// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #ifndef CROWDTOOL_H #define CROWDTOOL_H #include "Sample.h" #include "DetourNavMesh.h" #include "DetourObstacleAvoidance.h" #include "ValueHistory.h" #include "CrowdManager.h" // Tool to create crowds. struct Isect { float u; int inside; }; static const int FORM_MAX_ISECT = 32; static const int FORM_MAX_SEGS = 16; static const int FORM_MAX_POLYS = 32; struct FormationSeg { float p[3], q[3]; Isect ints[FORM_MAX_ISECT]; int nints; }; struct Formation { FormationSeg segs[FORM_MAX_SEGS]; int nsegs; dtPolyRef polys[FORM_MAX_POLYS]; int npolys; }; class CrowdTool : public SampleTool { Sample* m_sample; float m_targetPos[3]; bool m_targetPosSet; Formation m_form; bool m_expandDebugDraw; bool m_showLabels; bool m_showCorners; bool m_showTargets; bool m_showCollisionSegments; bool m_showPath; bool m_showVO; bool m_showOpt; bool m_expandOptions; bool m_anticipateTurns; bool m_useVO; bool m_drunkMove; bool m_run; CrowdManager m_crowd; ValueHistory m_crowdTotalTime; ValueHistory m_crowdRvoTime; ValueHistory m_crowdSampleCount; enum ToolMode { TOOLMODE_CREATE, TOOLMODE_MOVE, }; ToolMode m_mode; public: CrowdTool(); ~CrowdTool(); virtual int type() { return TOOL_CROWD; } virtual void init(Sample* sample); virtual void reset(); virtual void handleMenu(); virtual void handleClick(const float* s, const float* p, bool shift); virtual void handleStep(); virtual void handleUpdate(const float dt); virtual void handleRender(); virtual void handleRenderOverlay(double* proj, double* model, int* view); }; #endif // CROWDTOOL_H