMesh()) return; DebugDrawGL dd; glEnable(GL_FOG); glDepthMask(GL_TRUE); if (m_drawMode == DRAWMODE_MESH) { // Draw mesh duDebugDrawTriMeshSlope(&dd, m_geom->getMesh()->getVerts(), m_geom->getMesh()->getVertCount(), m_geom->getMesh()->getTris(), m_geom->getMesh()->getNormals(), m_geom->getMesh()->getTriCount(), m_agentMaxSlope); m_geom->drawOffMeshConnections(&dd); } else if (m_drawMode != DRAWMODE_NAVMESH_TRANS) { // Draw mesh duDebugDrawTriMesh(&dd, m_geom->getMesh()->getVerts(), m_geom->getMesh()->getVertCount(), m_geom->getMesh()->getTris(), m_geom->getMesh()->getNormals(), m_geom->getMesh()->getTriCount(), 0); m_geom->drawOffMeshConnections(&dd); } glDisable(GL_FOG); glDepthMask(GL_FALSE); // Draw bounds const float* bmin = m_geom->getMeshBoundsMin(); const float* bmax = m_geom->getMeshBoundsMax(); duDebugDrawBoxWire(&dd, bmin[0],bmin[1],bmin[2], bmax[0],bmax[1],bmax[2], duRGBA(255,255,255,128), 1.0f); if (m_navMesh && (m_drawMode == DRAWMODE_NAVMESH || m_drawMode == DRAWMODE_NAVMESH_TRANS || m_drawMode == DRAWMODE_NAVMESH_BVTREE || m_drawMode == DRAWMODE_NAVMESH_INVIS)) { if (m_drawMode != DRAWMODE_NAVMESH_INVIS) duDebugDrawNavMesh(&dd, *m_navMesh, m_navMeshDrawFlags); if (m_drawMode == DRAWMODE_NAVMESH_BVTREE) duDebugDrawNavMeshBVTree(&dd, *m_navMesh); } glDepthMask(GL_TRUE); if (m_chf && m_drawMode == DRAWMODE_COMPACT) duDebugDrawCompactHeightfieldSolid(&dd, *m_chf); if (m_chf && m_drawMode == DRAWMODE_COMPACT_DISTANCE) duDebugDrawCompactHeightfieldDistance(&dd, *m_chf); if (m_chf && m_drawMode == DRAWMODE_COMPACT_REGIONS) duDebugDrawCompactHeightfieldRegions(&dd, *m_chf); if (m_solid && m_drawMode == DRAWMODE_VOXELS) { glEnable(GL_FOG); duDebugDrawHeightfieldSolid(&dd, *m_solid); glDisable(GL_FOG); } if (m_solid && m_drawMode == DRAWMODE_VOXELS_WALKABLE) { glEnable(GL_FOG); duDebugDrawHeightfieldWalkable(&dd, *m_solid); glDisable(GL_FOG); } if (m_cset && m_drawMode == DRAWMODE_RAW_CONTOURS) { glDepthMask(GL_FALSE); duDebugDrawRawContours(&dd, *m_cset); glDepthMask(GL_TRUE); } if (m_cset && m_drawMode == DRAWMODE_BOTH_CONTOURS) { glDepthMask(GL_FALSE); duDebugDrawRawContours(&dd, *m_cset, 0.5f); duDebugDrawContours(&dd, *m_cset); glDepthMask(GL_TRUE); } if (m_cset && m_drawMode == DRAWMODE_CONTOURS) { glDepthMask(GL_FALSE); duDebugDrawContours(&dd, *m_cset); glDepthMask(GL_TRUE); } if (m_chf && m_cset && m_drawMode == DRAWMODE_REGION_CONNECTIONS) { duDebugDrawCompactHeightfieldRegions(&dd, *m_chf); glDepthMask(GL_FALSE); duDebugDrawRegionConnections(&dd, *m_cset); glDepthMask(GL_TRUE); } if (m_pmesh && m_drawMode == DRAWMODE_POLYMESH) { glDepthMask(GL_FALSE); duDebugDrawPolyMesh(&dd, *m_pmesh); glDepthMask(GL_TRUE); } if (m_dmesh && m_drawMode == DRAWMODE_POLYMESH_DETAIL) { glDepthMask(GL_FALSE); duDebugDrawPolyMeshDetail(&dd, *m_dmesh); glDepthMask(GL_TRUE); } m_geom->drawConvexVolumes(&dd); if (m_tool) m_tool->handleRender(); glDepthMask(GL_TRUE); } void Sample_SoloMeshSimple::handleRenderOverlay(double* proj, double* model, int* view) { if (m_tool) m_tool->handleRenderOverlay(proj, model, view); } void Sample_SoloMeshSimple::handleMeshChanged(class InputGeom* geom) { Sample::handleMeshChanged(geom); dtFreeNavMesh(m_navMesh); m_navMesh = 0; if (m_tool) { m_tool->reset(); m_tool->init(this); } } bool Sample_SoloMeshSimple::handleBuild() { if (!m_geom || !m_geom->getMesh()) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified."); return false; } cleanup(); const float* bmin = m_geom->getMeshBoundsMin(); const float* bmax = m_geom->getMeshBoundsMax(); const float* verts = m_geom->getMesh()->getVerts(); const int nverts = m_geom->getMesh()->getVertCount(); const int* tris = m_geom->getMesh()->getTris(); const int ntris = m_geom->getMesh()->getTriCount(); // // Step 1. Initialize build config. // // Init build configuration from GUI memset(&m_cfg, 0, sizeof(m_cfg)); m_cfg.cs = m_cellSize; m_cfg.ch = m_cellHeight; m_cfg.walkableSlopeAngle = m_agentMaxSlope; m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch); m_cfg.walkableClimb = (int)floorf(m_agentMaxClimb / m_cfg.ch); m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs); m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize); m_cfg.maxSimplificationError = m_edgeMaxError; m_cfg.minRegionSize = (int)rcSqr(m_regionMinSize); m_cfg.mergeRegionSize = (int)rcSqr(m_regionMergeSize); m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly; m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist; m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError; // Set the area where the navigation will be build. // Here the bounds of the input mesh are used, but the // area could be specified by an user defined box, etc. rcVcopy(m_cfg.bmin, bmin); rcVcopy(m_cfg.bmax, bmax); rcCalcGridSize(m_cfg.bmin, m_cfg.bmax, m_cfg.cs, &m_cfg.width, &m_cfg.height); // Reset build times gathering. memset(&m_buildTimes, 0, sizeof(m_buildTimes)); rcSetBuildTimes(&m_buildTimes); // Start the build process. rcTimeVal totStartTime = rcGetPerformanceTimer(); if (rcGetLog()) { rcGetLog()->log(RC_LOG_PROGRESS, "Building navigation:"); rcGetLog()->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height); rcGetLog()->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", nverts/1000.0f, ntris/1000.0f); } // // Step 2. Rasterize input polygon soup. // // Allocate voxel heighfield where we rasterize our input data to. m_solid = rcAllocHeightfield(); if (!m_solid) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'."); return false; } if (!rcCreateHeightfield(*m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield."); return false; } // Allocate array that can hold triangle area types. // If you have multiple meshes you need to process, allocate // and array which can hold the max number of triangles you need to process. m_triareas = new unsigned char[ntris]; if (!m_triareas) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", ntris); return false; } // Find triangles which are walkable based on their slope and rasterize them. // If your input data is multiple meshes, you can transform them here, calculate // the are type for each of the meshes and rasterize them. memset(m_triareas, 0, ntris*sizeof(unsigned char)); rcMarkWalkableTriangles(m_cfg.walkableSlopeAngle, verts, nverts, tris, ntris, m_triareas); rcRasterizeTriangles(verts, nverts, tris, m_triareas, ntris, *m_solid, m_cfg.walkableClimb); if (!m_keepInterResults) { delete [] m_triareas; m_triareas = 0; } // // Step 3. Filter walkables surfaces. // // Once all geoemtry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. rcFilterLowHangingWalkableObstacles(m_cfg.walkableClimb, *m_solid); rcFilterLedgeSpans(m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid); rcFilterWalkableLowHeightSpans(m_cfg.walkableHeight, *m_solid); // // Step 4. Partition walkable surface to simple regions. // // Compact the heightfield so that it is faster to handle from now on. // This will result more cache coherent data as well as the neighbours // between walkable cells will be calculated. m_chf = rcAllocCompactHeightfield(); if (!m_chf) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'."); return false; } if (!rcBuildCompactHeightfield(m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data."); return false; } if (!m_keepInterResults) { rcFreeHeightField(m_solid); m_solid = 0; } // Erode the walkable area by agent radius. if (!rcErodeWalkableArea(m_cfg.walkableRadius, *m_chf)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not erode."); return false; } // (Optional) Mark areas. const ConvexVolume* vols = m_geom->getConvexVolumes(); for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i) rcMarkConvexPolyArea(vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf); // Prepare for region partitioning, by calculating distance field along the walkable surface. if (!rcBuildDistanceField(*m_chf)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field."); return false; } // Partition the walkable surface into simple regions without holes. if (!rcBuildRegions(*m_chf, m_cfg.borderSize, m_cfg.minRegionSize, m_cfg.mergeRegionSize)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build regions."); } // // Step 5. Trace and simplify region contours. // // Create contours. m_cset = rcAllocContourSet(); if (!m_cset) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'."); return false; } if (!rcBuildContours(*m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not create contours."); return false; } // // Step 6. Build polygons mesh from contours. // // Build polygon navmesh from the contours. m_pmesh = rcAllocPolyMesh(); if (!m_pmesh) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'."); return false; } if (!rcBuildPolyMesh(*m_cset, m_cfg.maxVertsPerPoly, *m_pmesh)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours."); return false; } // // Step 7. Create detail mesh which allows to access approximate height on each polygon. // m_dmesh = rcAllocPolyMeshDetail(); if (!m_dmesh) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmdtl'."); return false; } if (!rcBuildPolyMeshDetail(*m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build detail mesh."); } if (!m_keepInterResults) { rcFreeCompactHeightfield(m_chf); m_chf = 0; rcFreeContourSet(m_cset); m_cset = 0; } // At this point the navigation mesh data is ready, you can access it from m_pmesh. // See duDebugDrawPolyMesh or dtCreateNavMeshData as examples how to access the data. // // (Optional) Step 8. Create Detour data from Recast poly mesh. // // The GUI may allow more max points per polygon than Detour can handle. // Only build the detour navmesh if we do not exceed the limit. if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON) { unsigned char* navData = 0; int navDataSize = 0; // Update poly flags from areas. for (int i = 0; i < m_pmesh->npolys; ++i) { if (m_pmesh->areas[i] == RC_WALKABLE_AREA) m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND; if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND || m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS || m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_DOOR) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR; } } dtNavMeshCreateParams params; memset(¶ms, 0, sizeof(params)); params.verts = m_pmesh->verts; params.vertCount = m_pmesh->nverts; params.polys = m_pmesh->polys; params.polyAreas = m_pmesh->areas; params.polyFlags = m_pmesh->flags; params.polyCount = m_pmesh->npolys; params.nvp = m_pmesh->nvp; params.detailMeshes = m_dmesh->meshes; params.detailVerts = m_dmesh->verts; params.detailVertsCount = m_dmesh->nverts; params.detailTris = m_dmesh->tris; params.detailTriCount = m_dmesh->ntris; params.offMeshConVerts = m_geom->getOffMeshConnectionVerts(); params.offMeshConRad = m_geom->getOffMeshConnectionRads(); params.offMeshConDir = m_geom->getOffMeshConnectionDirs(); params.offMeshConAreas = m_geom->getOffMeshConnectionAreas(); params.offMeshConFlags = m_geom->getOffMeshConnectionFlags(); params.offMeshConCount = m_geom->getOffMeshConnectionCount(); params.walkableHeight = m_agentHeight; params.walkableRadius = m_agentRadius; params.walkableClimb = m_agentMaxClimb; rcVcopy(params.bmin, m_pmesh->bmin); rcVcopy(params.bmax, m_pmesh->bmax); params.cs = m_cfg.cs; params.ch = m_cfg.ch; if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "Could not build Detour navmesh."); return false; } m_navMesh = dtAllocNavMesh(); if (!m_navMesh) { dtFree(navData); if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "Could not create Detour navmesh"); return false; } if (!m_navMesh->init(navData, navDataSize, DT_TILE_FREE_DATA, 2048)) { dtFree(navData); if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "Could not init Detour navmesh"); return false; } } rcTimeVal totEndTime = rcGetPerformanceTimer(); // Show performance stats. if (rcGetLog()) { const float pc = 100.0f / rcGetDeltaTimeUsec(totStartTime, totEndTime); rcGetLog()->log(RC_LOG_PROGRESS, "Rasterize: %.1fms (%.1f%%)", m_buildTimes.rasterizeTriangles/1000.0f, m_buildTimes.rasterizeTriangles*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Compact: %.1fms (%.1f%%)", m_buildTimes.buildCompact/1000.0f, m_buildTimes.buildCompact*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Filter Border: %.1fms (%.1f%%)", m_buildTimes.filterBorder/1000.0f, m_buildTimes.filterBorder*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Filter Walkable: %.1fms (%.1f%%)", m_buildTimes.filterWalkable/1000.0f, m_buildTimes.filterWalkable*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Filter Reachable: %.1fms (%.1f%%)", m_buildTimes.filterMarkReachable/1000.0f, m_buildTimes.filterMarkReachable*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Erode walkable area: %.1fms (%.1f%%)", m_buildTimes.erodeArea/1000.0f, m_buildTimes.erodeArea*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Median area: %.1fms (%.1f%%)", m_buildTimes.filterMedian/1000.0f, m_buildTimes.filterMedian*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Distancefield: %.1fms (%.1f%%)", m_buildTimes.buildDistanceField/1000.0f, m_buildTimes.buildDistanceField*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - distance: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldDist/1000.0f, m_buildTimes.buildDistanceFieldDist*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - blur: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldBlur/1000.0f, m_buildTimes.buildDistanceFieldBlur*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Regions: %.1fms (%.1f%%)", m_buildTimes.buildRegions/1000.0f, m_buildTimes.buildRegions*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - watershed: %.1fms (%.1f%%)", m_buildTimes.buildRegionsReg/1000.0f, m_buildTimes.buildRegionsReg*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - expand: %.1fms (%.1f%%)", m_buildTimes.buildRegionsExp/1000.0f, m_buildTimes.buildRegionsExp*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - find catchment basins: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFlood/1000.0f, m_buildTimes.buildRegionsFlood*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFilter/1000.0f, m_buildTimes.buildRegionsFilter*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Contours: %.1fms (%.1f%%)", m_buildTimes.buildContours/1000.0f, m_buildTimes.buildContours*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - trace: %.1fms (%.1f%%)", m_buildTimes.buildContoursTrace/1000.0f, m_buildTimes.buildContoursTrace*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - simplify: %.1fms (%.1f%%)", m_buildTimes.buildContoursSimplify/1000.0f, m_buildTimes.buildContoursSimplify*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh: %.1fms (%.1f%%)", m_buildTimes.buildPolymesh/1000.0f, m_buildTimes.buildPolymesh*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh Detail: %.1fms (%.1f%%)", m_buildTimes.buildDetailMesh/1000.0f, m_buildTimes.buildDetailMesh*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Polymesh: Verts:%d Polys:%d", m_pmesh->nverts, m_pmesh->npolys); rcGetLog()->log(RC_LOG_PROGRESS, "TOTAL: %.1fms", rcGetDeltaTimeUsec(totStartTime, totEndTime)/1000.0f); } m_totalBuildTimeMs = rcGetDeltaTimeUsec(totStartTime, totEndTime)/1000.0f; if (m_tool) m_tool->init(this); return true; }