#define _USE_MATH_DEFINES #include #include #include #include "SDL.h" #include "SDL_Opengl.h" #include "imgui.h" #include "glfont.h" #include "Builder.h" #include "BuilderStatMeshTiled.h" #include "Recast.h" #include "RecastTimer.h" #include "RecastDebugDraw.h" #include "DetourStatNavMesh.h" #include "DetourStatNavMeshBuilder.h" #include "DetourDebugDraw.h" #ifdef WIN32 # define snprintf _snprintf #endif BuilderStatMeshTiled::BuilderStatMeshTiled() : m_keepInterResults(false), m_measurePerTileTimings(false), m_tileSize(64), m_chunkyMesh(0), m_tileSet(0), m_polyMesh(0), m_drawMode(DRAWMODE_NAVMESH), m_statTimePerTileSamples(0), m_statPolysPerTileSamples(0) { } BuilderStatMeshTiled::~BuilderStatMeshTiled() { cleanup(); } void BuilderStatMeshTiled::cleanup() { delete m_chunkyMesh; m_chunkyMesh = 0; delete m_tileSet; m_tileSet = 0; delete m_polyMesh; m_polyMesh = 0; toolCleanup(); m_statTimePerTileSamples = 0; m_statPolysPerTileSamples = 0; } void BuilderStatMeshTiled::handleSettings() { Builder::handleCommonSettings(); imguiLabel(GENID, "Tiling"); imguiSlider(GENID, "TileSize", &m_tileSize, 16.0f, 1024.0f, 16.0f); char text[64]; int gw = 0, gh = 0; rcCalcGridSize(m_bmin, m_bmax, m_cellSize, &gw, &gh); const int ts = (int)m_tileSize; const int tw = (gw + ts-1) / ts; const int th = (gh + ts-1) / ts; snprintf(text, 64, "Tiles %d x %d", tw, th); imguiValue(GENID, text); imguiSeparator(); if (imguiCheck(GENID, "Keep Itermediate Results", m_keepInterResults)) m_keepInterResults = !m_keepInterResults; if (imguiCheck(GENID, "Measure Per Tile Timings", m_measurePerTileTimings)) m_measurePerTileTimings = !m_measurePerTileTimings; imguiSeparator(); } void BuilderStatMeshTiled::handleDebugMode() { // Check which modes are valid. bool valid[MAX_DRAWMODE]; for (int i = 0; i < MAX_DRAWMODE; ++i) valid[i] = false; bool hasChf = false; bool hasSolid = false; bool hasCset = false; if (m_tileSet) { for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].solid) hasSolid = true; if (m_tileSet->tiles[i].chf) hasChf = true; if (m_tileSet->tiles[i].cset) hasCset = true; } } if (m_verts && m_tris) { valid[DRAWMODE_NAVMESH] = m_navMesh != 0; valid[DRAWMODE_NAVMESH_TRANS] = m_navMesh != 0; valid[DRAWMODE_NAVMESH_BVTREE] = m_navMesh != 0; valid[DRAWMODE_NAVMESH_INVIS] = m_navMesh != 0; valid[DRAWMODE_MESH] = true; valid[DRAWMODE_VOXELS] = hasSolid; valid[DRAWMODE_VOXELS_WALKABLE] = hasSolid; valid[DRAWMODE_COMPACT] = hasChf; valid[DRAWMODE_COMPACT_DISTANCE] = hasChf; valid[DRAWMODE_COMPACT_REGIONS] = hasChf; valid[DRAWMODE_REGION_CONNECTIONS] = hasCset; valid[DRAWMODE_RAW_CONTOURS] = hasCset; valid[DRAWMODE_BOTH_CONTOURS] = hasCset; valid[DRAWMODE_CONTOURS] = hasCset; valid[DRAWMODE_POLYMESH] = m_polyMesh != 0; } if (!valid[m_drawMode]) m_drawMode = DRAWMODE_MESH; int unavail = 0; for (int i = 0; i < MAX_DRAWMODE; ++i) if (!valid[i]) unavail++; if (unavail == MAX_DRAWMODE) return; imguiLabel(GENID, "Draw"); if (valid[DRAWMODE_MESH] && imguiCheck(GENID, "Input Mesh", m_drawMode == DRAWMODE_MESH)) m_drawMode = DRAWMODE_MESH; if (valid[DRAWMODE_NAVMESH] && imguiCheck(GENID, "Navmesh", m_drawMode == DRAWMODE_NAVMESH)) m_drawMode = DRAWMODE_NAVMESH; if (valid[DRAWMODE_NAVMESH_INVIS] && imguiCheck(GENID, "Navmesh Invis", m_drawMode == DRAWMODE_NAVMESH_INVIS)) m_drawMode = DRAWMODE_NAVMESH_INVIS; if (valid[DRAWMODE_NAVMESH_TRANS] && imguiCheck(GENID, "Navmesh Trans", m_drawMode == DRAWMODE_NAVMESH_TRANS)) m_drawMode = DRAWMODE_NAVMESH_TRANS; if (valid[DRAWMODE_NAVMESH_BVTREE] && imguiCheck(GENID, "Navmesh BVTree", m_drawMode == DRAWMODE_NAVMESH_BVTREE)) m_drawMode = DRAWMODE_NAVMESH_BVTREE; if (valid[DRAWMODE_VOXELS] && imguiCheck(GENID, "Voxels", m_drawMode == DRAWMODE_VOXELS)) m_drawMode = DRAWMODE_VOXELS; if (valid[DRAWMODE_VOXELS_WALKABLE] && imguiCheck(GENID, "Walkable Voxels", m_drawMode == DRAWMODE_VOXELS_WALKABLE)) m_drawMode = DRAWMODE_VOXELS_WALKABLE; if (valid[DRAWMODE_COMPACT] && imguiCheck(GENID, "Compact", m_drawMode == DRAWMODE_COMPACT)) m_drawMode = DRAWMODE_COMPACT; if (valid[DRAWMODE_COMPACT_DISTANCE] && imguiCheck(GENID, "Compact Distance", m_drawMode == DRAWMODE_COMPACT_DISTANCE)) m_drawMode = DRAWMODE_COMPACT_DISTANCE; if (valid[DRAWMODE_COMPACT_REGIONS] && imguiCheck(GENID, "Compact Regions", m_drawMode == DRAWMODE_COMPACT_REGIONS)) m_drawMode = DRAWMODE_COMPACT_REGIONS; if (valid[DRAWMODE_REGION_CONNECTIONS] && imguiCheck(GENID, "Region Connections", m_drawMode == DRAWMODE_REGION_CONNECTIONS)) m_drawMode = DRAWMODE_REGION_CONNECTIONS; if (valid[DRAWMODE_RAW_CONTOURS] && imguiCheck(GENID, "Raw Contours", m_drawMode == DRAWMODE_RAW_CONTOURS)) m_drawMode = DRAWMODE_RAW_CONTOURS; if (valid[DRAWMODE_BOTH_CONTOURS] && imguiCheck(GENID, "Both Contours", m_drawMode == DRAWMODE_BOTH_CONTOURS)) m_drawMode = DRAWMODE_BOTH_CONTOURS; if (valid[DRAWMODE_CONTOURS] && imguiCheck(GENID, "Contours", m_drawMode == DRAWMODE_CONTOURS)) m_drawMode = DRAWMODE_CONTOURS; if (valid[DRAWMODE_POLYMESH] && imguiCheck(GENID, "Poly Mesh", m_drawMode == DRAWMODE_POLYMESH)) m_drawMode = DRAWMODE_POLYMESH; if (unavail) { imguiValue(GENID, "Tick 'Keep Itermediate Results'"); imguiValue(GENID, "to see more debug mode options."); } } void BuilderStatMeshTiled::handleRender() { if (!m_verts || !m_tris || !m_trinorms) return; float col[4]; glEnable(GL_FOG); glDepthMask(GL_TRUE); if (m_drawMode == DRAWMODE_MESH) { // Draw mesh rcDebugDrawMeshSlope(m_verts, m_nverts, m_tris, m_trinorms, m_ntris, m_agentMaxSlope); } else if (m_drawMode != DRAWMODE_NAVMESH_TRANS) { // Draw mesh rcDebugDrawMesh(m_verts, m_nverts, m_tris, m_trinorms, m_ntris, 0); } glDisable(GL_FOG); glDepthMask(GL_FALSE); // Draw bounds col[0] = 1; col[1] = 1; col[2] = 1; col[3] = 0.5f; rcDebugDrawBoxWire(m_bmin[0],m_bmin[1],m_bmin[2], m_bmax[0],m_bmax[1],m_bmax[2], col); // Tiling grid. const int ts = (int)m_tileSize; int gw = 0, gh = 0; rcCalcGridSize(m_bmin, m_bmax, m_cellSize, &gw, &gh); int tw = (gw + ts-1) / ts; int th = (gh + ts-1) / ts; const float s = ts*m_cellSize; glBegin(GL_LINES); glColor4ub(0,0,0,64); for (int y = 0; y < th; ++y) { for (int x = 0; x < tw; ++x) { float fx, fy, fz; fx = m_bmin[0] + x*s; fy = m_bmin[1]; fz = m_bmin[2] + y*s; glVertex3f(fx,fy,fz); glVertex3f(fx+s,fy,fz); glVertex3f(fx,fy,fz); glVertex3f(fx,fy,fz+s); if (x+1 >= tw) { glVertex3f(fx+s,fy,fz); glVertex3f(fx+s,fy,fz+s); } if (y+1 >= th) { glVertex3f(fx,fy,fz+s); glVertex3f(fx+s,fy,fz+s); } } } glEnd(); if (m_navMesh && (m_drawMode == DRAWMODE_NAVMESH || m_drawMode == DRAWMODE_NAVMESH_TRANS || m_drawMode == DRAWMODE_NAVMESH_BVTREE || m_drawMode == DRAWMODE_NAVMESH_INVIS)) { int flags = NAVMESH_TOOLS; if (m_drawMode != DRAWMODE_NAVMESH_INVIS) flags |= NAVMESH_POLYS; if (m_drawMode == DRAWMODE_NAVMESH_BVTREE) flags |= NAVMESH_BVTREE; toolRender(flags); } glDepthMask(GL_TRUE); if (m_tileSet) { if (m_drawMode == DRAWMODE_COMPACT) { for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].chf) rcDebugDrawCompactHeightfieldSolid(*m_tileSet->tiles[i].chf); } } if (m_drawMode == DRAWMODE_COMPACT_DISTANCE) { for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].chf) rcDebugDrawCompactHeightfieldDistance(*m_tileSet->tiles[i].chf); } } if (m_drawMode == DRAWMODE_COMPACT_REGIONS) { for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].chf) rcDebugDrawCompactHeightfieldRegions(*m_tileSet->tiles[i].chf); } } if (m_drawMode == DRAWMODE_VOXELS) { glEnable(GL_FOG); for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].solid) rcDebugDrawHeightfieldSolid(*m_tileSet->tiles[i].solid); } glDisable(GL_FOG); } if (m_drawMode == DRAWMODE_VOXELS_WALKABLE) { glEnable(GL_FOG); for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].solid) rcDebugDrawHeightfieldWalkable(*m_tileSet->tiles[i].solid); } glDisable(GL_FOG); } if (m_drawMode == DRAWMODE_RAW_CONTOURS) { glDepthMask(GL_FALSE); for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].cset) rcDebugDrawRawContours(*m_tileSet->tiles[i].cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch); } glDepthMask(GL_TRUE); } if (m_drawMode == DRAWMODE_BOTH_CONTOURS) { glDepthMask(GL_FALSE); for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].cset) { rcDebugDrawRawContours(*m_tileSet->tiles[i].cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch, 0.5f); rcDebugDrawContours(*m_tileSet->tiles[i].cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch); } } glDepthMask(GL_TRUE); } if (m_drawMode == DRAWMODE_CONTOURS) { glDepthMask(GL_FALSE); for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].cset) rcDebugDrawContours(*m_tileSet->tiles[i].cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch); } glDepthMask(GL_TRUE); } if (m_drawMode == DRAWMODE_REGION_CONNECTIONS) { for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].chf) rcDebugDrawCompactHeightfieldRegions(*m_tileSet->tiles[i].chf); } glDepthMask(GL_FALSE); for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].cset) rcDebugDrawRegionConnections(*m_tileSet->tiles[i].cset, m_cfg.bmin, m_cfg.cs, m_cfg.ch); } glDepthMask(GL_TRUE); } if (m_polyMesh && m_drawMode == DRAWMODE_POLYMESH) { glDepthMask(GL_FALSE); rcDebugDrawPolyMesh(*m_polyMesh); glDepthMask(GL_TRUE); } } static const float startCol[4] = { 0.5f, 0.1f, 0.0f, 0.75f }; static const float endCol[4] = { 0.2f, 0.4f, 0.0f, 0.75f }; if (m_sposSet) drawAgent(m_spos, m_agentRadius, m_agentHeight, m_agentMaxClimb, startCol); if (m_eposSet) drawAgent(m_epos, m_agentRadius, m_agentHeight, m_agentMaxClimb, endCol); } static float nicenum(float x, int round) { float expv = floorf(log10f(x)); float f = x / powf(10.0f, expv); float nf; if (round) { if (f < 1.5f) nf = 1.0f; else if (f < 3.0f) nf = 2.0f; else if (f < 7.0f) nf = 5.0f; else nf = 10.0f; } else { if (f <= 1.0f) nf = 1.0f; else if (f <= 2.0f) nf = 2.0f; else if (f <= 5.0f) nf = 5.0f; else nf = 10.0f; } return nf*powf(10.0f, expv); } static void drawLabels(int x, int y, int w, int h, int nticks, float vmin, float vmax, const char* unit, GLFont* font) { char str[8], temp[32]; float range = nicenum(vmax-vmin, 0); float d = nicenum(range/(float)(nticks-1), 1); float graphmin = floorf(vmin/d)*d; float graphmax = ceilf(vmax/d)*d; int nfrac = (int)-floorf(log10f(d)); if (nfrac < 0) nfrac = 0; snprintf(str, 6, "%%.%df %%s", nfrac); for (float v = graphmin; v < graphmax+d/2; v += d) { float lx = x + (v-vmin)/(vmax-vmin)*w; if (lx < 0 || lx > w) continue; snprintf(temp, 20, str, v, unit); font->drawText(lx+2, (float)y+2, temp, GLFont::RGBA(255,255,255)); glColor4ub(0,0,0,64); glBegin(GL_LINES); glVertex2f(lx,(float)y); glVertex2f(lx,(float)(y+h)); glEnd(); } } static void drawGraph(const char* name, int x, int y, int w, int h, float sd, const int* samples, int n, int nsamples, const char* unit, GLFont* font) { char text[64]; int first, last, maxval; first = 0; last = n-1; while (first < n && samples[first] == 0) first++; while (last >= 0 && samples[last] == 0) last--; if (first == last) return; maxval = 1; for (int i = first; i <= last; ++i) { if (samples[i] > maxval) maxval = samples[i]; } const float sx = (float)w / (float)(last-first); const float sy = (float)h / (float)maxval; glBegin(GL_QUADS); glColor4ub(32,32,32,64); glVertex2i(x,y); glVertex2i(x+w,y); glVertex2i(x+w,y+h); glVertex2i(x,y+h); glEnd(); glColor4ub(255,255,255,64); glBegin(GL_LINES); for (int i = 0; i <= 4; ++i) { int yy = y+i*h/4; glVertex2i(x,yy); glVertex2i(x+w,yy); } glEnd(); glColor4ub(0,196,255,255); glBegin(GL_LINE_STRIP); for (int i = first; i <= last; ++i) { float fx = x + (i-first)*sx; float fy = y + samples[i]*sy; glVertex2f(fx,fy); } glEnd(); snprintf(text,64,"%d", maxval); font->drawText((float)x+w-20+2,(float)y+h-2-font->getLineHeight(),text,GLFont::RGBA(0,0,0)); font->drawText((float)x+2,(float)y+h-2-font->getLineHeight(),name,GLFont::RGBA(255,255,255)); drawLabels(x, y, w, h, 10, first*sd, last*sd, unit, font); } void BuilderStatMeshTiled::handleRenderOverlay(class GLFont* font, double* proj, double* model, int* view) { toolRenderOverlay(font, proj, model, view); if (m_measurePerTileTimings) { if (m_statTimePerTileSamples) drawGraph("Build Time/Tile", 10, 10, 500, 100, 1.0f, m_statTimePerTile, MAX_STAT_BUCKETS, m_statTimePerTileSamples, "ms", font); if (m_statPolysPerTileSamples) drawGraph("Polygons/Tile", 10, 120, 500, 100, 1.0f, m_statPolysPerTile, MAX_STAT_BUCKETS, m_statPolysPerTileSamples, "", font); int validTiles = 0; if (m_tileSet) { for (int i = 0; i < m_tileSet->width*m_tileSet->height; ++i) { if (m_tileSet->tiles[i].buildTime > 0) validTiles++; } } char text[64]; snprintf(text,64,"Tiles %d\n", validTiles); font->drawText(10, 240, text, GLFont::RGBA(255,255,255)); } } void BuilderStatMeshTiled::handleMeshChanged(const float* verts, int nverts, const int* tris, const float* trinorms, int ntris, const float* bmin, const float* bmax) { Builder::handleMeshChanged(verts, nverts, tris, trinorms, ntris, bmin, bmax); toolCleanup(); toolReset(); m_statTimePerTileSamples = 0; m_statPolysPerTileSamples = 0; } bool BuilderStatMeshTiled::handleBuild() { if (!m_verts || ! m_tris) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified."); return false; } if (m_measurePerTileTimings) { memset(m_statPolysPerTile, 0, sizeof(m_statPolysPerTile)); memset(m_statTimePerTile, 0, sizeof(m_statTimePerTile)); m_statPolysPerTileSamples = 0; m_statTimePerTileSamples = 0; } cleanup(); toolCleanup(); toolReset(); // Init build configuration from GUI memset(&m_cfg, 0, sizeof(m_cfg)); m_cfg.cs = m_cellSize; m_cfg.ch = m_cellHeight; m_cfg.walkableSlopeAngle = m_agentMaxSlope; m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch); m_cfg.walkableClimb = (int)ceilf(m_agentMaxClimb / m_cfg.ch); m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs); m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize); m_cfg.maxSimplificationError = m_edgeMaxError; m_cfg.minRegionSize = (int)rcSqr(m_regionMinSize); m_cfg.mergeRegionSize = (int)rcSqr(m_regionMergeSize); m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly; m_cfg.tileSize = (int)m_tileSize; m_cfg.borderSize = m_cfg.walkableRadius*2 + 2; // Reserve enough padding. if (m_cfg.maxVertsPerPoly == DT_VERTS_PER_POLYGON) m_drawMode = DRAWMODE_NAVMESH; else m_drawMode = DRAWMODE_POLYMESH; // Set the area where the navigation will be build. // Here the bounds of the input mesh are used, but the // area could be specified by an user defined box, etc. vcopy(m_cfg.bmin, m_bmin); vcopy(m_cfg.bmax, m_bmax); rcCalcGridSize(m_cfg.bmin, m_cfg.bmax, m_cfg.cs, &m_cfg.width, &m_cfg.height); // Reset build times gathering. memset(&m_buildTimes, 0, sizeof(m_buildTimes)); rcSetBuildTimes(&m_buildTimes); // Start the build process. rcTimeVal totStartTime = rcGetPerformanceTimer(); // Calculate the number of tiles in the output and initialize tiles. m_tileSet = new TileSet; if (!m_tileSet) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'tileSet'."); return false; } vcopy(m_tileSet->bmin, m_cfg.bmin); vcopy(m_tileSet->bmax, m_cfg.bmax); m_tileSet->cs = m_cfg.cs; m_tileSet->ch = m_cfg.ch; m_tileSet->width = (m_cfg.width + m_cfg.tileSize-1) / m_cfg.tileSize; m_tileSet->height = (m_cfg.height + m_cfg.tileSize-1) / m_cfg.tileSize; m_tileSet->tiles = new Tile[m_tileSet->height * m_tileSet->width]; if (!m_tileSet->tiles) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'tileSet->tiles' (%d).", m_tileSet->height * m_tileSet->width); return false; } // Build chunky trimesh for local polygon queries. rcTimeVal chunkyStartTime = rcGetPerformanceTimer(); m_chunkyMesh = new rcChunkyTriMesh; if (!m_chunkyMesh) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'm_chunkyMesh'."); return false; } if (!rcCreateChunkyTriMesh(m_verts, m_tris, m_ntris, 256, m_chunkyMesh)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not build chunky mesh."); return false; } rcTimeVal chunkyEndTime = rcGetPerformanceTimer(); if (rcGetLog()) { rcGetLog()->log(RC_LOG_PROGRESS, "Building navigation:"); rcGetLog()->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height); rcGetLog()->log(RC_LOG_PROGRESS, " - %d x %d tiles", m_tileSet->width, m_tileSet->height); rcGetLog()->log(RC_LOG_PROGRESS, " - %.1f verts, %.1f tris", m_nverts/1000.0f, m_ntris/1000.0f); } // Initialize per tile config. rcConfig tileCfg; memcpy(&tileCfg, &m_cfg, sizeof(rcConfig)); tileCfg.width = m_cfg.tileSize + m_cfg.borderSize*2; tileCfg.height = m_cfg.tileSize + m_cfg.borderSize*2; // Allocate array that can hold triangle flags for all geom chunks. unsigned char* triangleFlags = new unsigned char[m_chunkyMesh->maxTrisPerChunk]; if (!triangleFlags) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'triangleFlags' (%d).", m_chunkyMesh->maxTrisPerChunk); return false; } rcHeightfield* solid = 0; rcCompactHeightfield* chf = 0; rcContourSet* cset = 0; for (int y = 0; y < m_tileSet->height; ++y) { for (int x = 0; x < m_tileSet->width; ++x) { rcTimeVal startTime = rcGetPerformanceTimer(); Tile& tile = m_tileSet->tiles[x + y*m_tileSet->width]; // Calculate the per tile bounding box. tileCfg.bmin[0] = m_cfg.bmin[0] + (x*m_cfg.tileSize - m_cfg.borderSize)*m_cfg.cs; tileCfg.bmin[2] = m_cfg.bmin[2] + (y*m_cfg.tileSize - m_cfg.borderSize)*m_cfg.cs; tileCfg.bmax[0] = m_cfg.bmin[0] + ((x+1)*m_cfg.tileSize + m_cfg.borderSize)*m_cfg.cs; tileCfg.bmax[2] = m_cfg.bmin[2] + ((y+1)*m_cfg.tileSize + m_cfg.borderSize)*m_cfg.cs; delete solid; delete chf; solid = 0; chf = 0; float tbmin[2], tbmax[2]; tbmin[0] = tileCfg.bmin[0]; tbmin[1] = tileCfg.bmin[2]; tbmax[0] = tileCfg.bmax[0]; tbmax[1] = tileCfg.bmax[2]; int cid[256];// TODO: Make grow when returning too many items. const int ncid = rcGetChunksInRect(m_chunkyMesh, tbmin, tbmax, cid, 256); if (!ncid) continue; solid = new rcHeightfield; if (!solid) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Out of memory 'solid'.", x, y); continue; } if (!rcCreateHeightfield(*solid, tileCfg.width, tileCfg.height, tileCfg.bmin, tileCfg.bmax, tileCfg.cs, tileCfg.ch)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not create solid heightfield.", x, y); continue; } for (int i = 0; i < ncid; ++i) { const rcChunkyTriMeshNode& node = m_chunkyMesh->nodes[cid[i]]; const int* tris = &m_chunkyMesh->tris[node.i*3]; const int ntris = node.n; memset(triangleFlags, 0, ntris*sizeof(unsigned char)); rcMarkWalkableTriangles(tileCfg.walkableSlopeAngle, m_verts, m_nverts, tris, ntris, triangleFlags); rcRasterizeTriangles(m_verts, m_nverts, tris, triangleFlags, ntris, *solid); } rcFilterLedgeSpans(tileCfg.walkableHeight, tileCfg.walkableClimb, *solid); rcFilterWalkableLowHeightSpans(tileCfg.walkableHeight, *solid); chf = new rcCompactHeightfield; if (!chf) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Out of memory 'chf'.", x, y); continue; } if (!rcBuildCompactHeightfield(tileCfg.walkableHeight, tileCfg.walkableClimb, RC_WALKABLE, *solid, *chf)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not build compact data.", x, y); continue; } if (!rcBuildDistanceField(*chf)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not build distance fields.", x, y); continue; } if (!rcBuildRegions(*chf, tileCfg.walkableRadius, tileCfg.borderSize, tileCfg.minRegionSize, tileCfg.mergeRegionSize)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not build regions.", x, y); continue; } cset = new rcContourSet; if (!cset) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Out of memory 'cset'.", x, y); continue; } if (!rcBuildContours(*chf, tileCfg.maxSimplificationError, tileCfg.maxEdgeLen, *cset)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not create contours.", x, y); continue; } if (m_keepInterResults) { tile.solid = solid; solid = 0; tile.chf = chf; chf = 0; } if (!cset->nconts) { delete cset; cset = 0; continue; } tile.cset = cset; // Offset the vertices in the cset. rcTranslateContours(tile.cset, x*tileCfg.tileSize - tileCfg.borderSize, 0, y*tileCfg.tileSize - tileCfg.borderSize); rcTimeVal endTime = rcGetPerformanceTimer(); tile.buildTime += rcGetDeltaTimeUsec(startTime, endTime); } } delete [] triangleFlags; delete solid; delete chf; // Some extra code to measure some per tile statistics, // such as build time and how many polygons there are per tile. if (m_measurePerTileTimings) { for (int y = 0; y < m_tileSet->height; ++y) { for (int x = 0; x < m_tileSet->width; ++x) { Tile& tile = m_tileSet->tiles[x + y*m_tileSet->width]; if (!tile.cset) continue; rcTimeVal startTime = rcGetPerformanceTimer(); rcPolyMesh* polyMesh = new rcPolyMesh; if (!polyMesh) continue; if (rcBuildPolyMesh(*tile.cset, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch, m_cfg.maxVertsPerPoly, *polyMesh)) { int bucket = polyMesh->npolys; if (bucket < 0) bucket = 0; if (bucket >= MAX_STAT_BUCKETS) bucket = MAX_STAT_BUCKETS-1; m_statPolysPerTile[bucket]++; m_statPolysPerTileSamples++; } delete polyMesh; rcTimeVal endTime = rcGetPerformanceTimer(); int time = tile.buildTime += rcGetDeltaTimeUsec(startTime, endTime); int bucket = (time+500)/1000; if (bucket < 0) bucket = 0; if (bucket >= MAX_STAT_BUCKETS) bucket = MAX_STAT_BUCKETS-1; m_statTimePerTile[bucket]++; m_statTimePerTileSamples++; } } } // Make sure that the vertices along the tile edges match, // so that they can be later properly stitched together. for (int y = 0; y < m_tileSet->height; ++y) { for (int x = 0; x < m_tileSet->width; ++x) { rcTimeVal startTime = rcGetPerformanceTimer(); if ((x+1) < m_tileSet->width) { if (!rcFixupAdjacentContours(m_tileSet->tiles[x + y*m_tileSet->width].cset, m_tileSet->tiles[x+1 + y*m_tileSet->width].cset, m_cfg.walkableClimb, (x+1)*m_cfg.tileSize, -1)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not fixup x+1.", x, y); return false; } } if ((y+1) < m_tileSet->height) { if (!rcFixupAdjacentContours(m_tileSet->tiles[x + y*m_tileSet->width].cset, m_tileSet->tiles[x + (y+1)*m_tileSet->width].cset, m_cfg.walkableClimb, -1, (y+1)*m_cfg.tileSize)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: [%d,%d] Could not fixup y+1.", x, y); return false; } } rcTimeVal endTime = rcGetPerformanceTimer(); m_tileSet->tiles[x+y*m_tileSet->width].buildTime += rcGetDeltaTimeUsec(startTime, endTime); } } // Combine contours. rcContourSet combSet; combSet.nconts = 0; for (int y = 0; y < m_tileSet->height; ++y) { for (int x = 0; x < m_tileSet->width; ++x) { Tile& tile = m_tileSet->tiles[x + y*m_tileSet->width]; if (!tile.cset) continue; combSet.nconts += tile.cset->nconts; } } combSet.conts = new rcContour[combSet.nconts]; if (!combSet.conts) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'combSet.conts' (%d).", combSet.nconts); return false; } int n = 0; for (int y = 0; y < m_tileSet->height; ++y) { for (int x = 0; x < m_tileSet->width; ++x) { Tile& tile = m_tileSet->tiles[x + y*m_tileSet->width]; if (!tile.cset) continue; for (int i = 0; i < tile.cset->nconts; ++i) { combSet.conts[n].verts = tile.cset->conts[i].verts; combSet.conts[n].nverts = tile.cset->conts[i].nverts; combSet.conts[n].reg = tile.cset->conts[i].reg; n++; } } } m_polyMesh = new rcPolyMesh; if (!m_polyMesh) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'polyMesh'."); return false; } bool polyRes = rcBuildPolyMesh(combSet, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch, m_cfg.maxVertsPerPoly, *m_polyMesh); // Remove vertex binding to avoid double deletion. for (int i = 0; i < combSet.nconts; ++i) { combSet.conts[i].verts = 0; combSet.conts[i].nverts = 0; } if (!polyRes) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not triangulate contours."); return false; } if (!m_keepInterResults) { for (int y = 0; y < m_tileSet->height; ++y) { for (int x = 0; x < m_tileSet->width; ++x) { Tile& tile = m_tileSet->tiles[x + y*m_tileSet->width]; delete tile.cset; tile.cset = 0; } } } if (m_cfg.maxVertsPerPoly == DT_VERTS_PER_POLYGON) { unsigned char* navData = 0; int navDataSize = 0; if (!dtCreateNavMeshData(m_polyMesh->verts, m_polyMesh->nverts, m_polyMesh->polys, m_polyMesh->npolys, m_polyMesh->nvp, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch, &navData, &navDataSize)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "Could not build Detour navmesh."); return false; } m_navMesh = new dtStatNavMesh; if (!m_navMesh) { delete [] navData; if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "Could not create Detour navmesh"); return false; } if (!m_navMesh->init(navData, navDataSize, true)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "Could not init Detour navmesh"); return false; } } rcTimeVal totEndTime = rcGetPerformanceTimer(); if (rcGetLog()) { const float pc = 100.0f / rcGetDeltaTimeUsec(totStartTime, totEndTime); rcGetLog()->log(RC_LOG_PROGRESS, "Chunky Mesh: %.1fms (%.1f%%)", rcGetDeltaTimeUsec(chunkyStartTime, chunkyEndTime)/1000.0f, rcGetDeltaTimeUsec(chunkyStartTime, chunkyEndTime)*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Rasterize: %.1fms (%.1f%%)", m_buildTimes.rasterizeTriangles/1000.0f, m_buildTimes.rasterizeTriangles*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Compact: %.1fms (%.1f%%)", m_buildTimes.buildCompact/1000.0f, m_buildTimes.buildCompact*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Filter Border: %.1fms (%.1f%%)", m_buildTimes.filterBorder/1000.0f, m_buildTimes.filterBorder*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Filter Walkable: %.1fms (%.1f%%)", m_buildTimes.filterWalkable/1000.0f, m_buildTimes.filterWalkable*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Filter Reachable: %.1fms (%.1f%%)", m_buildTimes.filterMarkReachable/1000.0f, m_buildTimes.filterMarkReachable*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Distancefield: %.1fms (%.1f%%)", m_buildTimes.buildDistanceField/1000.0f, m_buildTimes.buildDistanceField*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - distance: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldDist/1000.0f, m_buildTimes.buildDistanceFieldDist*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - blur: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldBlur/1000.0f, m_buildTimes.buildDistanceFieldBlur*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Regions: %.1fms (%.1f%%)", m_buildTimes.buildRegions/1000.0f, m_buildTimes.buildRegions*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - watershed: %.1fms (%.1f%%)", m_buildTimes.buildRegionsReg/1000.0f, m_buildTimes.buildRegionsReg*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - expand: %.1fms (%.1f%%)", m_buildTimes.buildRegionsExp/1000.0f, m_buildTimes.buildRegionsExp*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - find catchment basins: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFlood/1000.0f, m_buildTimes.buildRegionsFlood*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFilter/1000.0f, m_buildTimes.buildRegionsFilter*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Contours: %.1fms (%.1f%%)", m_buildTimes.buildContours/1000.0f, m_buildTimes.buildContours*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - trace: %.1fms (%.1f%%)", m_buildTimes.buildContoursTrace/1000.0f, m_buildTimes.buildContoursTrace*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - simplify: %.1fms (%.1f%%)", m_buildTimes.buildContoursSimplify/1000.0f, m_buildTimes.buildContoursSimplify*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Fixup contours: %.1fms (%.1f%%)", m_buildTimes.fixupContours/1000.0f, m_buildTimes.fixupContours*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh: %.1fms (%.1f%%)", m_buildTimes.buildPolymesh/1000.0f, m_buildTimes.buildPolymesh*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Polymesh: Verts:%d Polys:%d", m_polyMesh->nverts, m_polyMesh->npolys); rcGetLog()->log(RC_LOG_PROGRESS, "TOTAL: %.1fms", rcGetDeltaTimeUsec(totStartTime, totEndTime)/1000.0f); } toolRecalc(); return true; }