#define _USE_MATH_DEFINES #include #include #include #include "SDL.h" #include "SDL_Opengl.h" #include "glfont.h" #include "imgui.h" #include "Builder.h" #include "BuilderStatMesh.h" #include "Recast.h" #include "RecastTimer.h" #include "RecastDebugDraw.h" #include "DetourStatNavMesh.h" #include "DetourStatNavMeshBuilder.h" #include "DetourDebugDraw.h" #ifdef WIN32 # define snprintf _snprintf #endif BuilderStatMesh::BuilderStatMesh() : m_navMesh(0), m_toolMode(TOOLMODE_PATHFIND), m_sposSet(false), m_eposSet(false) { toolReset(); m_polyPickExt[0] = 2; m_polyPickExt[1] = 4; m_polyPickExt[2] = 2; } BuilderStatMesh::~BuilderStatMesh() { toolCleanup(); } void BuilderStatMesh::handleTools() { if (imguiCheck(GENID, "Pathfind", m_toolMode == TOOLMODE_PATHFIND)) { m_toolMode = TOOLMODE_PATHFIND; toolRecalc(); } if (imguiCheck(GENID, "Distance to Wall", m_toolMode == TOOLMODE_DISTANCE_TO_WALL)) { m_toolMode = TOOLMODE_DISTANCE_TO_WALL; toolRecalc(); } if (imguiCheck(GENID, "Raycast", m_toolMode == TOOLMODE_RAYCAST)) { m_toolMode = TOOLMODE_RAYCAST; toolRecalc(); } if (imguiCheck(GENID, "Find Polys Around", m_toolMode == TOOLMODE_FIND_POLYS_AROUND)) { m_toolMode = TOOLMODE_FIND_POLYS_AROUND; toolRecalc(); } } void BuilderStatMesh::setToolStartPos(const float* p) { m_sposSet = true; vcopy(m_spos, p); toolRecalc(); } void BuilderStatMesh::setToolEndPos(const float* p) { m_eposSet = true; vcopy(m_epos, p); toolRecalc(); } void BuilderStatMesh::toolCleanup() { delete m_navMesh; m_navMesh = 0; } void BuilderStatMesh::toolReset() { m_startRef = 0; m_endRef = 0; m_npolys = 0; m_nstraightPath = 0; memset(m_hitPos, 0, sizeof(m_hitPos)); memset(m_hitNormal, 0, sizeof(m_hitNormal)); m_distanceToWall = 0; } void BuilderStatMesh::toolRecalc() { if (!m_navMesh) return; if (m_sposSet) m_startRef = m_navMesh->findNearestPoly(m_spos, m_polyPickExt); else m_startRef = 0; if (m_eposSet) m_endRef = m_navMesh->findNearestPoly(m_epos, m_polyPickExt); else m_endRef = 0; if (m_toolMode == TOOLMODE_PATHFIND) { if (m_sposSet && m_eposSet && m_startRef && m_endRef) { m_npolys = m_navMesh->findPath(m_startRef, m_endRef, m_polys, MAX_POLYS); if (m_npolys) m_nstraightPath = m_navMesh->findStraightPath(m_spos, m_epos, m_polys, m_npolys, m_straightPath, MAX_POLYS); } else { m_npolys = 0; m_nstraightPath = 0; } } else if (m_toolMode == TOOLMODE_RAYCAST) { m_nstraightPath = 0; if (m_sposSet && m_eposSet && m_startRef) { float t = 0; m_npolys = 0; m_nstraightPath = 2; m_straightPath[0] = m_spos[0]; m_straightPath[1] = m_spos[1]; m_straightPath[2] = m_spos[2]; if (m_navMesh->raycast(m_startRef, m_spos, m_epos, t, m_polys[0])) { m_npolys = 1; m_straightPath[3] = m_spos[0] + (m_epos[0] - m_spos[0]) * t; m_straightPath[4] = m_spos[1] + (m_epos[1] - m_spos[1]) * t; m_straightPath[5] = m_spos[2] + (m_epos[2] - m_spos[2]) * t; } else { m_straightPath[3] = m_epos[0]; m_straightPath[4] = m_epos[1]; m_straightPath[5] = m_epos[2]; } } } else if (m_toolMode == TOOLMODE_DISTANCE_TO_WALL) { m_distanceToWall = 0; if (m_sposSet && m_startRef) m_distanceToWall = m_navMesh->findDistanceToWall(m_startRef, m_spos, 100.0f, m_hitPos, m_hitNormal); } else if (m_toolMode == TOOLMODE_FIND_POLYS_AROUND) { if (m_sposSet && m_startRef && m_eposSet) { const float dx = m_epos[0] - m_spos[0]; const float dz = m_epos[2] - m_spos[2]; float dist = sqrtf(dx*dx + dz*dz); m_npolys = m_navMesh->findPolysAround(m_startRef, m_spos, dist, m_polys, 0, 0, 0, MAX_POLYS); } } } void BuilderStatMesh::toolRender(int flags) { if (!m_navMesh) return; static const float startCol[4] = { 0.5f, 0.1f, 0.0f, 0.75f }; static const float endCol[4] = { 0.2f, 0.4f, 0.0f, 0.75f }; static const float pathCol[4] = {0,0,0,0.25f}; glDepthMask(GL_FALSE); if (flags & NAVMESH_POLYS) dtDebugDrawStatNavMesh(m_navMesh); if (flags & NAVMESH_BVTREE) dtDebugDrawStatNavMeshBVTree(m_navMesh); if (flags & NAVMESH_TOOLS) { if (m_toolMode == TOOLMODE_PATHFIND) { dtDebugDrawStatNavMeshPoly(m_navMesh, m_startRef, startCol); dtDebugDrawStatNavMeshPoly(m_navMesh, m_endRef, endCol); if (m_npolys) { for (int i = 1; i < m_npolys-1; ++i) dtDebugDrawStatNavMeshPoly(m_navMesh, m_polys[i], pathCol); } if (m_nstraightPath) { glColor4ub(128,16,0,220); glLineWidth(3.0f); glBegin(GL_LINE_STRIP); for (int i = 0; i < m_nstraightPath; ++i) glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]); glEnd(); glLineWidth(1.0f); glPointSize(4.0f); glBegin(GL_POINTS); for (int i = 0; i < m_nstraightPath; ++i) glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]); glEnd(); glPointSize(1.0f); } } else if (m_toolMode == TOOLMODE_RAYCAST) { dtDebugDrawStatNavMeshPoly(m_navMesh, m_startRef, startCol); if (m_nstraightPath) { dtDebugDrawStatNavMeshPoly(m_navMesh, m_polys[0], pathCol); glColor4ub(128,16,0,220); glLineWidth(3.0f); glBegin(GL_LINE_STRIP); for (int i = 0; i < m_nstraightPath; ++i) glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]); glEnd(); glLineWidth(1.0f); glPointSize(4.0f); glBegin(GL_POINTS); for (int i = 0; i < m_nstraightPath; ++i) glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]); glEnd(); glPointSize(1.0f); } } else if (m_toolMode == TOOLMODE_DISTANCE_TO_WALL) { dtDebugDrawStatNavMeshPoly(m_navMesh, m_startRef, startCol); const float col[4] = {1,1,1,0.5f}; rcDebugDrawCylinderWire(m_spos[0]-m_distanceToWall, m_spos[1]+0.02f, m_spos[2]-m_distanceToWall, m_spos[0]+m_distanceToWall, m_spos[1]+m_agentHeight, m_spos[2]+m_distanceToWall, col); glLineWidth(3.0f); glColor4fv(col); glBegin(GL_LINES); glVertex3f(m_hitPos[0], m_hitPos[1] + 0.02f, m_hitPos[2]); glVertex3f(m_hitPos[0], m_hitPos[1] + m_agentHeight, m_hitPos[2]); glEnd(); glLineWidth(1.0f); } else if (m_toolMode == TOOLMODE_FIND_POLYS_AROUND) { for (int i = 0; i < m_npolys; ++i) dtDebugDrawStatNavMeshPoly(m_navMesh, m_polys[i], pathCol); const float dx = m_epos[0] - m_spos[0]; const float dz = m_epos[2] - m_spos[2]; float dist = sqrtf(dx*dx + dz*dz); const float col[4] = {1,1,1,0.5f}; rcDebugDrawCylinderWire(m_spos[0]-dist, m_spos[1]+0.02f, m_spos[2]-dist, m_spos[0]+dist, m_spos[1]+m_agentHeight, m_spos[2]+dist, col); } } glDepthMask(GL_TRUE); } void BuilderStatMesh::toolRenderOverlay(class GLFont* font, double* proj, double* model, int* view) { GLdouble x, y, z; // Draw start and end point labels if (m_sposSet && gluProject((GLdouble)m_spos[0], (GLdouble)m_spos[1], (GLdouble)m_spos[2], model, proj, view, &x, &y, &z)) { const float len = font->getTextLength("Start"); font->drawText((float)x - len/2, (float)y-font->getLineHeight(), "Start", GLFont::RGBA(0,0,0,220)); } if (m_eposSet && gluProject((GLdouble)m_epos[0], (GLdouble)m_epos[1], (GLdouble)m_epos[2], model, proj, view, &x, &y, &z)) { const float len = font->getTextLength("End"); font->drawText((float)x-len/2, (float)y-font->getLineHeight(), "End", GLFont::RGBA(0,0,0,220)); } } void BuilderStatMesh::drawAgent(const float* pos, float r, float h, float c, const float* col) { glDepthMask(GL_FALSE); // Agent dimensions. glLineWidth(2.0f); rcDebugDrawCylinderWire(pos[0]-r, pos[1]+0.02f, pos[2]-r, pos[0]+r, pos[1]+h, pos[2]+r, col); glLineWidth(1.0f); glColor4ub(0,0,0,196); glBegin(GL_LINES); glVertex3f(pos[0], pos[1]-c, pos[2]); glVertex3f(pos[0], pos[1]+c, pos[2]); glVertex3f(pos[0]-r/2, pos[1]+0.02f, pos[2]); glVertex3f(pos[0]+r/2, pos[1]+0.02f, pos[2]); glVertex3f(pos[0], pos[1]+0.02f, pos[2]-r/2); glVertex3f(pos[0], pos[1]+0.02f, pos[2]+r/2); glEnd(); glDepthMask(GL_TRUE); }