#ifndef RECASTBUILDERTILEDMESH_H #define RECASTBUILDERTILEDMESH_H #include "Builder.h" #include "DetourTiledNavMesh.h" #include "Recast.h" #include "RecastLog.h" #include "ChunkyTriMesh.h" class BuilderTiledMesh : public Builder { protected: bool m_keepInterResults; rcBuildTimes m_buildTimes; dtTiledNavMesh* m_navMesh; rcChunkyTriMesh* m_chunkyMesh; unsigned char* m_triflags; rcHeightfield* m_solid; rcCompactHeightfield* m_chf; rcContourSet* m_cset; rcPolyMesh* m_polyMesh; rcConfig m_cfg; float m_tileSize; float m_spos[3]; float m_epos[3]; bool m_sposSet; bool m_eposSet; float m_tileCol[4]; float m_tileBmin[3]; float m_tileBmax[3]; float m_tileBuildTime; int m_tileTriCount; enum ToolMode { TOOLMODE_CREATE_TILES, TOOLMODE_PATHFIND, TOOLMODE_RAYCAST, TOOLMODE_DISTANCE_TO_WALL, TOOLMODE_FIND_POLYS_AROUND, }; dtTilePolyRef m_startRef; dtTilePolyRef m_endRef; float m_polyPickExt[3]; static const int MAX_POLYS = 256; dtTilePolyRef m_polys[MAX_POLYS]; dtTilePolyRef m_parent[MAX_POLYS]; int m_npolys; float m_straightPath[MAX_POLYS*3]; int m_nstraightPath; float m_hitPos[3]; float m_hitNormal[3]; float m_distanceToWall; ToolMode m_toolMode; void toolRecalc(); /* static const int MAX_POLYS = 256; dtPolyRef m_startRef; dtPolyRef m_endRef; dtPolyRef m_polys[MAX_POLYS]; dtPolyRef m_parent[MAX_POLYS]; int m_npolys; float m_straightPath[MAX_POLYS*3]; int m_nstraightPath; float m_polyPickExt[3]; float m_spos[3]; float m_epos[3]; float m_hitPos[3]; float m_hitNormal[3]; float m_distanceToWall; bool m_sposSet; bool m_eposSet;*/ void buildTile(const float* pos); void removeTile(const float* pos); unsigned char* buildTileMesh(const float* bmin, const float* bmax, int& dataSize); void cleanup(); public: BuilderTiledMesh(); virtual ~BuilderTiledMesh(); virtual void handleSettings(); virtual void handleTools(); virtual void handleDebugMode(); virtual void setToolStartPos(const float* p); virtual void setToolEndPos(const float* p); virtual void handleRender(); virtual void handleRenderOverlay(class GLFont* font, double* proj, double* model, int* view); virtual void handleMeshChanged(const float* verts, int nverts, const int* tris, const float* trinorms, int ntris, const float* bmin, const float* bmax); virtual bool handleBuild(); }; #endif // RECASTBUILDERTILEDMESH_H